I had another session of blender3D fiddling today.
So today, I pretty much spent all of my time on blender doing work around the mouth area and fiddling with teeth.
I actually had to go do some research to see if Flammie even has teeth and it's depiction in game is always without teeth besides it's 2 major fangs. But other official art also implies it does in fact have teeth.
So with that in mind I decided to just go ahead and throw some teeth in there and see how it looks.
So far so good. I'd probably try a few different variations on teeth, such as teeth count, size and such.
I've also been making various tweaks to the face in general as I go, just cleaning up the look as I get more things to reference and compare with. Adding teeth and doing the mouth made it obvious that the model need more girth on the face.
Still plenty to do with the mouth, The internals need sorting out, got to finalize the teeth and convert them to meshes so the rigging can take effect and such. Then I'll probably do something with the eyes and finalize those as well.
I may also set up a UV texture map of the model sooner rather than later just so I can get it looking more Flammie like in colour to see how it fairs and to see if it shows up any glaring issues.
But that's all for another day, for now I'm happy with my progress.
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