#creativecodingUnmoderated tagAll postsTrending CommunitiesWorldmappinHIVE CN 中文社区SplinterlandsPhotography LoversActifitHive FoodLeoFinanceHive LearnersBlack And WhiteGEMSHive GamingLiketuExplore Communities...#creativecodingTrendingHotNewPayoutsMutedfemdev (65)in StemSocial • 7 hours agoLearn Creative Coding (#82) - Mapping Data to Visual PropertiesLearn Creative Coding (#82) - Mapping Data to Visual Properties Last episode we parsed CSV and JSON files -- cracked them open, extracted the numbers, cleaned the junk, and…femdev (65)in StemSocial • yesterdayLearn Creative Coding (#81) - Parsing Data FilesLearn Creative Coding (#81) - Parsing Data Files Last episode we fetched live data from APIs -- weather for Antwerp, ISS positions, city weather portraits. We used fetch()…femdev (65)in StemSocial • 2 days agoLearn Creative Coding (#80) - Working with APIsLearn Creative Coding (#80) - Working with APIs Last episode we talked about data as creative material -- the idea that numbers from the real world can drive visual…femdev (65)in StemSocial • 3 days agoLearn Creative Coding (#79) - Data as Creative MaterialLearn Creative Coding (#79) - Data as Creative Material We just wrapped an entire arc on 3D -- sixteen episodes of geometry, materials, particles, physics, environments…femdev (65)in StemSocial • 4 days agoLearn Creative Coding (#78) - WebXR: Creative Coding in VR/ARLearn Creative Coding (#78) - WebXR: Creative Coding in VR/AR Last episode we built a complete procedural 3D world -- terrain, trees, water, atmosphere, day/night cycle. You…femdev (65)in StemSocial • 5 days agoLearn Creative Coding (#77) - Mini-Project: Procedural 3D WorldLearn Creative Coding (#77) - Mini-Project: Procedural 3D World We've spent sixteen episodes building up a 3D toolkit. Geometry, materials, lighting, shadows…femdev (65)in StemSocial • 6 days agoLearn Creative Coding (#76) - 3D Interaction: Raycasting and PickingLearn Creative Coding (#76) - 3D Interaction: Raycasting and Picking Every 3D scene we've built since episode 62 has been passive. You can orbit the camera and look around…