Rarity and collector dreams

in Holozing Community4 months ago (edited)

We're getting closer to a lot of things with @holozing and while I know some of you can't wait and may be thinking things are taking too long, I think it's better they they are perfect than rushed which may bring bugs and unnecessary work towards our current small team. For the end user it'd also be better if as few bugs as possible occur and if any do happen that it's something that can be fixed.

For now I wanted to talk a little bit about rarity in our game, maybe even include a couple leaks here and there as a thanks for being patient. 😇

As many of you know, the aim of this game is to be fun and rewarding for both casuals and competitive players but something we haven't discussed much is how fun it'll be for collectors and how much they can do within the game.

The game is built up with a lot of importance going to rarities, this is something that'll make the game encouraging to play for everyone but naturally there needs to be some balance so things aren't as easy to attain. Let's for instance take a look at how the capturing of creatures will work. I've written about the logic in detail here, but to give you a quick rundown and a play by play of how I see players acting during capturing attempts:

(if you've already read the post and know how the battles go you can skip the part quoted below)

image.png

"

You receive a notification on your phone that a wild creature is nearby, you log into the website quickly and start the battle.

You get into the battle and it's a wild Miumiu, you pick your tanky creature you've been using because he can take a few hits without going too low in HP. This is your "fight around and find out" creature. You know exactly how much defense it has and how much HP it has, now you want to find out how much Attack, HP and what kind of moves the enemy Miumiu has.

Miumiu starts the battle with a bite attack, it starting the round before your tank did means it has a higher agility than yours, but you're not surprised because your tank is primarily focused on HP and Defense, it would've been weird if it hadn't attacked first. It hits your tank and removes 56 health while your tank does a tackle and lowers 1/6th of the enemies health bar having done 28 damage. You now know it hit you for 56 on the first time, which in and of itself is quite high for that creature at the same level as yours, but it's too early to determine if it's good enough or if it just hit a high range of its attack so you wait for the next round.

Next round it hits you for 62 damage and you hit it for 24, you calculate the media of 56 and 62 is 59, not bad so far, Miumiu's usual attack median in your previous battles has been about 52, but let's see what the next round has in store for us.

You get hit by 59 and your next tackle critically hits it for 33, it is now at 40% HP while you're still at 50%. Alright, let's do one more round to get it a bit lower you think and to see how much damage it'll do this time.

This time it hits you for 69, increasing the median damage output by a lot and showing that this one may not just have been lucky to hit you on the upper range on its attacks over and over, but it may just have a very high attack for its level and/or it may have a very strong bite move potentially in the epic to legendary rarity level. Now a new game begins, you want to capture this Miumiu.

The Miumiu is now at 24% health, your creature is at 38% so you know you can take a couple more hits before you need to heal or switch creature. You go to your item tab and pick that legendary ammo you've been saving for these encounters, it gives you 8% luck stat and you replace it with your blue rarity ammo clip you had on your capturing device. Your capturing device already gives you 6% luck + 8% luck from ammo gets you up to 14%, apart from that you also have your luck gear equipped receiving another 28% luck from your gloves, cape, hat, etc. The enemy creature is at 24% health meaning you have a good chance at capturing it, you also know that Miumiu isn't that rare so the capture rate shouldn't be too difficult, but another thing you know is that when wild creatures realize you're attempting to capture them, they are prone to want to flee.

This turn you don't give your creature an attacking command but take your capture device and aim at the creature and shoot, a laser beam hits it and the creature starts to glow, the holo glow effect is radiating up and down fast but getting slower, until it stops and the creature disappears. You look at your capture device and Miumiu appears in the card you had inserted that was previously empty. Its HP rarity is epic, its Def rarity is epic, its Agility rarity is legendary and its Attack is Holo making this a Legendary creature at level 12 meaning you can easily get it to Holo at max level by training it right.

You take the card and put it in your deck, now you can inspect it even more and it tells you that its bite attack was also a legendary move which is why it was doing so much damage every turn. You've had many Miumiu's before this one but the best was blue rarity max so this is an insane upgrade. You consider yourself super lucky and happy to have encountered it, your only regret as a collector and trainer; you didn't capture it into an Alpha card.

"

As you can see, there'll be a lot of things to do in the battle system which will be the first thing we'll be slowrolling for players to do, by slowrolling we mean we'll be starting slow with only a few encounters per day and increasing it over time based on activity and other variables for accounts.

Rarities will exist in pretty much everything Holozing, creatures and their moves, healer gear items and consumables, profession schematics and materials, creature holders (cards) will also have their own foil and these will only be cosmetic and won't impact the game, similar to healer accessories and assets. Last but not least, creatures will have cosmetic rarities as well.

