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matimath (56)Hivebuzz level badge

6 followers107 posts2 following115 HP
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Joined January 2022 Active 3 years ago

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  • savvyplayer (63)in Splinterlands • 3 years ago

    RE: Splinterlands Quest Giveaway (Win Free Card) - Round #946

    The giveaway rules state that you need to include the name of the Card (only Card) you want to receive based on the Cards on the screenshot in case you win. 😏 Have some !ALIVE! 😁
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    • hivebuzz (74)in Gods On Chain • 3 years ago
      featured

      RE: Gods Unchained Marketplace API - how to use with examples in Python. Part. 2

      Congratulations @matimath! You have completed the following achievement on the Hive blockchain and have been rewarded with new badge(s): You distributed more than 100…
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      • xplosive (72)in Splinterlands • 3 years ago

        RE: Pelacor Mercenary (common Splinterlands card) giveaway (2022.03.06)

        Thank you for participating in the giveaway. Good luck. !PIZZA. !LUV.
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        • kephler (66)in Gods On Chain • 3 years ago

          RE: Weekend Ranked Rundown: Greed is Good (Control Nature)

          Sent! 😄
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          • hoffmeister84 (56)in Gods On Chain • 3 years ago

            RE: Gods Unchained Marketplace API - how to use with examples in Python. Part. 1

            Nice one! You are very knowledgeable about this subject.
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            • groentje (53)in Gods On Chain • 3 years ago

              RE: Gods Unchained Marketplace API - how to use with examples in Python. Part. 1

              That's awsome!
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              • hivebuzz (74)in Gods On Chain • 3 years ago
                featured

                RE: Gods Unchained Marketplace API - how to use with examples in Python. Part. 1

                Congratulations @matimath! You have completed the following achievement on the Hive blockchain and have been rewarded with new badge(s): You distributed more than 50…
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                • kephler (66)in Gods On Chain • 3 years ago

                  RE: Gods Unchained Marketplace API - how to use with examples in Python. Part. 1

                  Neato, I've tried looking at the IMX docs before but didn't try to build anything yet since I wasn't sure of a few parts like how card metadata was supposed to be fetched etc.…
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                  • savvyplayer (63)in Splinterlands • 3 years ago

                    RE: Splinterlands Quest Giveaway (Win Free Card) - Round #941

                    It's so rare for me to see a #Splinterlands player request a Venari Heatsmith when there are several other Card choices. 😅 Have some !LUV! 😁
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                  • h3m4n7 (61)in Splinterlands • 3 years ago
                    featured

                    RE: Splinterlands Weekly progress and Giveaway #22

                    Card Sent, Enjoy!
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                    • twoitguys (65)in Gods On Chain • 3 years ago
                      featured

                      RE: How to make Gods Unchained more appealing for wider audience.

                      Well, one thing is for sure, GU should be running like League of kingdoms on Polygon. Low fees and faster... and you're right it should be easier to sell cards and cashout. And…
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                      • hivebuzz (74)in Gods On Chain • 3 years ago
                        featured

                        RE: Comparison of mint cost of core cards with their market price. 28 feb 2022

                        Congratulations @matimath! You have completed the following achievement on the Hive blockchain and have been rewarded with new badge(s): You distributed more than 10…
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                        • squirrelacus (62)in Gods On Chain • 3 years ago

                          RE: Comparison of mint cost of core cards with their market price. 28 feb 2022

                          If you could have compiled the data into a table and just included it into the post that would have been nice. Sometimes the reader just likes to take a look at the information…
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                        • kephler (66)in Gods On Chain • 3 years ago

                          RE: How to make Gods Unchained more appealing for wider audience.

                          Very good points, although sadly I think the GU team has plenty on their plate already to consider any of this year. While I'd like GU to go more mainstream, IMO its biggest…
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                          • kephler (66)in Gods On Chain • 3 years ago

                            RE: Armor 2.0 - Don't nerf, create countermeasures.

                            I think this would have been a decent idea if they haven't released the set yet, but as it stands I don't think they can add new cards into the set willy nilly since it would…
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                            • hivebuzz (74)in Gods On Chain • 3 years ago
                              featured

                              RE: How to make Gods Unchained more appealing for wider audience.

                              Congratulations @matimath! You have completed the following achievement on the Hive blockchain and have been rewarded with new badge(s): You received more than 300 upvotes.Your…
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                              • theking24 (67)in Gods On Chain • 3 years ago

                                RE: Armor 2.0 - Don't nerf, create countermeasures.

                                I think they would rather nerf the current broken cards with armor rather than introducing a whole new concept to counter it. Although it is an idea worth trying thats for sure it is interesting
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                              • kstreet (71)in Gods On Chain • 3 years ago

                                RE: Armor 2.0 - Don't nerf, create countermeasures.

                                Cool card ideas. Devs had said they didn't like the test results of Armor 2.0, so they aren't going forward with it. More than likely, they'll just nerf the current cards with…
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                                • kephler (66)in Gods On Chain • 4 years ago

                                  RE: How to play around removal/board clear in Gods Unchained - an in depth analysis.

                                  Good analysis, although I do think that you can't always play to counter board clears since that'll make you lose tempo, and that can easily lead to a loss if you're playing a…
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                                  • seventy.seven (57)in Gods On Chain • 4 years ago

                                    RE: How to play around removal/board clear in Gods Unchained - an in depth analysis.

                                    Magic is the most pain in the butt to play around removals. Before 5 mana, your best bet is to go wide fast and play beefy creatures.
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