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hey2d (60)Hivebuzz level badge

nothing..

2 followers146 posts2 following134 HP
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Joined June 2026 Active 11 hours ago

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  • hey2d (60)in #coding • 11 hours ago
    featured

    Creating Procedural Galaxies and Nebulas in GLSL

    Look at images captured by space telescopes. Galaxies are filled with glowing clouds of gas and dust. Some regions appear bright blue. Others glow purple, pink, or…
    $0.36
    • Pending payout amount: $0.36
    • Breakdown: 0.00 HBD, 3.74 HIVE, 3.74 HP
    • leofinance: 5.00%
    • Payout in 6 days
     98 0
  • hey2d (60)in #coding • 11 hours ago
    featured

    Creating a Procedural Night Sky and Stars in GLSL

    When you look into the night sky, the stars seem randomly scattered. Some are bright. Some are barely visible. Some appear grouped together while others sit alone.…
    $0.28
    • Pending payout amount: $0.28
    • Breakdown: 0.00 HBD, 2.96 HIVE, 2.96 HP
    • leofinance: 5.00%
    • Payout in 6 days
     85 0
  • hey2d (60)in #coding • 14 hours ago
    featured

    Creating Procedural Clouds in GLSL

    Look at the sky on a clear day. Clouds rarely have sharp edges. They slowly grow, merge together, drift across the horizon, and disappear. If you look closely, you'll…
    $0.30
    • Pending payout amount: $0.30
    • Breakdown: 0.00 HBD, 3.15 HIVE, 3.15 HP
    • leofinance: 5.00%
    • Payout in 6 days
     91 0
  • hey2d (60)in #coding • 14 hours ago
    featured

    Adding Reflections and Highlights to Procedural Water in GLSL

    Think about standing beside a lake on a sunny day. The water is not one solid color. Bright highlights appear where sunlight hits the waves. Some parts look dark. Others…
    $0.42
    • Pending payout amount: $0.42
    • Breakdown: 0.00 HBD, 4.38 HIVE, 4.38 HP
    • leofinance: 5.00%
    • Payout in 6 days
     158 0
  • hey2d (60)in #coding • 20 hours ago
    featured

    Creating Procedural Water in GLSL

    Water is always moving. Sometimes it forms gentle ripples across a lake. Sometimes it crashes into waves. Sometimes it reflects the sky so clearly that it almost looks like…
    $0.36
    • Pending payout amount: $0.36
    • Breakdown: 0.00 HBD, 3.78 HIVE, 3.78 HP
    • leofinance: 5.00%
    • Payout in 6 days
     100 0
  • hey2d (60)in #coding • 21 hours ago
    featured

    Creating Procedural Smoke in GLSL

    Smoke behaves very differently from fire. Fire is energetic. Smoke drifts slowly. It spreads outward. It fades into the air. Instead of sharp movements, smoke relies on…
    $0.42
    • Pending payout amount: $0.42
    • Breakdown: 0.00 HBD, 4.36 HIVE, 4.36 HP
    • leofinance: 5.00%
    • Payout in 6 days
     127 0
  • hey2d (60)in #coding • 22 hours ago
    featured

    Creating Procedural Wood Grain in GLSL

    Look at the cross section of a tree trunk. You'll notice a series of rings spreading outward from the center. These rings aren't perfectly smooth. They bend. They…
    $0.55
    • Pending payout amount: $0.55
    • Breakdown: 0.00 HBD, 5.73 HIVE, 5.73 HP
    • leofinance: 5.00%
    • Payout in 6 days
     88 0
  • hey2d (60)in #coding • yesterday
    featured

    Creating a Procedural Marble Texture in GLSL

    Walk through an old building made from marble and you'll notice something interesting. No two pieces look exactly alike. Every slab contains flowing veins. Some areas are…
    $0.33
    • Pending payout amount: $0.33
    • Breakdown: 0.00 HBD, 3.45 HIVE, 3.45 HP
    • leofinance: 5.00%
    • Payout in 6 days
     100 0
  • hey2d (60)in #coding • yesterday
    featured

    Domain Warping in GLSL: Distorting Noise to Create Organic Worlds

    Imagine looking at your reflection in perfectly still water. Everything appears smooth. Now throw a pebble into the water. The reflection twists. Lines bend. Shapes…
    $0.00
    • Pending payout amount: $0.00
    • Breakdown: 0.00 HBD, 0.03 HIVE, 0.03 HP
    • leofinance: 5.00%
    • Payout in 6 days
    • (amount must reach $0.02 for payout)
     2 0
  • hey2d (60)in #coding • yesterday
    featured

    Fractal Brownian Motion in GLSL: Building Rich Procedural Noise

    If you're new to the series or would like to catch up on the fundamentals, you can find every previous lesson, along with a summary of what each tutorial covers, here: GLSL…
    $0.00
    • Pending payout amount: $0.00
    • Breakdown: 0.00 HBD, 0.02 HIVE, 0.02 HP
    • leofinance: 5.00%
    • Payout in 6 days
    • (amount must reach $0.02 for payout)
     3 0
  • hey2d (60)in #coding • yesterday
    featured

