The Abyss lore:
The Abyss was tragically discovered when an unknown summoner tried to make a hid between Dark Ha'on and Kralus. The contrast between the forces involved led to an energetic vacuum which sucked into it both the creatures and the summoner. It is unknown what happened to the victims, Any creature that tried to get close to the vacuum was sucked inside as well.
For a short time the whole area where the experiment took place was abandoned.
However when the rumor of the formation of the energy vacuum reached Chanseus The Great he found a secret way to summon the vacuum into battle.
Info about The abyss
Splinter: life.
Abilities (max level): taunt, shield, void, dodge.
stats (max level): 10 health, 3 speed, 0 attack.
mana cost: 11 mana.
I made a legendary water summoner. His name is Oceanus. He is a giant eel. He is 7 mana and has +1 magic, -1 magic, and divine shield. I feel like he would replace alric. @project10back
Let's get the ball rolling with the new abilities. My character is from the Holy splinter and is the Silvershield Drummer with drumsin his hands and a flag attached to his back. The drums mighty sound would increase team morale and by that Amplify (1st Ability) the teams. It would have 5 mana and 1 magic damage (as it frightens the enemies), 1 speed, 1 shield and 1 mana. This would be a rare card. With level ups it would get additional health and shield and the second skill it would get is silence making it a great counter against magic teams. Which is understandable, as their noisy behavior distracts the magic wielders. On their highest level they would get 1 additional magic attack, as they have perfected the concentration of sound waves against there enemies.
So in short:
Silvershield Drummer
Rare card
1 Magic Damage
1 Speed
1 Armor
1 Health
Amplify
On level ups it would get mainly shield and armor.
In silver level or higher it would get Silence
On max level it would get +1 Magic Damage
What i miss in Life splinter is a proper self heal monster (besides the legendary unicorn...), with a defensive skillset, therefor my card would be:
Name: Ascetic Warpriest
Splinter: Life
Rarity: Rare
Mana: 8
Attack: Magic 1-3
HP: 9-12
Speed: 1-3
Armor: 0
Skills: (1)Heal (5)Soul protection (Take the HP damage instead of the adjacent monsters) (8)Life leech
I would create a splinter based on the wendigo. It would be a death type. The lore surrounding the wendigo involves cannibalism and extreme gluttony, so I think the ability: bloodlust would be completely fitting.
Ok, well to start it would be Death Class , would be a magic type, see i really like Ancient Lich , so it would just be a super version of him doing more damage faster cast time more hp with some reduce damg stuff that to me would be one bad a## card but that's just me so. Thanks for giving me a chance !!!
My card idea is based on Furious Chicken and is thus another 0 drop, which would be awesome if they added to the game. Name: Apathic Squirrel lvl 10 stats: Mana: 0 Attack: 0 HP: 3 Speed: 6 Abilities: Phase, Backfire
Lore: In the highes branches of the Elder Tree, a pack of squirrels live their dayly lives tending to the spawning buds emerging everywhere in the jungle of leaves and sticks. If you see them, it will only be for a short instant, as they tend to keep out of sight. At any sign of danger, they sprint back to the tree crown. These Apathic Squirrels always shy away from a fight.
Card name: Supernova
Splinter: Death
Attack: 0
Speed: 1
Life: 1
Shield: 0
Abilities: Debuff (can't receive any buffs), Explosion (causes 1 unavoidable magical damage to all enemies and allies and self-destructs)
I think it would create a very interesting gameplay where whoever's playing the Supernova card must avoid playing low-HP monsters and focus on spreading his attacks so that the enemy will have as many cards with 1 HP to win asap. It's a good strategy against shielded monsters and even against Divine Shield entirely.
While the enemy can easily take Supernova down with an opportunity card with more than 1 speed.
I would unleash the Lost King of Men,a Neutral summoner who wandered the lands and mastered all the elements. First 10 mana summoner, gives no special abilities, but can summon all the monsters in the same battle.
