Some thoughts regarding Holozing as the organizer behind it

in Holozing Community2 months ago

Holo everyone! It's been quite a journey so far, I'm amazed by the support and activity of the community during this time and am glad that things aren't that far off any longer in regards to the starter sale, healer sale and an open alpha and then the open beta where people will be able to start capturing creatures and battle against each other.

While things often feel slow from my point of view, as someone with very limited to no skills when it comes to coding, artwork and generally being able to help move things faster along due to my limitations, I think we've still done quite well in terms of our team-size and our freelance artists from all over the place. Having said that, there's been a few bottlenecks I'd like to discuss, nothing worrisome but just an "it is what it is" kind of thing, some of them being things that can't be helped as well. For instance, artists. While we have many different artists on the team, we can't mix and match them together to focus the workload on certain aspects because that's just not feasible. We can't have an artist who's working on the healers start drawing up creatures cause the style is quite different and it would weaken the quality of the artwork, similarly, we can't switch those up either if we'd decide to take a break from creating new creatures to focus on finishing up the healer generation artwork. There's of course been some overlap on things where we could swap artists, for instance to create the Radiant and Holo-hue effect on creatures we've had our healer artist step up who's done a wonderful job in that regard.

Our process has generally from the beginning been to

  1. Come up with an idea for creatures, usually to combine something from the animal world with a type that could fit them, as example, a whale usually lives in the ocean so he'll have some water moves and abilities, at the same time they are massive so it would make sense that they are the "tank" of the starter creatures, able to take a lot of damage while deflecting some through high defense and high health points giving room for heals not to have to be cast too often. At the same time, though, we can't also give the whale great attack and agility either, even though it would technically make sense that a whale would cause a lot of damage due to their size, it would in terms of balance make it difficult to empower the other starters if the whale had 3 out of 4 increased stats. Once the idea of the creature is determined, we look for what looks we'd like it to have. This is important because there's a lot of games and characters out there, it's not much about trying to copy others but more about making sure the creature is unique enough to not accidentally look too alike other creatures of existing IP's. We've experimented with Midjourney here to come up with unique looks for the body, eyes, and style on top of being in contact with our chosen artist to see his preferences after we feed him certain references from generated artwork for specific body parts he has not let us down on the end result mixed in with his own style and ideas.
  2. The generation process of the 2d creature. This has gone quite well with our method above and most of the creatures haven't required a lot of revisions which is surprising considering we're creating something brand new from an idea with a few references to becoming something that's going to live on forever and the community has embraced beautifully with their support and fan artwork. Another thing that's been important here is that the "pose" stance isn't the only thing we require from the 2d artist, we need him to also generated the artwork for different angles to make the life of the 3d artist easier, which means an angle from the front of the creature while it's standing idle, an angle from the side and one from the back (although we discontinued the one from the back unless necessary if the creature has something unique going on there that can't be guesstimated forth from the side angles).
  3. Inserting the pose 2d creature into our card holder artwork, I'm not going to go much into this point as I want the artwork there to be a surprise when you purchase our "packs" (which won't be packs but let's say packs for simplicities sake right now).
  4. 3d work. We were lucky to find an award-winning 3d artist who loved the idea of our project and agreed to work with us and our limited funding to bring these creatures to life. This also takes time, though, usually it's been 1-2 weeks per creature so the whole process from 1 to 4 could easily take up to a month to be generated, but of course they've all been working in tandem, i.e. if the 2d creature artist is working on a new creature idea, the 3d artist is working on a creature we created a month ago already.


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The nice thing about our project is that it won't require too many creatures to be finished up to 3d for it to get going, in worst case scenario where we don't get a lot of funding generated from our starter sale we can always continue the way we have been doing now and introduce new creatures as they come and implement them into the game-roster to be captured, leveled up and evolved, etc. Even in the absolute worst case scenario where you have to settle in on just having a temporary character you can't see yet but you know what the name and ID will represent, but we're not that in a rush to introduce new creatures yet because the game hasn't launched yet. We would like to launch the game once we have a nice roster of 30+ creatures all in 3d so it would be a pleasent user experience for players and collectors from the beginning. We will however invite people in for a closed alpha here soon with the understanding that not all creatures and healers will exist in 3d yet as long as they can help us fine-tune balance and abilities in the game.

