TPGChallenge
Hey guys I've decided to participate in this contest with my own illustrations, why not add them and make them cards, with their new abilities and everything!
The Water Sprite
Stats
- Splinter: Water
- Mana Cost: 5
- Attack: 2 (Magic)
- Health: 6
- Speed: 3
- Abilities:
- Surge
Ability
After an allied monster takes direct damage, the entire enemy team loses -1 speed and -1 accuracy for 2 rounds.
Lore
The Water Sprite: Guardian of the Crystal Lagoon
In the mystical land of Splinterlands, where elements clashed and magic thrived, there existed a hidden gem known as the Crystal Lagoon. Nestled deep within the lush, verdant forest of the Water Splinter, the lagoon's waters shimmered with an ethereal glow, a beacon of tranquility and pure magic. The guardian of this sacred place was none other than the Water Sprite, a mystical being born from the essence of the lagoon itself.
The Water Sprite, named Aqualyn, was a being of pure grace and ethereal beauty. Her form was translucent, with hues of blue and green that mirrored the shimmering waters she protected. She moved with the fluidity of water, her presence a calming influence on all who encountered her. Aqualyn was not just a protector; she was the very heart of the Crystal Lagoon, connected to its magic in a way that made her existence intertwined with the lagoon’s wellbeing.
Aqualyn’s powers were a testament to the purity and strength of water. She could manipulate water in all its forms, from gentle streams to raging torrents, and her magic could heal and purify anything it touched. Her most remarkable ability, however, was her power to communicate with the creatures of the lagoon. From the smallest fish to the grandest aquatic beasts, all heeded her call and came to her aid whenever the lagoon was threatened.
The legend of the Water Sprite spread far and wide across the Splinterlands. Many sought the Crystal Lagoon for its rumored healing properties, but few ever found it. The lagoon remained hidden, its location known only to those deemed worthy by Aqualyn herself. Those who did find it were often in desperate need, and the Water Sprite would appear to aid them, her touch bringing healing and her presence providing solace.
One fateful day, a dark shadow fell over the Crystal Lagoon. A horde of corrupted creatures, twisted by dark magic, invaded the forest, their goal to taint the pure waters and harness its power for their sinister purposes. The Water Sprite knew that this was a threat unlike any she had faced before. She summoned the creatures of the lagoon and prepared to defend her home.
As the corrupted horde approached, Aqualyn stood at the water’s edge, her eyes glowing with a fierce determination. She raised her hands, and the waters of the lagoon rose with her, forming a protective barrier around the sacred place. The battle was fierce, with waves crashing against the invaders and aquatic creatures fighting bravely alongside their guardian.
Despite her efforts, the dark magic of the invaders began to take its toll on Aqualyn. The Water Sprite, though powerful, was not immune to the corruption that sought to destroy her home. In a desperate bid to save the lagoon, she summoned all her remaining strength and unleashed a torrent of purifying water, washing away the corruption and banishing the invaders.
The battle left the Crystal Lagoon scarred, and Aqualyn weakened. The waters, once clear and shimmering, were now murky and tainted. But the Water Sprite was not defeated. She knew that healing would take time, and she dedicated herself to the restoration of her beloved home. Slowly but surely, the waters began to clear, and the magic of the lagoon started to return.
Aqualyn’s legend grew even stronger after that day. She became a symbol of resilience and hope, a testament to the enduring power of nature and magic. The Crystal Lagoon, under her vigilant protection, once again became a sanctuary for those in need, a place where the magic of the Water Sprite flowed freely, bringing healing and peace to the land of Splinterlands.
And so, the Water Sprite continued her eternal vigil, a guardian of purity and magic, ever ready to defend her home and aid those who sought her help. Her story became a cherished tale, a reminder of the power of water and the strength of those who protect it.
The Emperor Magician
Stats
- Splinter: Life
- Mana Cost: 7
- Attack: 4 (Magic)
- Health: 7
- Speed: 2
- Abilities:
- Blessing of the Dawn
Ability
When an ally falls in combat, all allied monsters receive +1 health and +1 regeneration for 2 rounds.
Lore
The Emperor Magician: Master of the Arcane and Keeper of the Empire's Wisdom
In the heart of the mighty kingdom of Aurorum, where the sun’s golden rays bathed the city’s ivory towers and bustling streets, there reigned an Emperor whose command over magic was unmatched. Known across the realms as the Emperor Magician, he was both a ruler and a legend, a mage whose wisdom and power shaped the very fate of his empire.
The Emperor Magician, named Alistair Velorian, was not born into royalty but rose to power through a rare combination of intellect, arcane mastery, and his unwavering devotion to his people. From a young age, Alistair displayed a remarkable affinity for magic, mastering elemental spells that took most mages a lifetime to learn. As he grew, his powers evolved, and he learned to bend magic itself to his will—summoning storms, binding shadows, and even glimpsing fragments of the future. Recognizing his unmatched potential, the empire’s previous ruler named Alistair as his successor, granting him the title of the Emperor Magician.
Under Alistair’s reign, Aurorum thrived. The Emperor Magician was not only a master of the arcane but also a benevolent ruler, using his powers to ensure prosperity, security, and knowledge throughout the land. He surrounded himself with scholars, advisors, and magical artisans, establishing the Citadel of Light, a grand academy where gifted individuals were trained to use their powers wisely and responsibly. Yet, Alistair was always careful to wield his magic with restraint, respecting the delicate balance between light and shadow.