I would create a witch. Yes, real witch, WHICH (π) would have low HP (let's say 2) but strong magic dmg (3) and crazy speed (like 6). That way it would be deadly but could get killed easily by magic too. And I would call it "Fragile Witch" π At level 2+ she would have another special ability: put fire on attacked monster. The fire would work just like the poison does but it would be red instead of green :) The fire would take 1 hp every turn, even if our Witch dies.
What is more, the most surprising thing about her, would be her classification. I would see her in "earth" team rather than fire. Don't ask (she's a witch, who knows how and when).π
Nice cards... I dont have any of those except vera. ahaha
If Im going to make a card, I will make a neutral summoner no skills just a summoner so we can use it to all element. I think new players will love it.
I want to see a card that can rearrange positions of cards, A disrupter type eg a summoner that inverses the opponents starting side. Hmm maybe too powerful, go for something like swapping the first and 2nd montsers positions
My card would be the fusion of my favorites cards Ancient lich with Living Lava. The name would be Ancient Living Lava. The card count with 2 abilities life leech and shield, The stats: attack 3 magic, Speed 1, Defense 2, Health 4. Mana cost 9. Rarity: Legendary. @michaeldav
The monster that I would like to create is a literal wall monster. Yes a wall π§±
Let's just name the monster Living Wall (common). This monster will have the following stats:
Mana cost: 12
No attack
Speed = 1
Armor = 10
Health = 10
Abilities: Slow (Lv 1), Void (Lv 6), Heal (Lv 10)
Lore: This monster have the ability to materialize out of nowhere and would often appear in the middle of a road -- stopped there for a very long time -- annoying people and monster alike.
Vernari voidsmith, a monster card that gives void armor to the first monster on first position. She is the wife of Venari Heatsmith and together they set out to destroy Venari Wavesmith who stole the first formula they created for a magic-infused shield.
My card would be a office worker summoner that gives the second position monster life leech. The lore is that frustrated office worker once strayed into Azmare while chasing the furious chicken :P :P
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I would create a giant spider with high health and mana, like 9 and 7. It would be slow with 2 speed and a big punch with 5 of melee. It will had void to counter magic attacks and snare, so she could catch those pesky birds hahaha! The spider is loosely based on "Portia" one of the characters of "Children of Time" from Adrian Tchaikovsky. For that reason the card would be called Portia Time and its Splinter would be Earth, a Hunter/Scientist Spider that can learn new things for her survival.
The card that I would design would have the sneak ability with Ranged. Why because it appears that most cards that I see with sneak have Melee attack. This would allow a partial counter to Mylor Cowling the summoner that gives thorns. This card would have the typical 1 or 2 attack with a 2 or 3 speed and 3 health. I think it would be in the Earth splinter. The Vine Assassin grabs the last traveler in the group that dared to disturb it's slumber.
Damn that is some nice nice leveled up cards! I think fire needs a bit of a kicker, I would like a classic doubler, like a weak Archer who's attack double each round, maybe 1 health and slow, so you try to tank him in the middle somewhere and survive rounds to get a uber beast, also a nice one shot kron killer.
Legendary melee death splinter: Kamikaze
4 dmg, 10 speed and 1 life.
Start with piercing, blast and suicide ability (it means he die after first attack).
2nd lvl with opportunity, 3rd with 5dmg.
Cost: 5 mana.
I would add "Asdrubal the town fool", a light splinter 2 mana point cost, epic, 3 health, and with phase evasiΓ³n, 3 speed, No attack. Rumor says that the fool of Sinovia village has an yet uknown potential, perhaps he is just talking to his imaginary friends... Or not. Nothing gives him more pleasure than staring at people's knees
IGN ravelongonis
Btw this is my current D&D character
I was thinking about a summoner that could use every color of card. Maybe the cards cost +1. I've also been thinking about a card that steals the abilities of the creatures it kills, or a card that becomes a copy of the highest cost card on your partner's team. maybe a summoner that adds the opponent summoner's ability on top of their own.