    Understanding Gradient Noise in GLSL

    Value noise was a huge improvement over random pixels. Instead of abrupt jumps, neighboring values blended together. Even so, every grid cell still had a slight square…
    $0.41
    • Pending payout amount: $0.41
    • Breakdown: 0.00 HBD, 4.23 HIVE, 4.23 HP
    • leofinance: 5.00%
    • Payout in 6 days
     164 0
  • hey2d (60)in #learning • yesterday
    featured

    Creating Smooth Value Noise in GLSL

    If you filled your screen with completely random values, the result would look like television static. Every pixel would be different from the one beside it. Nature rarely looks like that. Clouds change
    $0.00
       0 0
    • hey2d (60)in #glsl • yesterday
      featured

      Creating Random Values in GLSL: The Building Blocks of Procedural Graphics

      Look closely at the world around you. Clouds are never identical. Mountains all have different shapes. Stone, wood, sand, and water all contain tiny imperfections. Nature…
      $0.52
      • Pending payout amount: $0.52
      • Breakdown: 0.00 HBD, 5.46 HIVE, 5.46 HP
      • leofinance: 5.00%
      • Payout in 6 days
       167 0
    • hey2d (60)in #glsl • 2 days ago
      featured

      Creating Random Values in GLSL: The Building Blocks of Procedural Graphics

      Look closely at the world around you. Clouds are never identical. Mountains all have different shapes. Stone, wood, sand, and water all contain tiny imperfections. Nature…
      $0.01
      • Pending payout amount: $0.01
      • Breakdown: 0.00 HBD, 0.14 HIVE, 0.14 HP
      • leofinance: 5.00%
      • Payout in 5 days
      • (amount must reach $0.02 for payout)
       24 0
    • hey2d (60)in #glsl • 2 days ago
      featured

      Creating Random Values in GLSL: The Building Blocks of Procedural Graphics

      Look closely at the world around you. Clouds are never identical. Mountains all have different shapes. Stone, wood, sand, and water all contain tiny imperfections. Nature…
      $0.00
      • Pending payout amount: $0.00
      • Breakdown: 0.00 HBD, 0.03 HIVE, 0.03 HP
      • leofinance: 5.00%
      • Payout in 5 days
      • (amount must reach $0.02 for payout)
       20 0
    • hey2d (60)in #coding • 2 days ago
      featured

      Combining Translation, Rotation, and Scaling in GLSL

      By themselves, translation, rotation, and scaling are useful. Together, they become incredibly powerful. Almost every animated shader, game effect, motion graphic, or…
      $0.02
      • Pending payout amount: $0.02
      • Breakdown: 0.00 HBD, 0.21 HIVE, 0.21 HP
      • leofinance: 5.00%
      • Payout in 5 days
       35 0
    • hey2d (60)in #coding • 2 days ago
      featured

      Scaling Shapes in GLSL: Making Procedural Graphics Grow and Shrink

      If you've ever zoomed into a map, resized an image, or watched a button grow when you hover over it, you've seen scaling in action. Scaling is simply changing the size of…
      $0.01
      • Pending payout amount: $0.01
      • Breakdown: 0.00 HBD, 0.05 HIVE, 0.05 HP
      • leofinance: 5.00%
      • Payout in 5 days
      • (amount must reach $0.02 for payout)
       24 0
    • hey2d (60)in #glsl • 2 days ago
      featured

      Rotating Shapes in GLSL: Understanding Coordinate Rotation

      Rotation is one of the most powerful transformations in shader programming. Spinning loading icons. Rotating radar displays. Clock hands. Compass needles. Particle…
      $0.02
      • Pending payout amount: $0.02
      • Breakdown: 0.00 HBD, 0.23 HIVE, 0.23 HP
      • leofinance: 5.00%
      • Payout in 5 days
       34 0
    • hey2d (60)in #coding • 2 days ago
      featured

      Combining Translation, Rotation, and Scaling in GLSL

      By themselves, translation, rotation, and scaling are useful. Together, they become incredibly powerful. Almost every animated shader, game effect, motion graphic, or…
      $0.28
      • Pending payout amount: $0.28
      • Breakdown: 0.00 HBD, 2.90 HIVE, 2.90 HP
      • leofinance: 5.00%
      • Payout in 5 days
       100 0
    • hey2d (60)in #coding • 2 days ago
      featured

      Scaling Shapes in GLSL: Making Procedural Graphics Grow and Shrink

      If you've ever zoomed into a map, resized an image, or watched a button grow when you hover over it, you've seen scaling in action. Scaling is simply changing the size of…
      $0.44
      • Pending payout amount: $0.44
      • Breakdown: 0.00 HBD, 4.61 HIVE, 4.61 HP
      • leofinance: 5.00%
      • Payout in 5 days
       170 0