You are viewing a single comment's thread from:

RE: Starter pack thoughts and details (non-official)

in Holozing Community5 months ago

This is really inviting. I see the Holozing game as an embodiment of fun and adventure in all. You've got what to take to effectively market this game into the eyes of every game lover and even make a non-gaming freak want to get involved.

QUESTION:

Will we have some free-to-use/play packs/assets like we have on SPlinterlands for a new user to do a demo trial of the game before buying assets?

IDEA

On the SOul-bound NFT aspect of the game, is it possible to track a player's "time-on-game" alongside the in-game achievements to be used in the minding of SOUL-bound NFTs?

Congratulations on the future of Holozing unveiling!

Sort:  

There will be trial accounts but not early on into the game, potentially end of beta. Those accounts will however not just generate imaginary nfts, it'll consist of cheaply rented creatures and healers off of owners, sure they will not have great stats but people will be able to test the game properly that way and owners will be able to earn some passive income providing the assets.

We won't track time spent ingame itself but other various stats within the game so it won't differ much from time.

Those accounts will however not just generate imaginary nfts, it'll consist of cheaply rented creatures and healers off of owners, sure they will not have great stats but people will be able to test the game properly that way and owners will be able to earn some passive income providing the assets.

Awesome there that those free-to-play accounts will help generate passive income for true owners of the asset. This is really a gaming revolution.