I think I have a card that can reflect the opponent's attack with 2 times the origin of the attack. if one can do a double attack, then there must also be someone who can double reflect.
mana 2, health 8, speed 3
Congrats on pulling the Rares!
My card would be the Sluggish Sloth in the Earth splinter. It has 3 melee (for each of its toes), but 0 speed so it never actually attacks. It also has the Slow ability because other monsters feel a deep sense of calm watching it eat leaves. @modough
Thanks for the giveaways! Here's my new card design:
Vengeful Dead (max level version)
Death Splinter
4 mana
4 Melee attack
3 Speed
1 Health
No armor
Camouflage, Scavenge, Last Stand, Redemption
It's just a pile of corpses that grows bigger and bigger as the battle goes on until it finally rises up to avenge the fallen. It's only vulnerable (usually) in the first position, but it also can't attack until it gets there (again usually). But as a last resort you've got a big attacker (6 attack, hopefully around 15 health) to try to take down the enemy line, and if that fails you've still got a last ditch Redemption to try for a draw.
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As I love the Water Splinter, I would create something related to it. My main idea would be expanding its power beyond the classic Magic monsters; so maybe a very strong Melee unit (like a Kraken or a Whale), or a Summoner that buffs Melee or Ranged monsters.
I came up with an idea of 3 cards on the same lore who are capable of ability snatch.. one for melee that may look like a spartan character with the golden shield (legendary item from lore), range that could best look like a Greek archer with golden bow(also legendary item from lore) and the mage who looks like a Greek scholar with a golden feather(also another legendary lore item)
The melee monster is capable of skill called Tank adapt which is capable of copying the skill of the enemy in front.
The range who copies the first enemy skill user's ability.
The mage who's capable of copying the last skill user's ability.
I've only been playing this game for 2 weeks, and I think it's a very interesting game and a complex game that racks the brain and all the challenges that can make you curious so you need additional capital in the form of cards.
Hopefully this episode I get some cards from this program.
I've only been playing this game for 2 weeks, and I think it's a very interesting game and a complex game that racks the brain and all the challenges that can make you curious so you need additional capital in the form of cards.
Hopefullyfor episode right now or next, I get some cards from this program.
@bakuoni
Phoenix
8 Mana, 4 magic, 4 speed, 10 life
abilities, burns(afflicts those that attack it with burn -1hp and any subsequent attacks have a 50% chance to keep stacking on those burns -2,-3 and etc), revive (revive with half the stats), suicide (all enemies take 1 dmg on death) and flying.
From the ashes arises a Phoenix, what can i say basically a Phoenix from myth when it dies it gets one chance to revive but not at it's strongest point hence the half stats.
It's fiery heat burn even the toughest of foes and those that attack it don't get away scot free and must face it's blaze.
i would create legendary card almight chicken with a range and melee both 5 damage each, flying with stun and 6 speed worth 8 mana. OP chicken @yasufuma
If I could create a card, it would be a monster formed from raw DEC. It is completely useless in a fight, but grants you a bonus 30% DEC reward. Then you would have to way the increased risk of losing with the increased DEC rewards if you manage to pull out the victory. Thanks for your amazing giveaways! Good luck to everyone! @blueleader03
Congratulations for pulling the three summoner...
I love to design a Melee monster with low mana cost (2 or 3), with high damage (4 attack), less HP (2 only) with 1 shield, reach along with Bloodlust ability....
Use case- Low Maan battle and reach make it perfect for 2nd position and once it will kill opponent card the stats will increase now it has more then 4 attack.... wow... a killing machine...
!PIZZA
I would create a new neutral 0 mana card: The Furious Cockroach. 1 speed and 1 life. As it increases level, it gets Thorns, Void armor and Return Fire. Lore: they come from the depths and everyone will be long gone before they do.
