My Rogue-Like Dungeon Crawler game for the C64 is not anywhere finished but an early version is now playable in your web browser.
[Launch the game here]
It uses WASM/SDL so go with Chromium/Chrome, or Firefox.
More enemy types and game objects are planned, but I wanted to see what folks thought of the minimum viable version before getting too far down any single path.
Instructions
Control your character using W
A
S
D
Once you pick up the sword, you can stab left and right using O
and P
. Keep picking up swords as they upgrade your damage-dealing ability.
You will also want to pick up keys; otherwise, you have to open doors using brute force, which depletes your health. Replenish your health by collecting healing potions.
If you have enough magic, you can cast a f
ireball using the F key (fires in the direction you are pointing so to fire right move right one step etc).
Avoid the rats. They will keep to themselves until disturbed, so they are mostly an irritation but still cause damage.
Goblins will always attack and will try to chase you wherever you go.
Each map will contain a number of idols to collect equal to the room number you are in, so room 3 will have 3 idols to find, and so on. After collecting them all you are teleported to the next room.
I would recommend NOT picking up all the idols in a room until you have collected at least a key or sword as you might need them later.
Your player will reveal the map as they move, but if you find a S
pell it will reveal the whole screen (later I am considering having multiple spells, including a mystery spell that might cause havoc or help, randomly!).
What do you think?
I am pretty pleased that I have managed to get this far, to be honest.
I'm still debating using Raylib to create a modern graphical version or if to use PyGame. Not sure.
It currently compiles on Windows, Mac, Linux, for ASCII terminals, plus Commodore PET, Commodore Plus 4, and C64 as mentioned.
Interesting little roguelike you've got here.
If I'm being honest it's kind of depressing because the Castle of the Moon game I want to build is such a bigger scope and this game reminds me that it would take FOREVER to actually get a playable version out there.
How much time have you put into this bad boy?
No idea, I do a little as and when I can, plus I started over several times :)
It does help to get an MVP going just to keep up the momentum
Yep otherwise you're just spinning your wheels with no visible outcome.
Got to level 6 then a skeleton(?) took the last 10 in health ouch. Progress to make this seemed fast, I read the dungeon generator post a few days back, then voila a full game to try.
Quite interesting, although it seems that in some parts, you can end up in a Room just by going to the side where a “portal” has appeared, or I think that's what it was supposed to be. Which ends up hindering you a bit since you've skipped a Room that could give you upgrades.
Yeah the idea is you collect the idols (they should look like little statues) and when you collect them all in a map you get teleported to the next one, a key strategy is to explore before grabbing them all
So that's it, I thought we should complete the whole map first
first play: got to room 3.
didnt read your instructions on this hive post before playing.
was avoiding all things that were alive because i was afraid of them.
i love how the map reveals itself as you explore. its satisfying.
i did get the spell that revelas the whole map and its cool graphically how it exposes it gradually.
second play:
i got mulitple powerups and was running around slaying everything. so much so that my hard started getting tired hitting the wasd keys. maybe make it so you can hold down the button? idk. not important.
super solid game though. a great project to add to your portfolio.
i dont know what else you really could add to this. i feel like you should make another version of it on a slightly better console, and just like keep making the same game on slightly newer tech until you get to 3d godot lol
thanks for sharing !
Ha the game is supposed to be turn-based so less twitchy kill everything and more tactical. You can also shoot fireballs using the
f
key if you have enough magic. There'll be more weapons as the enemy difficulty increases to keep it interesting.Glad you like it though :)