For classic western RPG fans who focus on the real role-playing sensation of Dungeons & Dragons, the last few years have been a happy year. When many RPG games begin to fuse the action genre in it for intense and thrilling game sensations, some titles persist with an approach that further encourages the existing role-playing side. The result is a game that opens up space for so many gameplay approaches, some even offering almost absolute freedom to build your own story. One of the titles that had appeared dazzling a few years ago there was Pillars of Eternity. The success of his first series of critics and sales eventually gave birth to a sequel series that earned the sub-title "Deadfire".
Born of the cold hands of Obsidian Entertainment who have long lunge gave birth to quality RPG games, Pillars of Eternity II: Deadfire was born as a sequel series directly from the first series. He not only pushes from the side of the story, but also comes with a new gameplay mechanics and also improvements in some aspects of gameplay. The result is an RPG game that feels familiar, but still offers something new and refreshing for you who already enjoy the first series, for example. Deadfire no longer makes the land as a "playground", but the vast ocean as an extension of the existing universe of the world.
So what exactly is offered by Pillars of Eternity II: The Deadfire? Why do we call it a new, more perfect approach? This review will discuss it more deeply for you.
Plot
Pillars of Eternity II is a direct sequel series of the first series. You who do not follow perdananya still will be able to follow the story through the conclusions presented at the beginning. But for you who have completed the first series, you can continue to save existing data.
As we discussed earlier, Pillars of Eternity II: Deadfire is a direct sequel series of the first Pillars of Eternity. We recommend you to play and enjoy the first series first before jumping into this second series, even if you are "lazy" can still rely on the prologue at the beginning that will give a little picture of what happened before. One advantage if you've played the first series? You can use the same save data to continue the story, use the same characters, and see how your choices in the first series will affect some conditions in this second series.
You again play the role of "The Watcher" which is now resurrected by the god of death - Berath.
The gods were worried about the rise of Eothas and the chaos that he caused in Deadfire.
You will again play the role of "The Watcher" - a character who has the ability to communicate with the spirits and read their memories. Deadfire takes a 5-year timeline after the first series, in which your last battle turns out not to make the world peaceful just like that. Eothas - the god of light and rebirth suddenly lives as a giant of the ruins of your alwas castle - Caed Nua. Eothas seems to have a mysterious mission remembering that he moves to a specific location while absorbing all his life from where he passed. It revolves around Deadfire, an archipelago cluster with a different culture from the places in the first series.
Under these precarious conditions, the other gods were troubled by Eothas's behavior, especially since they did not know what he was up to. Berath - the god of death lifts you back and throws you into Deadfire with a clear mission, figuring out what Eothas is pursuing and weighing whether a decisive action needs to be executed or not. Through the process of exploration you do, you can see that Eothas is moving towards an energy source named Adra, which is stored in large crystals scattered in Deadfire.
You are asked to find out exactly what Eothas wants.
On the other hand, Deadfire is split into so many factions and interests.
So, what really triggered the presence of Eothas? What is he going to do? Can you stop it or rather, support what he is after as soon as you hear his story and his motivation? All possible answers are created from this variety of scenarios you can get by playing Pillars of Eternity II: Deadfire itself.