If I could create a card, it would probably be the most powerful card in the game. Its name would be Goblin Mime. It would be a neutral monster of common rarity, ( to ensure it was possible for everyone to get one to at least lv 4.) The card art would be a goblin dressed and posed as a mime.
Abilities:
Camouflage
By lv 4 would gain an ability called "Silence!" that negated both summoners' effects, (like silenced summoners rule-set.)
By lv 7 or 8 would gain Redemption.
Stats:
0 attack, 1 speed, 0 armor and 1 health for a mana cost of 4.
The card lore could read:
The goblin mime just wanted to give the world some silent entertainment. but, since no one wants to pay attention to him, he wants to shut those creating these battles up until someone pays attention to him.
The lore could probably be better, but it's late as I write this so, it is what it is...lol @half-fast
100% it would be a new 0 mana cost card. Something other than neutral though so it can have a splinter specific boost that would be better than the chicken if playing that splinter.
My card would be a Fire Magic Potato who heal the card which is facing and which is behind
, 5 Mana cost, 2 HP, 0 Shield , does not have atk neither magic or range. "One day a witch exiled from the Enchanted forest was trying to make a meal capable of giving the one who consumes it a total healing of their wounds ... the experiment was a success! But the witch's experiments did not stop and she ended up creating a living being using a potato, a chili and baking powder" :u
The Abyss
The Abyss lore:
The Abyss was tragically discovered when an unknown summoner tried to make a hid between Dark Ha'on and Kralus. The contrast between the forces involved led to an energetic vacuum which sucked into it both the creatures and the summoner. It is unknown what happened to the victims, Any creature that tried to get close to the vacuum was sucked inside as well.
For a short time the whole area where the experiment took place was abandoned.
However when the rumor of the formation of the energy vacuum reached Chanseus The Great he found a secret way to summon the vacuum into battle.
Info about The abyss
Splinter: life.
Abilities (max level): taunt, shield, void, dodge.
stats (max level): 10 health, 3 speed, 0 attack.
mana cost: 11 mana.
Hope you like my idea :)
I made a legendary water summoner. His name is Oceanus. He is a giant eel. He is 7 mana and has +1 magic, -1 magic, and divine shield. I feel like he would replace alric. @project10back
Let's get the ball rolling with the new abilities. My character is from the Holy splinter and is the Silvershield Drummer with drumsin his hands and a flag attached to his back. The drums mighty sound would increase team morale and by that Amplify (1st Ability) the teams. It would have 5 mana and 1 magic damage (as it frightens the enemies), 1 speed, 1 shield and 1 mana. This would be a rare card. With level ups it would get additional health and shield and the second skill it would get is silence making it a great counter against magic teams. Which is understandable, as their noisy behavior distracts the magic wielders. On their highest level they would get 1 additional magic attack, as they have perfected the concentration of sound waves against there enemies.
So in short:
Silvershield Drummer
Rare card
1 Magic Damage
1 Speed
1 Armor
1 Health
Amplify
On level ups it would get mainly shield and armor.
In silver level or higher it would get Silence
On max level it would get +1 Magic Damage
What i miss in Life splinter is a proper self heal monster (besides the legendary unicorn...), with a defensive skillset, therefor my card would be:
Name: Ascetic Warpriest
Splinter: Life
Rarity: Rare
Mana: 8
Attack: Magic 1-3
HP: 9-12
Speed: 1-3
Armor: 0
Skills: (1)Heal (5)Soul protection (Take the HP damage instead of the adjacent monsters) (8)Life leech
I would create a splinter based on the wendigo. It would be a death type. The lore surrounding the wendigo involves cannibalism and extreme gluttony, so I think the ability: bloodlust would be completely fitting.