However, the peace was not to last. From the distant land of Necrulencia, an ancient enemy arose. Known as the Shadow King, this dark lord sought to conquer the realms with his army of necromancers, wraiths, and shadow creatures. He envied the power and unity of Aurorum and desired to see the Emperor Magician brought to his knees. War raged across the land, and the Emperor Magician found himself facing an enemy that was not only skilled in magic but was willing to destroy all that Alistair held dear.
Despite the looming threat, Alistair did not despair. He gathered his most loyal allies, powerful warriors and sorcerers trained in the Citadel of Light, and prepared to defend his empire. But as the forces of darkness drew closer, he knew that to protect Aurorum, he would need to tap into the deepest reserves of his power. In the final battle, Alistair ascended to a new level of magic—a form of pure, unbound energy that was both dangerous and transformative.
The Emperor Magician met the Shadow King on the field of battle, his body glowing with arcane energy and his eyes ablaze with determination. The clash between light and shadow was unlike anything the realms had ever seen. Alistair’s magic surged, creating barriers that repelled the undead, light that shattered illusions, and storms that disrupted the enemy’s ranks. His power was so great that it was said the sky itself rippled with every spell he cast.
After a brutal and exhausting duel, Alistair overpowered the Shadow King, banishing him to the dark realms from which he came. The cost of this victory, however, was immense. The Emperor Magician, though victorious, had drained nearly all of his life force to save his kingdom. As he collapsed to his knees, the people of Aurorum gathered around him, their faces filled with awe and gratitude.
With his final breath, Alistair cast a spell to ensure that his spirit would remain within the Citadel of Light, a guiding force for future generations of mages who would protect the empire in his stead. And so, the legacy of the Emperor Magician lived on—a tale of a ruler who sacrificed everything for his people, a mage whose power and wisdom shaped the very heart of Aurorum.
The card, The Emperor Magician, serves as a reminder of his courage and mastery, inspiring new generations to harness the power of magic with honor and to protect those they hold dear.
Ada of Thunder
Stats
- Splinter: Neutral
- Mana Cost: 9
- Attack: 6 (Magic)
- Health: 9
- Speed: 4
- Abilities:
- Relentless Balance
Ability
When any ally dodges an attack, the entire team gains +1 speed and +1 evasion for 2 rounds.
Lore
Ada of Thunder: The Storm's Wrath
In the stormy highlands of Azuria, where clouds constantly gathered and lightning struck with unparalleled ferocity, there existed an ancient legend. It spoke of a warrior blessed by the storm itself a champion with the power to command thunder and lightning as easily as one would wield a sword. Her name was Ada of Thunder, and she was both feared and revered across the land.
Born to a humble family of shepherds, Ada's life changed the night of the great storm. That evening, as thunder rolled through the mountains and lightning lit the sky, she was caught in the middle of a furious tempest. Seeking shelter beneath a lone tree, Ada witnessed a bolt of lightning strike mere inches from her, but rather than fear, she felt a strange energy flow through her veins a connection to the storm that had come alive within her.
With each passing year, her powers grew. She learned to summon lightning with a mere thought and could move with a speed that mimicked the very wind. Recognizing her abilities, the people of Azuria began calling her the "Daughter of Thunder." However, while she trained and protected her homeland from marauders and beasts, Ada had little idea of the greater threat looming on the horizon.
When the Chaos Legion descended upon Azuria, Ada took it as her solemn duty to protect her people. The invaders razed villages, torched fields, and spread terror wherever they went. But Ada did not yield. She rallied the highlanders, forming a fierce resistance that harried the Legion's forces with ambushes, traps, and guerrilla tactics. In each skirmish, Ada fought on the front lines, her body alive with crackling energy as she unleashed storms upon the invaders, often reducing entire platoons to scorched earth with a single strike of her hand.
During the climactic battle at Storm's Peak, the Legion sent forth a formidable champion to face her. He was an elite warrior known as Moranth the Juggernaut, renowned for his impenetrable armor and relentless brutality. The two clashed in a ferocious battle, steel against lightning, and each strike echoed like thunder across the mountains.
For hours, they fought, neither willing to yield. But as Ada's strength began to wane, she realized that if she wanted to save her people, she would have to channel everything she had into one final attack. Raising her arms to the stormy sky, she called upon the heavens themselves, summoning a bolt of lightning so powerful that it split the air in a blinding flash. When the light faded, Moranth lay defeated, his armor shattered, and the Chaos Legion forces scattered in terror.
However, the victory came at a cost. Drained and weakened, Ada fell to her knees as the energy of the storm dissipated. She returned to Azuria a hero, but the storm had taken part of her soul, leaving her with scars and a lingering weariness that reminded her of her sacrifice.
Now, Ada of Thunder lives on in the hearts of her people as both a protector and a legend. The card bearing her name captures her strength and courage, symbolizing the storm's wrath that she wielded to protect her homeland. It serves as a beacon of hope and a reminder that true strength lies not just in power, but in the will to stand and fight against impossible odds.
Nice, @electru ! Love that you tossed your personal handiwork onto the cards with that artwork. Thanks for participating once again man!
❤️
Thanks for sharing! - @azircon