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Most likely... but hence any node can easily become out of sync for a diverse amount of reasons. And to react to that is essential for network stability. That's why I would recommend everyone to use something like the script I created.

Can your script, potentially, be used as a sort of load balancer or node switcher too? So you could switch from one node to the other manually? With some safeguard in place that the switched-to node must be in sync :)

Not yet, but I have plans to add something like that. Either for nodes behind the same IP or behind different IPs.

Great. Imagine the web scoreboard where you can see the health of your nodes and switch them with a click :)

Yeah... I would like that too, but that's not my area of expertise. And it's still too soon to kind of go that direction alone. The node is quite something very simple.

But from the already developed tools for general witnesses monitoring like the https://primersion.com/he-witnesses from @primersion I believe it would be easier to do it, given that support for the nodes to switch will be coded into the node API of HE code. Long shot things I would say. There's too many happening... I have been into this path more than once so, I know it's not like a game developing or a flash stream out of the shell product.

But yeah, thanks for the insight. I have those as well 😁

You are welcome :) It's easy for me to stay since I didn't volunteer myself to code it. Maybe, one of these days ... No, I sort of volunteered for something else which resides partially on the H-E chain. To calculate the net worth of your Rising Star Game cards. I've no idea when I'll start since I have too much of real job and paid orders to do first, of course.

Yeah... I know the feeling... same here. Real job function I have is quite cross-team functional, so I end up everywhere all the time.