Introducing: Succotash, the game

in #games10 days ago

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Two days ago I put this out: https://peakd.com/hive-124838/@crrdlx/hostr-snaps-9i13ooa7ufp

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Post: https://peakd.com/hive-124838/@crrdlx/hostr-snaps-9i13ooa7ufp

One of the comments said it "...looks like some sort of game as well." That was enough to tickle my curiosity and get me thinking. The round tomatoes and how they nestled into the grooves of the tiles reminded me of Chinese checkers. The grid brought Hex to mind (the game John Nash played) and I wondered if a square-grid version might be viable. A little searching revealed Hex is a "Connection game" and there are several. The one called Tak seemed really interesting and simple. I like interesting and I really like simple.

So, a square grid connection game wouldn't be new, however, you can't play Tak with tomatoes. Tak requires stacking "stones" or standing them on edge, that would be very, very tricky with tomatoes.

I looked around and happened to have some dried corn kernels and dry beans. I drew out a 5 x 5 grid of dots, lined up five corn kernels on one side in a "home row" and 5 beans on the other. We used to play a game where two sides of Army men met after a series of moves. In that game, we rolled dice to have a "combat" and see who would win the little battle. I wanted something like that in my game, some type of combat or conquest, somehow. So, I started messing around, moving kernels and beans, and totally just set out to make this game up on the fly. This is what I got...

Rules

The objective, like Hex or Tak, is to connect one side (your home row) to your opponent's side. The connection to the other side can be a straight line, or it CAN include a diagonal road. Any of the roads below would be a win for team bean (B).

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  • One side makes a move by sliding one corn/bean one spot forward.
  • Then, take turns making moves.
  • Movement can only be one spot forward/back or sideways (NSEW). You cannot move diagonally.
  • Opponents CAN occupy, or "squat", on the same spot at once. If so, the spot is being "co-squatted" (they're like two people standing in the same sidewalk tile at the same time).
  • However, while opponents occupy the same spot, a "combat" might ensue. A corn/bean can "attack" by moving yet another adjoining corn or bean onto the co-squatted spot. A conquest is made by outnumbering a spot 2-to-1. For instance, if a spot is being occupied by both a bean and corn, and then a second corn moves in, the two corns conquer the one bean. The bean is immediately removed. The bean player then places that conquered bean into any empty spot on his or her home row. That placement constitutes the bean player's turn. So, after the bean is placed on the home row, the corn player makes the next move.
  • Play continues until someone completes a road from their home row across to their opponent's home row. (Again, a diagonal road is okay for the win.)
  • The losing player got Succotashed.

Game name

As to the name, initially I wanted a tomato-ish name. But, I was using corn and beans. So, I'm naming this game "Succotash" after the corn, bean, and vegetable recipe. I considered calling it the "Texas Caviar Game" because it has tomatoes in it, but playing Succotash just sounds better. Plus, putting tomatoes in succotash sounds yummy.

Simple

A big goal here was to keep it simple. To that end, all that's needed is (a) a paper with a 5 x 5 grid drawn on it, and, (b) 5 pieces of something and 5 pieces of something else. Obviously I used corn kernels and beans, but it could easily be shells/legos, pennies/paperclips, nuts/stones, or whatever.

Initially, I had a "storehouse" of extra corn kernels and storehouse of extra beans (seen in the images). My thinking was that they would replace the corn or beans that get conquered by opponents. Upon playing the game, it was apparent that a storehouse is totally unnecessary. Once captured, the same corn/bean can just be the one that's placed back onto the home row. Five of each is fine.

Also, I'm sure the grid could easily be expanded to whatever size you wish. I played an opponent with the 5 x 5 grid, and that seemed a good size for a five minute or so game.

Why not sit down face-to-face with someone for a minute and give Succotash a try? If you do, I'd love to hear how it went.

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I go by @crrdlx or "CR" for short. See all my links or contact info at https://linktr.ee/crrdlx.

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This post has been shared on Reddit by @crrdlx through the HivePosh initiative.

Wow, I can’t believe my little comment helped make this game real. I love this

And I love what you did with the corn and beans. Tomatoes, beans, and corn making a game is just the coolest thing.

I support the name succotash too. I think more games should come from kitchen ideas. Well done on this one.

😀 Thank you for the inspiration!

I am glad. You are welcome.

Very cool little game you made up!

Any thoughts of turning it into an online game? Should be fairly easy to put up a simple HTML/CSS/JS website for this. Maybe I'll add something like it as a mini game in MetaRobots and/or PEPE Game.

I'm thinking of adding some randomness to the attack. Kind of like in the game Risk. If you're in that situation where you are attacked because 2 beans are in attack position, you roll a die and are defeated with a 3, 4, 5, or 6. But roll a 1 or 2 and you win the battle and get to send one of the attackers back to their home row. That's one way to add randomness.

Again, great game and thanks for sharing it with us! :)

You're already ahead of me! I thought I might try to make an online version, but, first, I really don't know if I can, and secondly, the next couple of weeks I don't think I'll have much time to sit down and play around with it. I'll put it "on the list."

That said, if you want to give it a go have at it! 😀

I'm kind of torn on the dice roll thing. I like the simplicity of being able to play it as-is, even without die. Literally, you could play it in the dirt with sticks and rocks. In my head, for some reason, I pictured large stones that dotted across a stream. A person, or two, could stand on the stones. Two people could stand on the stone, even two opponents. While sharing the stone, they're equal and neither gets pushed off. However, if a teammate joins, then the two teammates could push the other person off and those two take over the spot. Power in numbers wins every time.

On the other hand, I actually love the die roll idea. That's what I had in mind with the Army men and that adds a degree of unpredictability, of course. Even if things are going bad for you, there's still a chance. Having hope matters.

What do you think? I think if I were making an online version, I'd implement the randomness. It's (a) actually realistic because that one person could conceivably pull a miracle and push those two people off the spot, not likely, but possible, and (b) it just ups the fun factor. Also, I like your implementation. It gives the teammates a 2/3 chance to win; gives the underdog a 1/3 chance (which are the exact odds of the people pushing one another on the stones).

Fun stuff.

Sent you a DM in Sting chat on PeakD.

https://ok.ru/video/797324610160
You can watch tron for free at that link.

@crrdlx, I paid out 0.101 HIVE and 0.023 HBD to reward 3 comments in this discussion thread.