I posted this thread earlier on Twitter and thought I'd reshare here!
I've been playing Splinterlands for about 6 months now and want to touch on the brilliance of the economy that Aggroed and team has created.
Splinterlands is different than other P2E games out there in that it is set up to reward you over the long-term.
If you're new to Splinterlands the biggest thing you need to understand is that unlike other NFT games, this game doesn't promise big rewards in the beginning.
It's brilliance actually comes from the fact it's designed in the exact opposite way. It rewards long-term players.
The value of any NFT in a P2E game is driven by two things: Utility and Scarcity.
Cards in Splinterlands have obvious utility, their stats and abilities help you win matches, which earns you rewards. The more matches a card helps you win, the more value it has. Simple enough.
Plenty of other games have NFTs with utility, although I would argue that the simplicity of playing the game combined with the complicated nature of the strategy puts Splinterlands in a league of its own.
Where Splinterlands truly separates itself is how it deals with Scarcity.
Scarcity is a tricky thing. Games need to provide enough assets to keep prices cheap enough to not price out new players, but not too many assets that they oversupply the market and ruin the assets older players hold.
Splinterlands has mastered this balance through 2 stages.
Stage 1: Splinterlands periodically releases new editions and sets as more and more players enter the game.
This ensures that there are almost always cheap cards available for new players to accumulate through their daily rewards, packs, and buying off the marketplace.
So the fact the cards you are earning in your daily quests are only worth 3 cents is by design. This is your opportunity to accumulate these cheap cards because, as @infidel1258 would say, these assets may seem trivial now, but they won't always be.
This brings us to Stage 2.
Stage 2: The new editions sell out and the supply starts to decrease.
The only way to level up your cards in Splinterlands is to combine them, which effectively burns the individual copies to create a new more powerful one.
It's this mechanic that creates the decreasing supply.
Over time, more and more players are going to be leveling up their cards, which means more and more copies are going to be burnt. There is a finite supply of MAX copies for each card in the game.
It'll just take awhile for that reality to be realized.
This is how Splinterlands rewards long-term holders. The longer you hold an asset, the more it's supply will decrease.
It is now your chance to buy cheap Chaos cards while their supply is increasing, because once they sell out, they're only going to become more and more scarce.
Splinterlands is the only P2E game I've come across that has set themselves up for long-term success.
If you're looking to make a quick buck, this game isn't for you, but if you're looking for a game that will reward you over the long-term then you've come to the right place!
If you want to learn more about Splinterlands and it's reward system, I just released a video on it this morning. Check it out!
Love your explanations on the Splinterlands economy
Thank you! I appreciate it
Well written. The deflationary economics that exist within Splinterlands is genius, I wrote about something in this line a few weeks ago, in due time, most cards that are referred to as cheap now will be worth a ton more.
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Thank you! I competely agree
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