Hello my niggaaa it's Chocoin'sGaming !!! It's the beginning of the review of the every week and post about the video gaming News !! Chocoin's review ep1: TEKKEN 7

in #gaming8 years ago

Hello the Chocoin's Family !!!

Today I am going to show you my felt and positives and negatives point on TEKKEN 7 ! It's my first Story be cool :)

Here is a little more than two years than Tekken 7 defies the amateurs of games(sets) of fight in three dimensions(size).
Two long years, during which it was necessary to be satisfied with videos of gameplay posted on the Internet by Bandai Namco, the team Tekken or the professional players, who participated in the conception(design) of this new opus.

In a way, we would have almost forgotten that he(it) had not still gone out, hold. But fortunately, things changed a few days ago when we received our copy of the game(set,play), for our test.
And you can be certain of it, having read this test, you will look forward to having yours.

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Tekken 7 thus says goodbye to the infinite combos to return to something purer, of more raw(gross), closer to the feeling than could get Tekken 3.
The fighters seem heavier, or in any case less light (the nuance is important) and return more quickly to the ground. Certain fighters lost some of their knocks which allowed exactly to maintain easily their opponents in the air, for the benefit of other attacks capable of ejecting their victims in several meters.

In the air, hitbox seems finer than previously, asking to the players for a better timing and of better choices of blow to make a success these famous of air combos.
The resultant of all this, it is that the chains are certainly shorter but also more violent; and especially, length juggles will ask for a bigger control of the game, where Tekken 6 aimed to be rather generous

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The game(set,play) thus aims to be more technical, but also more nervous, with a real work made on the defense and the possibilities of counter-attacks. Where we waited too often for a weakness(fault) in the chain(sequence of movements) of a combo opponent, betting on a good guarding(nurse), Tekken 7 introduces the system of Power Crush, which will allow the best players to create themselves windows of opening and to punish the amateur players of button-mashing and other specialists of " I press on all the buttons we shall see good if there is something ".

These knocks, identified by a red icon in the list of the attacks of every character, allow the fighter which use them to absorb an attack and to knock even though(just when) the opponent attacks(affects).

What means that it is possible to counter them with a blow low, or same a beer mug. It is there that the mindgame takes all its importance because it will be necessary to be held near to be countered. To vary his(her,its) attacks will be important all the more in Tekken 7...

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Moreover side variety, the title enriched the system of Rabies of the previous opus. With R1/RB, it is possible to throw one Rabies Art, go out of Great particularly violent Attack, but also to use Rabies Drive, a unique blow which has the capacity to break the guarding opponent ... and thus to place then a longer combo.
Theoretically, Tekken 7 is not a game- to change as far as if you belonged already well to Tekken, you should not lose your haughtiness.
On the other hand, the game is more technical than previously and the beginners will have to play a small moment to be made in this gameplay, which will use both his hands as his brain. The parts between buddies promise to be full of new developments ...

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HEIHACHI HISTORY X

Bandaged Namco communicated for a long time on the mode History(Story) of Tekken 7, supposed to put an end to the conflict setting Heihachi Mishima to his(her) son Kazuya.
Entitled " The Saga Mishima ", this story new mode(fashion) allows you to embody several characters of the game(set,play) but especially Heihachi and Kazuya.
The game(set,play) here wastes a lot of time to tell details which will interest only the biggest fans of the series. With its numerous kinematics and its sequences " static shot on a drawing with voice-over ", the mode is extremely talkative and would have gained(won) to be concise by places.

However, the use of dynamic transitions, between the fights and the kinematics, sometimes gives the pleasant sensation that this alternation is not so stiff as it. It is moreover not rare be deceived and to get hit because we were surprised by the dynamism and the fluidity of these transitions, what sometimes can show itself rather unpleasant.

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Curious fact, the challenge and even in trouble "Way"("Means"), is raised(found) enough, to such a point that it will sometimes be necessary to begin again certain fights repeatedly before being able to continue. It will be the opportunity(occasion) for many to learn and to master the subtleties of this Tekken 7, but also to annoy against an enemy who sometimes seems to read our knocks in advance.

THE PLEASURE OF EYES AND EARS?

It is advisable to end this test of Tekken 7 with the general envelope of this one. Here the result(profit) is more contrasted. We feel that the game(set,play) is available for a little while already and visually speaking difficult to believe that it is about a game(set,play) of 2017.

For a very good reason, it is not the case. For all that we were entitled to be expecting more new baby of Bandai Namco there, who without being naughty(ugly), often lacks finesse. Enough while speaking on certain faces, which are sometimes lacking details. And if the game(set,play) is perfectly fluid, he(it) coughs suddenly in an arena(bullring) in particular, and more exactly in a very specific place.
It would seem that PlayStation 4, as our Xbox One, had a little of evil to manage at the same time the fighters and the flames which were nearby.

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  • Positive points

-A mode History(Story) very made(very done for)...
-Combos always so pleasant to go out, in particular thanks to the excellent sound-design of the game(set,play)
-Power Crush 36 doable(playable) characters: difficult not to find his
-The customisation of characters
-The music
-The on-line which works in the hair

  • Negative points

  • But too talkative
    -Without being ugly, Tekken 7 would have been really able to be more attractive
    -Certain modes of game(set,play) except(off) line, classic of the kind(genre), are missing

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Well thank you for your attention, me hoped that you liked my reviex, and then if it is the case upvote writes me and a comment!!

In the next one my friends!!!