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RE: SPS Governance Proposal - Splinter Royale

in Splinterlands6 months ago

Personal opinion, but I'm neither a programmer nor in business so take this with a sack of salt. With all the "scams" happening left and right in the crypto economy, I think asking an upfront amount is quite a bad foot to start with. TO BE CLEAR, I am not saying this is a scam, however, I'm also not declining the possibility of it. It's really easy to promise, but it's a different case for that promise to push through.

What I meant is to keep this proposal open (not in the proposal but for the future), I think people (including DAO) would be willing to help once they find it the game good and accepted by people. If you were a company who already did major games (even minor but went viral for a good reason), then you have a portfolio to back up your upfront investment plan.

However, if this is your first game, then getting an upfront investment would be hard. I personally wouldn't agree unless you allow me to see a working full game (or even a demo at 10% working condition.)


Again, I hate to bring this up but, Logan Paul's crypto game has a lot of promise. Hearing his words about the game functions, how you could earn, etc, everything is good. He's even backed up by some people known in the crypto industry but now, where's the game? Why is it a lot of people are saying it's a scam?

Because it's different to promise a game, things to happen, than actually showing a working game.


So again, with a sack of salt, I think this proposal has good intentions and good promise. I do agree that Splinterlands and DAO getting "up to 100%" seems like a bad deal but it's not really since Splinterlands would be exposed to more people. You can just think of it as an advertisement fee or something.

HOWEVER

As far as I see, you do not have the merits for the said promise. You do not have the porfolio to achieve the said promise. Like others mentioned, DAO "possibly" getting back "a part of the investment" is not enticing either, especially if you add the problems above.

I do wish for this game's success and hopefully, a mobile port in the future. Once you have some achievements to show the community, I think that's the time you should ask for an upfront investment as well, kind of asking DAO and the community to sponsor the game AFTER you've shown something not BEFORE.

Good luck and I hope I didn't come across as offensive. English isn't my first and primary language.

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I think the main problem is the amount. I've seen a lot of comments including me pointing out the $50k. why not start with $5k or $10k? I don't know how much a game would cost and that might not help tbh, but it would be a step on getting credibility.

It's the same as how when you start loans. First, you will be given up to $2k then after you paid it, the company increases it to $5k then if you're consistent with paying, they're given you up to $100k loan.

Like, unless you can produce a really good portfolio of how you get income and how you can pay them, you can always never get a bank to approve a $50k loan on your first application especially without a good portfolio. Same logic applies in Splinterlands, DAO and any company you want to partner with.

Exactly. Someone asking for a 50k as if it was nothing, and it is hell of a huge amount of money, backed just by promises and good intentions...

It it was 2k or at most 5k, maybe i would have agreed.