There are several solid uses for it. And I know streaming is huge. I know people love throwing their money at it. My only concern has been consistent for eight years, and that's the lack of an actual consumer base.
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I visited it a couple of times. But it was already in decline at that point.
In the end, we have it in our hands to put to success. But easier said, than done. But gamefication and ownership of content are key - they can do it!
Those layers exist, but I've yet to see the ownership qualities extend to the individual owning their own market and creating a decentralized revenue stream for themselves. Support depends on current stakeholders. Not enough to go around.
Everything is sell pressure whereas elsewhere on the internet, people bring their money with them. Here that would create buy pressure. No focus in that area. Always doing crypto stuff instead of business stuff. We can see the results.