NoProgBlog: bleh

in #aer3 years ago

Stuff is a mess right now. Don't really want to talk about it as it involves other people (spoiler alert: nobody is dead yet and J and I are still together seeing as those are the things people seem to be jumping to). End result of that is my head went into interesting places that are hard to come back from and while I really tried hard to do some art to stabilise, well basically it didn't work out, so buggerall got done.

Literally buggerall of anything got done. No art (hence the name of this post), no moderation work for OCA, barely any housework, definitely not the photobooks which I wanted to start on last month because I'm not sure about postage times due to some pointless virus, not much of anything.

I did try. I tried to finish colouring a sketchy, but after staring at it I realised I had no idea how I'd started to be able to continue, so I made a copy of the flat layer, naffed around with my colouring brushes, and then gave up.

I started Red's hair styling again trying to go straight up the middle before going outward, because the last attempt (I started from the bottom and was working upwards before so it would layer correctly) resulted in a mess similar to this but worse

and I don't know why. Hoping the next lines up the sides will start neatening things out as I'm putting them a bit closer together, or that maybe they'll just drop and at least be less visible if I turn hair dynamics on or something but I think I'm being a little bit too optimistic there.

Other than that I've been helping out at gym with the literal rush of stuff that's been going on as I guess they're trying to up fundraising stuff as we probably haven't made as much money as we would normally have made as we haven't had the badge tests and comps on this year (when the canteen and raffles would be making the most money) and continuing to pick at the neverending work that is cleaning up my scripts, and kind of trying to figure out the second block which means having to work out dates and times for the events that are in the really long outline (which I will also have to export at some stage so I can import it to my laptop, I should probably just pop the whole thing online but for some reason I don't want to do that even though even locally I have to log in to be able to see anything, which reminds me I need to put a webserver on the laptop so that I can).

So that's been me for the past couple of weeks, actually serious business bad and not my usual lame ass lack of organisation. I'll try to catch up on everything but it's going to be up and down and all over the joint for the foreseeable future.

This post also appears on my blog.

I'm not even going to put more than the aer tags on this because it's such a lameass sadsack pathetic thing and I'm angry

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I am not sure if I am too sober.... have not had a drink for 19 hours {quick glance at clock...90 minutes to go} ... but I hardly understand what you have written here {scratches head in puzzlement}

You need to be drunk to understand my posts? XD

It was basically stuff is really hard at the moment and I'm not getting anything done and I'm angry about it :)

Are you counting down to your next drink? XD and has stuff eased up over there yet?

!ENGAGE 10

I was indeed counting down ... but it not really an issue to be honest. Second spike happening here with new levels of lockdown being introduced at hotspots.

Government hinting at closing Durban beaches over festive season ..... that will NOT go down well.

That was last year on one of the popular beaches.

I think I'll drive an hour or so to get to a less popular beach XD

This is Africa :)

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Hey nice work! How long have you been working with blender? I haven't tried hair yet, that looks tough...

Thanks ^_^

I feel like I've been working with Blender for ages and still not good at it! XD

Had a quick look at my blog, apparently been playing with Blender since june 2012 which is not as long as some but still ages XD

Hair is actually pretty easy to set up, hard parts are making sure your hardware can cope with it (I have a decent rig and can still make it cry sometimes, and I don't know if it's the amount of hair on this character or something in some update but I can't gpu render this scene) and the usual making it look good. For this character my basic settings are pretty much just


Screenshot_20201213_100214.png

and using curve guides to style (I'm using path curves because I personally find them easier to manage, not sure if there is any advantage or disadvantage to using them over bezier or the other nurbs type).


Screenshot_20201213_100520.png

and using simple children rather than interpolated (which is what fixed my problem in the end, I've always used interpolated because in previous versions that's what worked better ^_^;).

Shout out if you need help, I'm happy to attempt to help XD (can't promise I will actually be helpful though ;D)

!ENGAGE 10

wow, that does sound rather complicated. I just finished my self study and was going to try adding hair but my cheesy laptop is already lagging pretty hard. I might have to wait for an upgrade before getting into that =)

If you have a cartoony style character you can get away with doing polygon hair either has hair cards or larger objects and use either cloth physics or soft body on them which should be less intense than particles but might still be a bit much for your laptop ^_^; (and also I can't help with those as I've never managed to get good results which is one of the reasons why I ended up doing particle hair XD)

I have a laptop I acquired recently to be able to keep working while travelling and it's so violently lower spec'd than my current rig I'm scared about how things are going to go on it, so can totally sympathise with the waiting for an upgrade XD

yeah it's interesting seeing what pushes the limits. I think when I do actual characters I'll use the block style hair, I don't intend to ever actually animate any characters on here so hopefully I can manage. I'm pretty sure it would explode if I tried that.

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