So while the support and welcome of the Hive community has been amazing, you can probably tell that the way we generate funding has been quite limited so far, our account zingtoken isn't even able to fully power down what it earns daily yet. At the same time most of our devs and helpers from the hive side are yet to be paid for their amount of work, something I'm truly grateful for that they've trusted me with their time and effort and something I hope to rectify soon come starter sale. We believed that it's important to keep things moving forward, though, which means we've spent the funding zing has received through delegations to constantly create new assets and finish them up to be game-ready as soon as possible. It's not easy starting things fairly and funding them through locked up hive, but we believe it'll be worth it in the end knowing our contributors, everyone, big and small, has proportionally helped in creating the Holozing ecosystem. It definitely beats getting millions of funding from VC's, institutions, etc, and the owe them a lot later on or have them control majority stake in the ecosystem even if it means we'd be able to have a 5-10x bigger team and creating assets, gameplay, etc, much faster. Slow and steady!

This is also why the artwork has been important to be done well from the very beginning, re-doing artwork is never a good idea long-term, but Holozing and its assets are important to be done well because they will serve many purposes over time and they also serve the purpose of collection value. The initial game of capturing creatures, training them and battling each other is not where we'll take a break and end things, quite the opposite, we hope that it will bring in enough people to casually play and stay vested in the ecosystem, allow for a great distribution of zing to as many people as possible and of course also bring in new people to the hive ecosystem through zing.

Right now, in terms of funding, the project is about 40% art, 40% game and 20% various other developments like website, backend, etc. Eventually of course the artwork will have to take a break here and there until the next expansion comes along but as someone mentioned in the comments we're not just creating a game, we're creating a brand and with the way things have been going it seems the community loves it and can't wait to see it grow. This brand will always be interconnected with the zing token and this brand won't be sold to an entity or corporation. The way we have planned things will surely become interesting once things start to grow and value starts to be generated properly. While things are bit bottle-necky at the moment, we hope that with the release of the starters we'll be able to not just get out of debt with the project but also be able to scale it up to hire more crucial team members and remove the bottlenecks that have existed so far but couldn't be helped due to the nature of the project.

We're also looking forward to hire some help from the Hive community here in the near future so that's something to look out for, for those interested in the game and wanting to help it move along in some aspects while earning some hive for it!

There's quite a few moving parts when organizing a project of this size, I can't say it hasn't been stressful and tedious at times but at the same time I'm super excited to see what it can become, the way it was launched and built is quite unique in the space and something not many will be able to match or even want to due to their own interests. It will also be interesting to see what it can become if everything is constantly re-invested into the ecosystem.

Anyway, just some thoughts, thanks for reading.

image created with midjourney for this post.

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Great tale and great efforts behind holozing. I think that you are doing a great job and the apparent "slowliness" to launch it, in my opinion is a natural synonym of "things done well".

So keep it pushing and looking forward when it will be playable

It definitely beats getting millions of funding from VC's, institutions, etc, and the owe them a lot later on or have them control majority stake in the ecosystem even if it means we'd be able to have a 5-10x bigger team and creating assets, gameplay, etc, much faster. Slow and steady!

I think so. Spending beyond your means just cause the cash is there (hello SL team) is tempting. Slow and steady wins the race.

wen holographic card previews? :P

We aim to let people see them when they open packs first, think that'll be a lot more exciting that way!

fair enough!

I was just thinking about how attractive they might be and what they would do to attract on social media, but leaving it til opening time could cause lots of eyes :D

we're not just creating a game, we're creating a brand and with the way things have been going it seems the community loves it and can't wait to see it grow.

I really like this one, I agree this holozing will be a brand can't wait it to be a success in the long run as the game develops into something really enjoyable! cant wait to see some merch for this as well woooh. More blessings to you @acidyo and the team we'll be patiently wait.

This is also why the artwork has been important to be done well from the very beginning,

I fully understand this! Kudos to our Holozing artists! 🙌

This brand will always be interconnected with the zing token and this brand won't be sold to an entity or corporation.

