#creativecodingUnmoderated tagAll postsTrending CommunitiesWorldmappinHIVE CN 中文社区SplinterlandsActifitHive FoodPhotography LoversHive LearnersBlack And WhiteHive GamingLeoFinanceGEMSReflectionsExplore Communities...#creativecodingTrendingHotNewPayoutsMutedfemdev (65)in StemSocial • 19 hours agoLearn Creative Coding (#79) - Data as Creative MaterialLearn Creative Coding (#79) - Data as Creative Material We just wrapped an entire arc on 3D -- sixteen episodes of geometry, materials, particles, physics, environments…femdev (65)in StemSocial • 2 days agoLearn Creative Coding (#78) - WebXR: Creative Coding in VR/ARLearn Creative Coding (#78) - WebXR: Creative Coding in VR/AR Last episode we built a complete procedural 3D world -- terrain, trees, water, atmosphere, day/night cycle. You…femdev (65)in StemSocial • 3 days agoLearn Creative Coding (#77) - Mini-Project: Procedural 3D WorldLearn Creative Coding (#77) - Mini-Project: Procedural 3D World We've spent sixteen episodes building up a 3D toolkit. Geometry, materials, lighting, shadows…femdev (65)in StemSocial • 4 days agoLearn Creative Coding (#76) - 3D Interaction: Raycasting and PickingLearn Creative Coding (#76) - 3D Interaction: Raycasting and Picking Every 3D scene we've built since episode 62 has been passive. You can orbit the camera and look around…femdev (65)in StemSocial • 5 days agoLearn Creative Coding (#75) - Scenes and Environments: Building WorldsLearn Creative Coding (#75) - Scenes and Environments: Building Worlds Every scene we've built since episode 62 has been objects floating in a void. A dark background, some…femdev (65)in StemSocial • 6 days agoLearn Creative Coding (#74) - Raw WebGL: Understanding the PipelineLearn Creative Coding (#74) - Raw WebGL: Understanding the Pipeline For the last dozen episodes we've been working inside Three.js -- building scenes, placing lights, adding…femdev (65)in StemSocial • 7 days agoLearn Creative Coding (#73) - Physics in 3D: Cannon.jsLearn Creative Coding (#73) - Physics in 3D: Cannon.js Back in episode 18 we built a simple physics system from scratch -- springs, friction, basic collision response.…