Heyyy yooooo
what's up Splinter Player around the world how are you doing?
In this content i want to share about using Heloise The Hollow in ranked battle. Okay i admitted that it is really hard to using Heloise The Hollow in battle. Especially when met with Mario,Royalf,Babyshark,and his friends. I dont know but i feel they can read what i will using. I think they have Professor Charles on X-men power that can read opponent mind. Or maybe it just me that really easy to beaten. Thats why i mostly lose to them.
Anyway back to using Heloise, yeah this monster is really a beast. No Doubt about that. With just 9 mana and having 8 damage and having great ability you can check on my latest my Splinterland content that talk about Heliose.
This time i trying new way to using Heloise in real battle and combined with Astral Entity since it will help my Heloise defence that adding Dodge ability. But, i dont know that it will very helpfull since back again sometimes RNG is really suck on Splinterlands Game. But, yeah worth to try. Lets check it out.
This time i encountered with player from Immortal Gods player Pladozero. I know this player in community. And as far as i know he is OG and super strong. And i am very rare meet him in battle. Maybe he is on Champion meanwhile i am on Diamond mostly. But, this time we met in battle and yeah this is kinda tough battle. Especially both of us using Astral Entity so if the RNG is active, it will be the battle of miss.

So, this ruleset that make both of us using Astral Entity in this battle. Look at the picture above. The ruleset is just only one that is Counterspell that means all unit will get Magic Reflect ability that can counter any magic damage received. The manacap that can be used is 56 which is above average. And the element that can be used in this battle is Earth, Death, and Life Element. Okay since i know that this player is Champion Player of course i am preparing if opponent will using Eternal Tofu as Summoner right. Thats why this time mostly i am using Range type attack and I inserting Doctor Blight in my line up.
In opponent line up, he using Arkemis Bear for tanker since yeah having Forcefield ability is kinda helpful to muffle high damage to be just 1 damage. And second position is Pallus that having reach ability that can attack from second position, and then Queen of Crows to reduce range damage, The OP carry Venka The Vile, and Supply Runner and Lira The Darkness as Speed buff support.
For my line up, I am using Arkemis Bear too as Frontline Tanker, the reason is same to muffle huge damage. In Second Position i using Heloise The Hollow. Why i am using this because it will be deadly if i can hit by countering after death (if not miss). Then i am using Queen Of Crows, then Ravenhood Warden to get Inspire to boost my Heloise, and i got 2 additional Armor. Then this is when i am not believing on RNG, i still preparing bringing Magic Type attack even though the ruleset is Counterspell. Sometimes people will focusing on range and melee type attack in this ruleset. Thats why bringing one magic type attack is make my line up out of the box. But, i dont know if this will work or not. And the Last i bringing Raa because this monster can attack twice by Double Strike ability and also have Giant Killer ability that can gives double damage to opponent that have 10 more manacost.
The summary of this battle. Yeah you should look byyourself the battle in here. This gameplay is so nasty. I dont like much about this battle. So many miss in this battle. I dont know that dodge and several speed can lead to so many miss on attack. Surely bringing Doctor Blight is really Helpfull. Since Doctor Blight can gives posion stats, it is directly hit to health since magic damage. And also it will afflicting opponent that got hit. So, the affliction monster cannot be healed anymore. One thing that i still have luck in this battle. Opponent OP Carry Venka The Vile got hit by my Heloise twice after killing my Heloise. So, opponent losing so muc damage dealer.
But, this is cost to much to my line up especially the turn going too much. Due the miss it makes all my monster excet Heloise got Weary ability that every turn it will adding chance to get Exhausted and skipped the turn.
And if this continue, it will be bad for my alliance. My team mate cannot attack at all and every turn will be exhausted. Especially in this game that the RNG is agresif. Both dodge and Exhausted.
And in the end, my Doctor Blight saving my team line up. And Heloise help killed the OP carry on opponent side.
In the end I am very thankfull for the reader that read my content hope you all enjoying this content, don't forget to upvote and leave comments. If you are interested in starting this game and don't have an account yet, you can use my referrals:
https://splinterlands.com?ref=arveno
Credits:
Thank you too for @arcange and all splinterlands curator that support by voting almost my content and hopefully support this one too
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Thanks for sharing! - @mango-juice
