Eon Protocol : Review & Analysis

in #cryptocurrency6 years ago


Overview :


EOT is the world's first decentralized game network, where gamers can discover, share and play games, as well as social with other gamers. We have also developed EON Protocol to help game developers to connect with gamers with less cost. EON Protocol is a publicly accessible system of smart contracts that can be used to exchange traffic, among developers and gamers.

It helps game developers to build blockchain games easily and quickly. EON Protocol uses a layer 2 solution to help Dgames run smoothly as if on traditional web hosting. It also helps Dgames to support different public chains, cryptocurrencies and digital assets.

Problem with current market :


When it comes to digital video game distribution, one problem always persists, which is how to deal with payments. Some distribution platforms only support local currencies in the countries where they are based. Transactions on the Ethereum (maybe even EOS in the future) blockchain are quick, safe and efficient as the payment can be sent from one part of the world to another in matter of seconds. That will also allow the use of many different cryptocurrencies.

As mentioned before, the promotion used for the game in order to be discovered and played demands a high price to pay, quite literally. With the help of decentralized platform and smart contracts, the applications will run as they are and without any third party involvement. So, they are going to cut out the middle-man, which is frankly unnecessary.

What is EON Protocol ?


EON Protocol (Entertainment Open Network Protocol) is a protocol for dGames (decentralized/blockchain games) that makes use of a layer 2 solution that helps dGames to run as efficiently as games found on traditional web hosting. It also provides an in-game wallet feature that allows game developers to support payments in various cryptocurrencies as well as the exchange of digital assets/non fungible tokens (NFTs).

The team outline that there were approximately 2.2 billion active gamers in 2017, with 47%, or close to 1 billion gamers, spending money while playing. The EON team aims to help game developers to integrate their games with cryptocurrencies and accelerate the addition and incorporation of a wide range of digital assets to the selection of in-game currencies already in use.

Thus, the first version of EON Protocol will have two main features, namely :
1) A 2-layer dGame framework to enable high-performance and logic-heavy games.
2) An in-game wallet SDK to support the payment of multiple cryptocurrencies and exchange of digital assets.

These features are designed to solve three main problems connected to developing dGames:

  • Performance limitation – Public blockchains such as Ethereum are not suitable for large-scale, logic-heavy dGames due to limitations caused by transaction speeds and fees. The EON layer 2 solution utilizes an on-chain/off-chain architecture and uses public chains as the base layer infrastructure for cryptocurrency payment and digital asset trading. Other sections of dGames will be placed off-chain to improve performance and reduce costs.
  • Payment – A large number of dGames currently use third-party wallets such as MetaMask and MyEtherWallet for in-game payments. This leads to a slow and complex experience for gamers, as well as access to limited payment options. The in-game wallet SDK allows developers to support multiple cryptocurrencies and expand user base, while also generating more revenue.
  • Digital assets – Digital assets are often represented as non-fungible tokens (NFTs) and are classed as something unique which is not directly interchangeable. EON allows all digital assets to be traded both inside and outside the game environment, with the asset value decided by multiple factors. This will act in a similar way to Ethereum’s ERC-721 NFT standard, and be easily accessible.

The on-chain/off-chain architecture can perform payments or transfers of digital assets at high speeds and low cost similar to Bitcoin’s Lightning Network and Ethereum’s Raiden Network. The DGame framework performs its transactions between participants off chain and defers the final transaction confirmation on chain. This is achieved using digital signature and hashed time-lock contracts (HTLC), fully locked by previously set on-chain deposits. In addition, payments can be routed across multiple blockchains (including altcoins and sidechains) as long as all the chains support the same hash function used for the hash lock, as well as the ability to create a hashed time-lock.

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