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RE: Splinterlands: Are we losing sight of what's important?

in Splinterlandslast year

the game has problems from the ground up. because important aspects that captivate players are missing because of the economy. e.g. why you're forced to play all the elements. i've come to the conclusion that it's purely an economic thing, at the expense of the feel of the game. wouldn't it be much cooler if you could specialize in 1 element? when i was new, i immediately thought about what i was going to be, the death or fire guy. then i quickly realized that this wasn't going to work. because the game forces me to have all the elements. that kind of breaks the bond with my deck, instead of getting an old rare card from my element i have to upgrade other elements that i don't really like. all good games that focus on long term motivation have aspects like choose your class, choose your faction, or even make your own character. to make people feel more connected to their account....

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I've said for a long time now, that I'd love to see Splinter-specific tournaments; for people who want to specialise in just one colour.

I could see that someone new to the game would want to specialize for both economic and educational reasons. GU for example doesn't care what GOD you used for the daily rewards, but to maximize in other areas you must play multiple ones. I hadn't thought about the style aspect though-- like Death is more my style so I'll play that exclusively.