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RE: Splinterlands: Are we losing sight of what's important?

in Splinterlandslast year (edited)

Most non-crypto games, its much harder to sell assets for real value.
Many of those multi-player ones are ghost towns now. My 10 year old was recently lamenting he was too young for the glory days of Counterstrike, back before the player base moved on to other games.

Your transition from non-crypto games to crypto games is a bit of a non-sequitur. People left Counterstrike because the alternatives were better, and thus the market for items within the game tanked. Creating a better market for items people don't want accomplishes nothing.

Plenty of crypto games have gone belly up because the tokenomics weren't stable/viable.

I agree, now name me one that didn't have a shitty user experience and wasn't relying on tokenomics to drive demand for their game?

You're making my argument for me.