My Played Video Games Review: Art of Fighting for the Super Nintendo

in Hive Gaming5 months ago

Image source

Art of Fighting is a classic fighting video game developed by SNK of Japan that made its mark on the Super Nintendo/Super Famicom in the realm of martial arts gaming. It was originally released in 1993. Known for its complex combat system, engaging storyline, and memorable characters, Art of Fighting showcases the expertise of SNK in delivering compelling 2D fighting experiences. As a prominent entry in SNK's diverse lineup, the game continues to be celebrated for its contributions to the rich library of fighting games from the golden era of SNES gaming.

This one had arguably better graphics than the Sega Genesis/Mega Drive version with its larger sprites and zoom in on the action.

Character Select Screen (Image source)

The Story

To be a top fighter, you need more than just strength. You need smarts and the will to win at any cost. In this game, Ryo Sakazaki and Robert, two amazing fighters, set out on a perilous journey to find Ryo's kidnapped sister. Their quest involves tough interrogations and bloody challenges, but each step gets them closer to the truth. Use their special skills to uncover the terrifying secrets and master the magic techniques of the Art of Fighting!

Box and cartridge of the game. (Image source)

The Graphics and Sound

I can clarify that this game doesn't match up to the Neo Geo AES console version. Consider it a simplified port without all the fancy features that made the Neo Geo version stand out. The sprites in this version lack the intricate details found in the arcade or Neo Geo AES console counterparts, but for a SNES game, they still maintain a suitable feel.

The sound in this game had a complete overhaul as the arcade or Neo Geo AES console versions utilized a sound chip capable of FM Synthesis. In contrast, the SNES relied on the SPC sound chip. Despite the changes, the music is relatively decent and sound effects are good and meets the expectations of the SNES capabilities.

Gameplay video sample of Art of Fighting on the SNES. Watch in 360p for near TV resolution of that time.

The Gameplay

This fighting game presents a significant challenge, not just due to tough opponents, but the game's overall difficulty level. The CPU opponents are known for their challenging behavior, and the game itself proves to be formidable. One particularly frustrating aspect is the difficulty in executing special moves, which are essential for effective gameplay. Despite responsive controls for basic actions like jumping, the execution of special moves becomes a notably challenging and often frustrating experience. This difficulty is unfortunate, given the game's otherwise commendable graphics.

The replay value is poor. It doesn't offer a fulfilling gaming experience due to the significant challenge posed by executing special moves. The inability to perform these moves with ease diminishes the overall enjoyment of the game, making it less likely for players to return to it. Despite additional modes like Versus and Story Mode, the frustration caused by the challenging game engine tends to outweigh the potential fun and replay value the game could otherwise offer.

My Verdict

While Art of Fighting on the SNES excels in visual and audio aspects, serving as a good substitute for the arcade version, its major drawback lies in the significant difficulty of executing special moves. This hampers the gameplay experience, making it challenging to fully enjoy the game. Considering the crucial role of special moves in a fighting game, the difficulty in executing them correctly makes the overall experience broken and, therefore, less appealing to players seeking a satisfying and engaging gaming experience.

Play it on the collectible Super Nintendo/Super Famicom or play it on a beloved emulator.

Let's keep on gaming in the free world!

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I remember trying this game out in arcades and was not a fan of it. I just could not get into how the moves were input and it seemed so unfair that player 2 could choose whomever they wanted while player 1 was restricted to the two main characters. I had trouble getting used to the zooming feature as well, it was offputting to me more than a viable feature.

The home versions were interesting. The SNES version did try to keep the scaling in and out, mostly focusing on bigger sprites overall while the Genesis version had no scaling and focused on smaller sprites. I have never put much effort into either home version, even with emulation readily available. I just cannot get into this one. I was more a Street Fighter fan. All of the Neo Geo fighters had weird button combinations that just threw me off (probably out of fear of being sued over button sequences like Data East did).

Now, the Neo Geo brawlers were awesome and I sunk tons of quarters into them in arcades.

 5 months ago (edited) 

THanks for the input. Neo Geo fighters were really for the arcade stick and not console controllers. Neo Geo brawlers I have not tried but I will soon. I was too much engrossed on the Streets of Rage series brawlers.

Oh man, if you are a fan of Streets of Rage, and hopefully sci-fi movies, then you will be right at home with the Neo Geo brawlers. They are not as good as the SoR games, but what is really, but they hold their own quite well. They are obviously quarter munchers but fun which is key for these types of games.

Just be prepared, most carry a sci-fi angle of some sort. There are a few, the Sengoku series, that are more ancient Chinese aesthetics, but for the most part, sci-fi. Fun times.

 5 months ago  

Will try those. Thanks.

 5 months ago  

I wonder if you have checked out the sequel on the SNES; I do understand that many, many early fighting games were kinda difficult to execute their special moves but I can guess that AOF2 polished that aspect just like with every other thing it offers.

 5 months ago (edited) 

Part 2 came out on Japan SNES (Super Famicom). The West only got the Arcade and Neo Geo console versions. And yes, it was a big improvement on controls.

The SNES controller wasn't really great to use in fighting games.

I didn't know AoF was on SNES, that's cool. Maybe I'll check it sometime in the future because I loved this game on arcade when I was a kid.

 5 months ago (edited) 

You are better off on playing the Arcade and Neo Geo console versions for real or on emulators. But if you got a better controller for fighting games, then play the SNES version on an emulator.😊

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