Why Am I Joining Holozing On Pre-Alpha?

in Holozing Communitylast year (edited)

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This post intends to list reasons why Holozing might deserve our attention...
Before that I think would be good to give a short summary...
Holozing, a web3 p2e game built in hive blockchain, is a monster catching game, where we will also be able to train and battle both pve and pvp.

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So...
1st -> Team: When we talk about blockchain projects, we mainly want to know how trustable members are, because that will also solidify their future growth potential, capitalization, long term sustainability...
Some of the core team members are:

@acidyo -> Founder, Game Design Lead -> Runs Ocd, one of the biggests curation trails on hive blockchain.

@asgarth -> Blockchain Developer -> Also Founder and Lead developer of Peakd, I would say the nicest front end and Ui interface on hive ecosystem.

I don't know others members, but thoses are some nice names to back all that, so I would trust they would also be joining with capable people to build the project. So, sorry for not mention more, but Im being honest here...

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2nd -> The game itself.
Im a big fan of Pokemon, which is an inspiration for Holozing, I played from the 1st until the 5th gen, I didn't have the 3DS or the switch, I had gba and the sp version, but I played a lot on emulators too lol, and I also like until nowdays to watch some glitchless and any% speedruns... Some engine manips are very interesting... These people getting WR are also sick lol... Some hackroms like the "Reborn" are also vn... The anime and movies are also great, remembers childhood, which is why games are so nice, makes us run from all seriousness.
-> the gameplay: As part of the talk, the gameplay matters, the whitepaper shows a lot of interesting and implemented dynamics, I'd recommend that you read it, so Im linking bellow as the post would be too long to detail all that.

https://whitepaper.holozing.com/gameplay/monsters-in-the-wild-pve

The main aspect I thought different (or a zingularity) is the paper of the healer and the possibility of having different professions for a crafting system. Also the training system where stats evolves depending on how difficult your battles were to upgrade level and how their stats will variate depending on its rarity... Well, as I said, there are lots of details, so I better not try to disclaim to not drop any missinfo, so you better read it... Currently we are waiting the alpha pre-sale of starter pack and healer for the test phase.

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3rd -> Non-bot policy.
What I liked a lot is that was intended since the beginning to build a fair ecosystem, so everyone can join, be confortable to have some fun while also having some stake on it, so bots are not allowed to avoid an exploitative environiment.

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4th -> Mobile Friendly.
I'm mainly on mobile and it was said on discord that the game intends to also be playable there, so far everything works great with current Ui for stakings, delegation, and rewards system through keychain app and browser. Thats a big positive plus to me.

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Due all that I decided to delegate most of my staked hive to the project, which is returning a very high apr in staked zing form, and doesn't has a minimum cap. I also staked some in the zing:swap.hive pool that also distributes a great nominal yield in liquid zing... Normally I unstake on engine so I can re-stake at the pool. So it seens very nice on tokenomics aspect too. I didn't want to include that as a reason because there are more ways to farm, and Idk how that will change with more people joining on future.

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