Ok, well to start it would be Death Class , would be a magic type, see i really like Ancient Lich , so it would just be a super version of him doing more damage faster cast time more hp with some reduce damg stuff that to me would be one bad a## card but that's just me so. Thanks for giving me a chance !!!
I'll create a Summoner card that will be based on the bible:
Name: Lucifer Morningstar
Archetype: Summoner
Splinter: Death
Mana: 7
Abilities: Enrage, +1 Melee, Weaken
My card idea is based on Furious Chicken and is thus another 0 drop, which would be awesome if they added to the game. Name: Apathic Squirrel lvl 10 stats: Mana: 0 Attack: 0 HP: 3 Speed: 6 Abilities: Phase, Backfire
Lore: In the highes branches of the Elder Tree, a pack of squirrels live their dayly lives tending to the spawning buds emerging everywhere in the jungle of leaves and sticks. If you see them, it will only be for a short instant, as they tend to keep out of sight. At any sign of danger, they sprint back to the tree crown. These Apathic Squirrels always shy away from a fight.
Card name: Supernova
Splinter: Death
Attack: 0
Speed: 1
Life: 1
Shield: 0
Abilities: Debuff (can't receive any buffs), Explosion (causes 1 unavoidable magical damage to all enemies and allies and self-destructs)
I think it would create a very interesting gameplay where whoever's playing the Supernova card must avoid playing low-HP monsters and focus on spreading his attacks so that the enemy will have as many cards with 1 HP to win asap. It's a good strategy against shielded monsters and even against Divine Shield entirely.
While the enemy can easily take Supernova down with an opportunity card with more than 1 speed.
I would unleash the Lost King of Men,a Neutral summoner who wandered the lands and mastered all the elements. First 10 mana summoner, gives no special abilities, but can summon all the monsters in the same battle.
I would create a witch. Yes, real witch, WHICH (π) would have low HP (let's say 2) but strong magic dmg (3) and crazy speed (like 6). That way it would be deadly but could get killed easily by magic too. And I would call it "Fragile Witch" π At level 2+ she would have another special ability: put fire on attacked monster. The fire would work just like the poison does but it would be red instead of green :) The fire would take 1 hp every turn, even if our Witch dies.
What is more, the most surprising thing about her, would be her classification. I would see her in "earth" team rather than fire. Don't ask (she's a witch, who knows how and when).π
My new card would be a light splinter monster that has high base speed (like the speed of light) that was either ranged or magic.
Mine will be an angel that has target, counter, and reflect abilities
Ign: lokiroki
Nice cards... I dont have any of those except vera. ahaha
If Im going to make a card, I will make a neutral summoner no skills just a summoner so we can use it to all element. I think new players will love it.
I want to see a card that can rearrange positions of cards, A disrupter type eg a summoner that inverses the opponents starting side. Hmm maybe too powerful, go for something like swapping the first and 2nd montsers positions
Legendary splinter named furious novice : 0 mana 1 health 1 speed lets you bypass the power requirements for leagues
My card would be the fusion of my favorites cards Ancient lich with Living Lava. The name would be Ancient Living Lava. The card count with 2 abilities life leech and shield, The stats: attack 3 magic, Speed 1, Defense 2, Health 4. Mana cost 9. Rarity: Legendary. @michaeldav
I would create a fire summoner called Pharaohπ 4 mana, stun, Double strike.
The monster that I would like to create is a literal wall monster. Yes a wall π§±
Let's just name the monster Living Wall (common). This monster will have the following stats:
Mana cost: 12
No attack
Speed = 1
Armor = 10
Health = 10
Abilities: Slow (Lv 1), Void (Lv 6), Heal (Lv 10)
Lore: This monster have the ability to materialize out of nowhere and would often appear in the middle of a road -- stopped there for a very long time -- annoying people and monster alike.
Vernari voidsmith, a monster card that gives void armor to the first monster on first position. She is the wife of Venari Heatsmith and together they set out to destroy Venari Wavesmith who stole the first formula they created for a magic-infused shield.
