SOCIAL MEDIA CHALLENGE : THE FABFOUR AND FIVEALIVE

in Splinterlandslast month (edited)

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The new ruleset called FabFour and FiveAlive breath a fresh air into the Splinterlands battle. Its a fantastic ruleset which put battle into new tactical perspective. Both ruleset respectively limit the use of unit up to 4 (four) and 5 (five) units. Where usually players are restricted to certain attack type or certain mana level, this rulest just limit the number of card deployable. One thing for sure this could have two edge; either beneficial for those players which have vast amount of high mana cards or just help lower players with limited best cards from being ganged up from mana difference. But the fact still, 4 and 5 units formation will limit the choice available for both players and buff-debuff might be less efficient than the regular battle.

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WATCH BATTLE

So here I bring a battle experience with FabFour ruleset. Click BATTLE LINK to see how the battle run.

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The battle has a solid maximum 46 mana cap, with FabFour as the sole ruleset; with only Water and Life Splinters are allowed to be deployed.

Having 4 (four) units to deploy is quite tricky. The formation might to thin to protect a Support or Striker cards which fragile in health. So I had to maintain proper endurance to the formation. My strategy is to spllit the frist two rows for Melee and the next two row for Ranged. I decided to go with Avina Of The Wolf as the summoner. My frontline led by Mantaroth, solid enough counting its armor, health, and Shield ability. Corsair Bosun follow next just because I got spare mana to spent. The last 2 (two) rows are with a double 9 mana Ranged cards, Silvershield Sheriff and Commander Goff. I regret putting Commander Goff next behind Sheriff, considering the thick armor its had.

My opponent decided to go with Keyla Frendul. This summoner will be less effective with less cards affected by the buff/debuff. Diemonshark stood on the frontline. Next there is Kulu Mastermind and Deeplurker, both not only tough but deal devastating blow. Lastly there is Wave Brood. Wave Brood is good to divert the incoming attack, but it might not be a good decision to solely put a huge health card with low damage on such limited slot to deploy.

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I put my +2 speed on Mantaroth and Corsair Bosun, since I will need a good speed to have better evasion for my frontline. Corsair Bosun quickly take major blow from Kulu and Deeplurker, but stood still due to its thick armor. Menawhile Mantaroth only sustain minor damage from Diemonshark. In retaliation both my Ranged strike into Wave Brood while Mantaroth and Bosun strike into Diemonshark striping their armor entirely.

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Speed really works very well here. A small speed difference turn into a great momentum when Deeplurker missed its attack into Corsair Bosun. But Corsair Bosun now in critical 2 health now. Meanwhile my formation deal a full fledge assault which ended with Diemonshark demise and Wave Brood on its 3 health.

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Momentum start to roll rapidly. My damage output wipeout Wave Brood and put Kulu Mastermind in difficult position. Although Deeplurker managed to slain Corsair Bosun, its a steep road for my opponent to bring down Mantaroth.

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The 4th round clear all doubt. With only Deeplurker standing left by the end of the round, there're no chances for my opponent to make a comeback. It only take my two ranged cards on the next round to put Deeplurker into demise.

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CONCLUSION

The battle grant me a total of 3,305 reward points. This battle have limited boost, only coming from Win Streak and Alpha Cards. Considering the limited number of cards useable, its clear that FabFour and FiveAlive will limit the maximum reward boost.

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