Radiant Holozing creatures

In Holozing we'll be calling off-color creatures for Radiant, depending on the creature they will have low odds of appearing in encounters but it won't be based off of their stats, yet something people will want to attempt to capture due to their rarity and collector value. For instance, I'd want to own a Radiant of all existing creatures, some will be a lot harder to encounter compared to others and some will be even more limited due to how they come to existence, for instance: alpha starter creatures. Getting a Radiant Infurno may be extremely rare since the only way to get them will be from a starter pack. Let's take a closer look and leak its looks as Radiant and as a Holo Max stat creature.

Here's Infurno at its basic look, this'll be for all rarities from uncommon to Legendary.

wolf.png

If you get so lucky to encounter a Holo rarity creature though, it'll have a certain hue to reveal its rarity to you since it'll be as close to max stats as possible and we wouldn't want you to miss out on trying to capture it since it's that rare. While you won't be able to encounter Inferno in the wild, you could still get lucky and get one opening the starter packs, it would in that case look like this:

wolf holo2.png

While Infurno will be one of the more colorful Holo versions due to the flames, the others will also have similar holo hues at max stats, which is something you can train yourself up to if you're close enough or be so lucky to capture in the wild and maybe even lose max stats if you train the creatures "the wrong way". (We will be warning and making it obvious to everyone along the way so as to not accidentally undertrain them)

Now to the fun part, Radiant creatures. This is the off-colors we've decided for Infurno. Radiant creatures will have low chance to be found and they'll vary based off the creature. For the starters it may be a bit higher due to the limit in starter packs compared to wild encounters, let's for instance say that one in every 1000 Infurno's will be Radiant. That one will look like this:

wolf mutation.png

Looks quite different from the base version. As mentioned, radiant creatures will only be visual and it won't be based on their stats like the Holo-hue one above, however... against all odds if you get a radiant creature that has high rarity stats you can level it up to become a Radiant Max Holo creature. In Infernu's case it'll look something like this:

wolf mutation+holo2.png

Now I'm not even going to go into the odds of getting a Radiant max Holo Infurno but as you can tell they'll be quite rare and if somebody gets that lucky they'll most likely get a lot of Zing offers for it and can earn some nice zing holding it (more on that in another post).

Another thing pack openers can be excited for are Card foils. Alpha cards will be limited to the Alpha starter pack, you will both get a starter creature that can come in 3 different foils and on top of it empty alpha cards that can come in different foils. Keep in mind that when you're capturing a creature, similar to which device or ammo you choose you can also choose which card you want to use. The alpha cards will be quite unique off the gate because they will be re-usable, meaning if you capture a creature and you're not happy with its stats, you can let it go and attempt to capture a better one for the Alpha card if you're building a collection of high stat creatures in alpha cards for instance. While there will be other reusable cards in the future, many which players with professions will be able to craft, the majority of them won't be reusable and break upon releasing a captured creature. Why you may even want to release captured creatures we'll get into another time.

A Radiant Max Holo starter creature in a redacted foil will have quite insane odds but it is technically possible and I can't wait to see how many get lucky. Please offer me a friend price if you're looking to sell them. ;P

Over time we will also be looking at adding different Radiant variants, to give you an example we could include "albino" versions of the creatures into the mix and you'd have a chance to encounter it at any time. We wouldn't want to go too crazy with it of course, there may even be certain events and time periods where we'd release wild creatures with certain unique attributes to their looks based off of that or play with the odds of certain rare creatures of how often they can appear during certain events, etc.

We are very excited about the possibilities here and hope that collectors will enjoy the many variables we have planned for Holozing.

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The small changes to the character are great! Makes it easy to quickly look at and understand what type of card you have and it's rarity which is important for game like this where trying to locate attacks and all of that stuff can become a huge pain. Excellent direction on the design and level up.

I really liked the practical example you narrate of what we would interpret during a battle, now I understand better what you said in a previous post about the signs we will take into account to see the potential of a creature we encounter. This increases our expectation. I agree with what you said at the beginning. Don't worry. Take your time. This will come at the best time. Best regards

I just think that, this game promises too much.... 👀

Everything looks very good by the way they tell us in their post how they are doing to make everything go super well.

I wish you the best of success with the game and that everything flows well.

PS: I really like the designs of each caricature. 🥰😊

We're putting a lot of effort and resources into the foundation, so the artwork and theme/style will be properly set from the beginning, then build more things on top. We're not trying to raise too much hype but just trying to be open since the community is what will make this game and its ecosystem possible to exist!

