Sega Saturn Development Systems

in Hive Gaming3 years ago (edited)

There were at least two official development systems (and one unofficial development) system through the course of the Saturn's life. The first was simply called the "P-Box" short for "Programming Box" and was developed by Sophia Systems. This device was made available to developers before the release of the Sega Saturn. I say "made available" but if you were a developer and wanted one of these then you had to shell out nearly $7,500. It was an all in one box that featured Saturn hardware as well as the hardware necessary to develop games. The Japanese version could interface with a PC or SGI Indy via a SCSI interface so games could be built and uploaded to the device via a PC interface.


P-Box

The next official development kit was created by a company called Cross Products which Sega bought for the purpose. They started building their own development kit based on their SNASM2 line of SDKs. They also developed the Mirage CD emulator which interfaced with Sega's CartDev box (sort of an upgraded P-Box). Games could then be developed and tested without having to burn a CD with every new build. Instead, the CD emulator (which contained a hard drive) could be used.


CartDev

The article at the top is from the September 1995 issue of Next Generation. It describes the CartDev system as well as a brief mention of an unofficial alternative called Psy-Q developed by SN Systems. SN Systems were responsible for the official PlayStation development system and their unofficial Saturn development worked in a similar manner. It cost about the same as Sega's CartDev system but was a bit simpler in that it uses a cartridge that plugs into the expansion port of a retail Saturn and interfaces with a PC via a SCSI interface. Psy-Q used its own set of software tools but allowed you to do away with some of the expensive hardware requirements of the official system (e.g. the more expensive modded Saturn). It seems the Psy-Q system was not used much for Saturn development but at least a few major games were developed with it, including Bubble Bobble and Batman Forever.

Read more: https://www.megalextoria.com/wordpress/index.php/2021/03/30/the-official-sega-saturn-development-system/

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I remember playing games on Sega Saturn. Have memories of Panzer Dragoon. Shame that the system didn't really make it but def had some novelty.

I had the PlayStation instead of the Saturn originally but picked up a Saturn years later. On the other hand, the Dreamcast (which was also a relative failure) was one of my favorite consoles.

YES! I had a Dreamcast as well. There was a pretty fun snowboarding game. Think it was Rippin' Riders and also played the crap out of Ready 2 Rumble boxing. Oh the nostalgia.

Also enjoyed quite a few other esoteric game consoles such as the Jaguar and 3DO. Oh and back when I was a kid and dad was making good money.

We had this little service called the Sega Channel where I was exposed to many what are now retro games. Those were good times

For some reason the game I remember playing most on the Dreamcast is Re-Volt. I had a blast playing that with friends. Also spent tons of time on the various Worms games and Gauntlet Legacy.

I had a Jaguar for a while that I bought pretty cheap when it was on clearance. I ended up selling it. I kind of regret it but not too much. There just weren't many decent games. A shame really because the hardware could have handled some great games had Atari been willing to put the money into development. I never had a 3DO. I never had a Neo Geo either but I always kind of wanted one of those. I did have a TurboGrafx-16 and loved that system. I recently got the new Atari VCS released by Atari. That will be tomorrow's obscure system but I like the retro form factor.