🙌👏

We're also looking forward to hire some help from the Hive community here in the near future

Hmm I think I'm interested with this one!

I can just imagine how much effort, money, and time you guys do by just reading this post! You guys are amazing and thank you!!! 🙌🙌🙌

I really appreciate the transparency, and the team for what they are doing. Hearing about the trust, and concern for team members is really nice. I look forward to more updates, and to the success of the release.

You and the team are doing an amazing job with the Holozing project and I also appreciate how you keep us up to date with information. I must say you are doing quite well creating the game characters and I hope you are able to overcome all obstacles including the funding problem. Thanks for this update and have a great day.

Thank you for the update. Consistent communication keeps players and investors glued to the project. It tells the project is alive and there is some form of progress.

Question:

What about a DAO proposal for Holozing game? I think it could be funded especially as the game has a unique economy that'll add value to Hive.

I don't believe we're in a place to create a proposal and especially not for this right now, as I said even if the starter sale isn't that successful in terms of funding we will be doing quite well either way albeit a bit slower. But we're also not too much in a rush with things.

If however things go really well and we're bringing in a lot of new users and locked up stake to hive once the game is out and could use some funding for things like marketing which would be beneficial for both zing and hive, we may consider a proposal to be used for that.

I really like the picture in this post. Where is she from?

Midjourney, I mention it at the end of the post

Thank you so for this update and for so much work you are putting in making this game and project work out and meet people expectations

Have you given many details about the starter sale yet or are you still working on those? I'd be interested to know a price point so I can start planning ahead of time.

Oh! Many times, those of us who are spectators are anxious while waiting for a release. But we don't see or think about all the work and detail behind a project like Holozing.

And by the way:

as someone with very limited or no skills when it comes to coding, art, and generally able to help things move faster due to my limitations

I doubt that, in my thinking you are the initial gear. Experience is valuable, as is strategy.

My best wishes with you, Happy day!

Our Holozing artists deserve some accolades because they are doing fantastic artworks
The graphics will make Holozing more fun

It’s wonderful understanding the art of creating new images to the understanding of all. I really appreciate your time making it possible to understand these concepts

Wow this is very informative. I am happy reading from you sir

Thanks for showing us behind the curtain so to speak, a very interesting read, it further deepens my belief that this project is run with good intentions and on sound principals.

Keep up the good work, I am sure you will recieve the rewards for your hard work in the fullness of time.

I for one will be in the line to get a starter pack, can't wait

I hope to be one of those lucky ones to test that first version. I believe that there are many of us who are spectating and waiting for each of your posts, so we can have a clearer idea of the game. I understand that sometimes we do not give the deserved importance to those who we do not see but are behind this project, to all of them, thank you. Since soon we will be able to enjoy this game that has cost so much work to many people.

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Ohm ! you make a beautiful art I appreciate you 🤗

Art are definitely done well! I really admire how it turns out and keep up the good work all of you in the team😁

Hello, @acidyu, If you can, this project is great and very beautiful. Who said it would be easy, great things are difficult at the beginning, nothing arises out of nothing, you will overcome those bottlenecks, you are not alone, this is a beautiful project, and it is going to be successful, I see it in my children's faces. Seeing your characters, my son was excited by a mask that his sister made from Zappit, my children were excited by the characters, I love this project, my daughter wants to belong to it and we are working on it. We will make your project known because it is beautiful and futuristic. Success will be on your side and many of us will support you, my children and I will make your project known from a very young age. Success and greetings

sorry for misspelling your username in hive jjeee

sorry for misspelling your username in hive jjeee @acidyo

I start joining this project by buying and staking $zing tokens.

Wonderful! Thank you for putting in so much to bring out this kind. I didn't know that Holozing is this great. You have really invested. I sincerely appreciate you and all the guys behind this project. We look forward to Its launch.

I must say I will commend all the effort you are putting in making sure this Greta project actually works and the determination to keep going irrespective of the obstacles that might want to come up

the community would have a blast once it is released i freakingly want to see people's faces when they open the the starter pack

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