My card would be a office worker summoner that gives the second position monster life leech. The lore is that frustrated office worker once strayed into Azmare while chasing the furious chicken :P :P
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I would create a giant spider with high health and mana, like 9 and 7. It would be slow with 2 speed and a big punch with 5 of melee. It will had void to counter magic attacks and snare, so she could catch those pesky birds hahaha! The spider is loosely based on "Portia" one of the characters of "Children of Time" from Adrian Tchaikovsky. For that reason the card would be called Portia Time and its Splinter would be Earth, a Hunter/Scientist Spider that can learn new things for her survival.
The card that I would design would have the sneak ability with Ranged. Why because it appears that most cards that I see with sneak have Melee attack. This would allow a partial counter to Mylor Cowling the summoner that gives thorns. This card would have the typical 1 or 2 attack with a 2 or 3 speed and 3 health. I think it would be in the Earth splinter. The Vine Assassin grabs the last traveler in the group that dared to disturb it's slumber.
Damn that is some nice nice leveled up cards! I think fire needs a bit of a kicker, I would like a classic doubler, like a weak Archer who's attack double each round, maybe 1 health and slow, so you try to tank him in the middle somewhere and survive rounds to get a uber beast, also a nice one shot kron killer.
Legendary melee death splinter: Kamikaze
4 dmg, 10 speed and 1 life.
Start with piercing, blast and suicide ability (it means he die after first attack).
2nd lvl with opportunity, 3rd with 5dmg.
Cost: 5 mana.
I would add "Asdrubal the town fool", a light splinter 2 mana point cost, epic, 3 health, and with phase evasiΓ³n, 3 speed, No attack. Rumor says that the fool of Sinovia village has an yet uknown potential, perhaps he is just talking to his imaginary friends... Or not. Nothing gives him more pleasure than staring at people's knees
IGN ravelongonis
Btw this is my current D&D character
I was thinking about a summoner that could use every color of card. Maybe the cards cost +1. I've also been thinking about a card that steals the abilities of the creatures it kills, or a card that becomes a copy of the highest cost card on your partner's team. maybe a summoner that adds the opponent summoner's ability on top of their own.
I think I have a card that can reflect the opponent's attack with 2 times the origin of the attack. if one can do a double attack, then there must also be someone who can double reflect.
mana 2, health 8, speed 3
Congrats on pulling the Rares!
My card would be the Sluggish Sloth in the Earth splinter. It has 3 melee (for each of its toes), but 0 speed so it never actually attacks. It also has the Slow ability because other monsters feel a deep sense of calm watching it eat leaves.
@modough
Thanks for the giveaways! Here's my new card design:
Vengeful Dead (max level version)
Death Splinter
4 mana
4 Melee attack
3 Speed
1 Health
No armor
Camouflage, Scavenge, Last Stand, Redemption
It's just a pile of corpses that grows bigger and bigger as the battle goes on until it finally rises up to avenge the fallen. It's only vulnerable (usually) in the first position, but it also can't attack until it gets there (again usually). But as a last resort you've got a big attacker (6 attack, hopefully around 15 health) to try to take down the enemy line, and if that fails you've still got a last ditch Redemption to try for a draw.
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Thanks for the giveaway! Count me in for it!
As I love the Water Splinter, I would create something related to it. My main idea would be expanding its power beyond the classic Magic monsters; so maybe a very strong Melee unit (like a Kraken or a Whale), or a Summoner that buffs Melee or Ranged monsters.
IGN @luizeba
It's 3 summoners in 1 pack!
very cool!
I would make a monster that was fragile, like 1 or 2 HP but had high speed and when it dealt damage, it would remove all abilities from that creature.
