As the game has changes so changes the game. The players that respond the fastest to changes make more money, this is the game within the game. I think @jelly13 said it best as 'sharp minds investing their time in picking up money thrown around by rich people':
Always there is the game within the game afoot. Are we growing or shrinking? Are we selling or buying? Are we reaching the scales necessary to maximize success, or not?
Right now, as you may be aware from my LABFUND post yesterday, there is a new meta for dCity play. The Citizen Mining Plan remains stronger than ever, but we should take a look at relative popularity costs between first edition cards and citizens.
Relative Value for Population
Cards have values on the market, but they also have stats, such as Population, Income, Creativity, Education and Popularity. If you try to calculate the price of these individual stats by comparing different cards, you can try to identify areas to make your city more efficient.
Right now, an opportunity exists for all cities to SELL CITIZENS and replace them with Basic Homes, at a profit. Let me show you how to do this:
Basic homes can be purchased on the market for 432 SIM right now, and they give 4 population and 1 income. Compare this to the 4 worker or 2 workers cards needed to provide this level of population, and at a 320 SIM floor for citizen cards, we can exchange 640 or 1280 sim for 432 and be left with a 208/848 SIM profit with the same population and a +1 to income.
This is the no-brainer meta, and I expect that over the next month or two, we will see an outpouring of citizens getting sold into the experimentation chambers and getting replaced with basic homes, apartments and luxury homes from first edition. Even the barracks is looking like an attractive card at these levels of citizen pricing.
There are still a lot of citizens out there to shake out - we will see what percentage of these players are paying attention.
@superlab War Shares picking up!
@superlab has now done experimentation on 6200 citizens within dcity, yielding 55 Super Soldier cards, we have one on the market right now trying to look at making a market for this new and incredibly valuable NFT, seeing as it gives 20 warshares and these give something like 450+ sim per day right now, variable based on War Tax settings. We are ranked 5th in War Shares right now and we are only 12% through our goal of 50k citizens.
We are embracing the new changes in dCity and even have a strategy in place to help assist in this market transition. @superlab is providing a nice deep floor for these citizens to come out and start the replacement between them and first edition tech. Of course this dynamic will start to shift the price of these first edition population cards. But such is the way of the game, changes bring and make changes, and all in a ripple effect throughout all the markets in the game.
Good luck out there during this bear market. As for me, I will keep my head down and work, and play a bit of dCity to pass the time with you guys.
Every time I start messing with dcity, I find I spend waaaay too much - except this time.
I took your advice and sold most of my workers for basic homes and luxury homes. I also took my criminals off the market and spent experimented on them: gained a bunch of sick citizens, but also won a super criminal and super cop! Bought some clowns and burned some communal housing.
Just another day in dCity.
I have something for the sick citizens coming out soon! Will keep you updated :)
This is an excellent analysis and shows your strong grip on the game!
I'll have to do that over the weekend when I have time. Getting more income but maintaining the citizen count is good for when I do make a separate account to farm from DCity.
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Nice one. My eyes were popping out when I saw that floor price!
wow, sell those citizens!! :P
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