I understand my friend, I'm glad things are flowing well for all of you.

Just keep calm and do just what you mentioned in your post, don't rush so there are no mistakes. 🤗

You can't be so mocking - writing such interesting and detailed descriptions of battle scenes... Now the waiting becomes three times more interesting.

Hey at least I leaked some artwork though :D

The game mode is really very interesting and deserves to be studied even more. In the beta version we could really start testing the game and learn even more. Some tutorials could be very useful

We plan that the beta will already have rewards enabled.

It's rather better not to rush things, for the developers to take their time with the game and make it the best it can be. The game characters you've introduced that will be included in the game are all interesting. Can't wait for the launching of Holozing. Thanks for the update.

Every update about this game is quite informative and attractive to start playing and every of the characters showcases great moves that will really make holozing quite interesting.

Hello @acidyo... You are right about being excited. Because collectors will add really nice things. Of course, such successes come as a result of effort. I hope our friends will contribute to the realization of this success by making efforts.😇👍👍

With each new post, I'm captivated by the steady drip-feeding of fresh information and the transparent explanations that gradually unveil the intricacies of gameplay.

Despite having never played the game yet, I already possess a solid foundation of understanding, ready to embark on my adventure.

The detailed descriptions of battle initiation and creature capture have been particularly insightful, highlighting the game's diverse options and possibilities.

Another noteworthy aspect is the introduction of creature variants, a delightful addition that adds depth and excitement to the experience.

I can confidently state that acquiring a Radiant max Holo Infurno would be a cherished possession, one I would never part with.

Learning about these tweaks at this time is very interesting. QWith this, the Holozing game would be vast.

Will the color variations apply the same to other creatures? That is, the Radiant Max coloration for Grass Raccoon will also look similar to this from the original green shade.

image.png

yes there'll be radiant versions of each creature and then also the holo-hue if they are or become max stats

The different versions look awesome. The alpha cards add more strategy to capturing than I imagine. The good thing is that it is reusable. But is there/will there be a way to transfer the monster in an alpha card to another card eventually? For example, if you get an epic monster in an alpha card. That is already good, but you want a legendary/holo/radiant monster in the alpha card only. It would be a shame to let go of the epic monster.

The more I read about Holozing, the more hyped I become :p
I apparently missed the detailed battle mechanics in a previous post, but really like it that you explained it in such a detail. As you've told us before, people will really need to overthink if a creature would be rare or not based on their attacks etc. Won't be easy, definitely a great challenge! :D

A lot of detail means the game is more fun, but I have to read the tutorials very carefully as it would be a nightmare to train the creatures wrong. I would love to be one of those lucky people who get's Radiant Max Holo creature 😅

Thanks for the update! Interesting to read the gameplay - I guess it will be clearer when it's in the actual form instead of words. ;)

There is certainly a lot of depth to this game, it's going to to require a bit of learning ,I am sure in time it will all become second nature.

I like that your are taking the time to get things just right, too often we get a very MVP at launch, HoloZing is a pleasant departure form this pattern

i like how well-thought on naming as well the off-colors ones as Radiant, the terms will for surely be retain in our subconscious. Infurno as well for firewolf sounds cool 😎

I believe some kind of "augmented reality" like you describe it here is the future of NFT games. I am looking forward facing my first creature somewhere on my wanderings :)

I really hope I get some cool Radiant creatures :)

Holozing sounds like it will become my favorite blockchain game out there!

Keep up the great work

I'm excited to see more and more design improvements every day, every time an improvement of this level comes out it just makes me anxious to see the game realized.

Thanks for the update and so looking forward to the official launch! 😁

Is augmented reality similar to the one in Pokemon Go? If so, it would be very cool to play!

airdrop me some radiant holo legendary stats plz ;3

That won't be possible even if we wanted to. :p

o.o are u not playing. u can get one and send to me :P theres the way

those rare ones will only go one way on my account :p

D: wait what thats not fair

That sounds pretty cool. I can see why people are excited about this game. There is a lot of potential there.

I started trying to color as best I could and in that this link hopefully in can be accepted

https://hive.blog/hive-131131/@aera8/colors-of-the-new-version

ooh.. that blue FIRE! 😎🤙

Awesome game features. And looks very interesting and hopefully the games will be really enjoyable.

Wow this is cool I like it and I will picture one of these thanks 😍

Emosion invades me. It is very useful to know from now on the novelties of this game and its features. I consider that this way you keep us more expectant and at the same time, you help us to understand it and fall in love with it from now on. Very good work, I look forward to more about this game.