dCity: Bringing in the HIVE - Passive Income as a SIM holder

in Hive Gaming3 years ago

DCITY.IO_LOGO04.png

It's been two months since I last posted about dCity. At the time I had taken a more interest in active rather than passive participation, mainly due to the chance for additional passive income!

I had some HIVE that I had been hoping to sell, but decided to instead re-invest that into dCity. You can see from this handy dandy chart where I had an initial spending spree in early December, then lay low for a while, before settling into a more steady spending pattern.

dcity_hive_spend_stats_20212a.jpg

My city focus is three-fold, in roughly this order: SIM income, Popularity, and Creativity. I want the high Popularity for the ongoing supply of new Citizens in my town. Even if they are the less desirable Homeless and Immigrants, my focus on Popularity more than cancels out their negative effect, and the corporate park filled with Job Centers maintains a slow buy steady conversion process of converting them into more productive Citizens!

I've settled into a comfortable groove where I check in on my city daily, but don't always make any changes or additions. I generally wait until the incoming, unemployed population has built up a bit, and then purchase buildings from the market to provide jobs for them, which following my focus, has ended up being mostly Weed Farms and Dispensaries, Art Galleries, Job Centers, and Ad Agencies.

I've started diversifying my building selection just a little where I felt it would help out my city overall. For example, recent high taxes pushed me to invest into a Law Firm. I also recently picked up a couple of Solar Plants to provide alternate employment opportunities and to eke out some small bonus when the Eco taxes are turned on. I've also found that Forests and Parks can be very useful additions to a town, so I've added a number of those as well.

I was selling my Scientists off at first, but I decided to just hold onto them for now, and let that portion of my Citizenry develop naturally. I do occasionally add in a Home or Apartment when I have a need for extra Workers.

dcity_overview_20212a.jpg

Just this week I've finally wrestled my SIM Holdings (30-day average), above the minimum cutoff point of 8,000, so that I can start benefiting from the Holding legislation. From now on, every day, a little bit of Hive will be directly deposited into my wallet. I don't have to do anything at all! In fact, I could walk away from the game entirely, and continue receive this income!

dcity_passive_income1_20212a.jpg

Thanks to the Hive Data stats, I can see that I've spent just over 165 SWAP.HIVE on the game. At ~15 cents per Hive, that comes out to about $25 USD. OK. Not bad. I had initially come into this as a free-to-play participant. Finding that I only needed to spend 25$ to build on that and create a trickle of passive income feels good! Of course, at my current rate, it will take about 1300 days to get that spent HIVE back. Though, as long as I keep accumulating SIM, my daily income should perpetually increase. On top of that, my city has an estimated value of 51K SIM, which would net back my investment. So, theoretically, at this point, I've already broken even and the daily income is just all extra sugar!

dcity_dash_20212a.jpg

Feel free to come build your city at http://dcity.io/ !