I came up with an idea of 3 cards on the same lore who are capable of ability snatch.. one for melee that may look like a spartan character with the golden shield (legendary item from lore), range that could best look like a Greek archer with golden bow(also legendary item from lore) and the mage who looks like a Greek scholar with a golden feather(also another legendary lore item)
The melee monster is capable of skill called Tank adapt which is capable of copying the skill of the enemy in front.
The range who copies the first enemy skill user's ability.
The mage who's capable of copying the last skill user's ability.
I've only been playing this game for 2 weeks, and I think it's a very interesting game and a complex game that racks the brain and all the challenges that can make you curious so you need additional capital in the form of cards.
Hopefully this episode I get some cards from this program.
I've only been playing this game for 2 weeks, and I think it's a very interesting game and a complex game that racks the brain and all the challenges that can make you curious so you need additional capital in the form of cards.
Hopefullyfor episode right now or next, I get some cards from this program.
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Hmm, I would create a dragon splinter monster that would do some serious damage with the trample ability o.0
@bakuoni
Phoenix
8 Mana, 4 magic, 4 speed, 10 life
abilities, burns(afflicts those that attack it with burn -1hp and any subsequent attacks have a 50% chance to keep stacking on those burns -2,-3 and etc), revive (revive with half the stats), suicide (all enemies take 1 dmg on death) and flying.
From the ashes arises a Phoenix, what can i say basically a Phoenix from myth when it dies it gets one chance to revive but not at it's strongest point hence the half stats.
It's fiery heat burn even the toughest of foes and those that attack it don't get away scot free and must face it's blaze.
i would create legendary card almight chicken with a range and melee both 5 damage each, flying with stun and 6 speed worth 8 mana. OP chicken
@yasufuma
If I could create a card, it would be a monster formed from raw DEC. It is completely useless in a fight, but grants you a bonus 30% DEC reward. Then you would have to way the increased risk of losing with the increased DEC rewards if you manage to pull out the victory. Thanks for your amazing giveaways! Good luck to everyone! @blueleader03
Congratulations for pulling the three summoner...
I love to design a Melee monster with low mana cost (2 or 3), with high damage (4 attack), less HP (2 only) with 1 shield, reach along with Bloodlust ability....
Use case- Low Maan battle and reach make it perfect for 2nd position and once it will kill opponent card the stats will increase now it has more then 4 attack.... wow... a killing machine...
!PIZZA
I would create a new neutral 0 mana card: The Furious Cockroach. 1 speed and 1 life. As it increases level, it gets Thorns, Void armor and Return Fire. Lore: they come from the depths and everyone will be long gone before they do.
If I could create a card, it would probably be the most powerful card in the game. Its name would be Goblin Mime. It would be a neutral monster of common rarity, ( to ensure it was possible for everyone to get one to at least lv 4.) The card art would be a goblin dressed and posed as a mime.
Abilities:
Camouflage
By lv 4 would gain an ability called "Silence!" that negated both summoners' effects, (like silenced summoners rule-set.)
By lv 7 or 8 would gain Redemption.
Stats:
0 attack, 1 speed, 0 armor and 1 health for a mana cost of 4.
The card lore could read:
The goblin mime just wanted to give the world some silent entertainment. but, since no one wants to pay attention to him, he wants to shut those creating these battles up until someone pays attention to him.
The lore could probably be better, but it's late as I write this so, it is what it is...lol
@half-fast
100% it would be a new 0 mana cost card. Something other than neutral though so it can have a splinter specific boost that would be better than the chicken if playing that splinter.
My card would be a Fire Magic Potato who heal the card which is facing and which is behind
, 5 Mana cost, 2 HP, 0 Shield , does not have atk neither magic or range. "One day a witch exiled from the Enchanted forest was trying to make a meal capable of giving the one who consumes it a total healing of their wounds ... the experiment was a success! But the witch's experiments did not stop and she ended up creating a living being using a potato, a chili and baking powder" :u
My card would be Dragon Summoner which gives +1 health and -1 speed and -1 health to enemies.