Hello trainers!
We live in exciting times when it comes to technology. Many new creations are gaining momentum, and I think the one making the most noise and attracting the most companies and users is artificial intelligence. It can be as useful as it is treacherous in many cases, but it's exciting to anticipate and explore how it can help.
As in the case of Holozing, a Hive game that's about to be released, and I've already written a couple of posts about its gameplay and creating some of the lore I think it will have (several posts are on the way on this topic). This new technology opens up a world of possibilities for developers.
Low budget?
Since Holozing is a video game based largely on other RPGs and in which we have a number of creatures to catch and define (stats, types, behavior, etc.), it can mean a huge effort in terms of programming each of these with their attacks, poses, and movements. That's where the AI can take the leap.

I've been doing some experiments with different creators using artificial intelligence, and each one has been more impressive than the other. Of course, everything depends on the final considerations of the development team, but I think the potential is quite evident when we start reviewing it.
For example... the designs.
I don't want any talented designers to be fired. I think I myself have been consistent in that I love the designs they've been releasing. They add a touch of originality to make them look different, and in some cases, even better than that other game that must not be named.
I think AI is much more there to inspire that artist than to make them a product. Ultimately, this means that with just a couple of inputs we can achieve some great designs. It even recognizes Holozing as a game in Hive, and if you tell it to make some of its creatures, it's quite surprising with what it can do! ---
An electricity healer I was able to make, somewhat generic, but my point is that in just a few seconds we can generate templates that can lead to designs in a short period of time, or at least can help those developers who aren't very proficient in the artistic side get a much clearer idea of what they want.
And gameplay...
That's a more interesting question and of course more difficult to answer. I've seen some indie developers who have used tools like chatgpt, for example, to debug or to write parts of their game code more efficiently.
I don't know. How effective this strategy is in a game of Holozing's nature, of course, as in the design stage it's all a matter of going out there and trying everything you can try, who knows, maybe there's some luck and some shortcuts are discovered.
As I understand it, Holozing is in the process of unveiling its gameplay. I myself have predicted that it will be a Pokémon-style RPG but with online functionality and much more focused on battles rather than exploration and capturing. I don't know how the AI can develop that idea, perhaps with suggestions that Then the devs have to figure out how to integrate them into the code and all that.
I think for now, it can boost the design aspect much more than anything else. I've seriously seen how, in just a few seconds, we can see entire sketches of characters in situations or with styles that can take a designer weeks to create. It's all about diving in and seeing the almost endless possibilities.
