The definitive Crownrend guide - Learn the basic and advanced concepts of the game.

in Hive Gamingyesterday (edited)

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Welcome to this complete guide to the Crownrend game. If you are looking to understand the game and its mechanics, you are in the right place. Whether you're a newbie or an experienced player, you're sure to find something useful to enhance your experience.

This is not a long or complicated manual, but clear and useful information, presented in a way so that it does not become heavy. To better structure the publication, I added an index to redirect you to the section of the publication you like.

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Introduction (What is Crownrend and how do to register?)


The Game Tokens

First Steps

Army Stats and Domain Stats

Battle Hall

How does the attack actually work?

Items

Alliance

Other Concepts

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Introduction

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Before starting with the guide, if you are new to Hive and you are not familiar with concepts such as Hive Keychain or any other subject, I recommend you to first review this
detailed guide by @ura-soul, one of the best guides I found on the net.

What is Crownrend?

Crownrend is an online strategy game, which progresses progressively and requires little player interaction. You will take control of a small kingdom in Calderan, a region ravaged by constant wars, with the objective of strengthening your kingdom by improving its production or plundering vulnerable kingdoms to get your hands on their loot. You start as a humble village and, as you advance, you will become one of the most powerful kingdoms in Calderan.

How can I start playing Crownrend?

To start playing Crownrend, go to the following LINK and follow the steps below:

  1. Enter our username from Hive and log in.
  2. Since you don't have a kingdom yet, you will be informed that you need to pay an amount of 10 dollars in HIVE currency to begin.
  3. After making the payment, you will be able to choose the name of your kingdom and start playing.
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The Game Tokens

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In Crownrend, we will find two types of currencies: the DENAR and the ORI. Below is a table explaining the characteristics of each.

TOKENIMGDESCRIPTION
DENARcoins.pngThe DENAR is the main currency of the game. We obtain it through our tax efficiency and can also loot it from enemy kingdoms. With it, we can improve our production, army, and the defense of our kingdom.
ORIgem.pngThe ORI is a premium currency that can only be obtained by selling one of our items to the Merchant Guild. With it, we can improve the items we own and create our own alliance.

After starting our adventure in the game, we are granted 10 DENAR, which will be useful for improving and strengthening our kingdom.

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First Steps

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After naming our kingdom, we find the interface without any tutorial. Therefore, I have decided to divide it into sections to clearly explain the function of each part.

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In this section, we can see our Hive username, the name of our kingdom, the alliance we belong to, and a button to share. By clicking the button, we will receive our referral link, which will allow us to earn 1 HIVE for each registered kingdom. The link to the Crownrend Discord is also included.

If you want to support me, use my referral link of Crownrend, will give me 1 hive for your register.
  1. Trade Power: It influences the efficiency of taxes, which I will explain further here.
  2. Orichalcum: It is our IN-GAME balance of the ORI token, used to upgrade our items and create an alliance.
  3. Denar: It is our IN-GAME balance of the DENAR token, used to improve the statistics of your kingdom.
  4. Unclaimed: It is the DENAR recently produced through the efficiency of our taxes or looting. It is at risk of being looted by enemy kingdoms if we don't claim it soon.

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5.Claim Button: It is a button that is available every four hours of real time, it is the one that allows us to secure our DENAR UNCLAIMED loot.


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  1. Players: User ranking based on the total statistics of your kingdom to obtain KP (Kingdom Power).
  2. Alliance: Menu where we can join an alliance.
  3. Wallet: From here, we can deposit and withdraw our DENAR and ORI to/from Hive Engine.
  4. Settings: It offers you the vacation mode option, explained here.

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Army Stats and Domain Stats

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After exploring the main part of the user interface, we come across the army statistics. These are very important, as they have a direct impact on the success of our raids and the defense of our kingdom. Every time we upgrade a stat level, its upgrade price will increase by 1.75 DENAR.

StatsimgDescription
Army Strength$1Increases the maximum percentage of DENAR we can steal from another kingdom. If the enemy’s army toughness is higher than our strength, our raid will fail.
Army Toughness$1Reduces the maximum amount of DENAR that can be stolen from you. If your army toughness exceeds the enemy’s strength, their raid on your kingdom will fail.
Army Tacticstarget.pngReduces the chance of your raid being intercepted. If intercepted, you lose 5% to 25% of your unclaimed DENAR.
Army Speedfootprints.pngIncreases the chances of intercepting enemy raids. If intercepted, you gain 5% to 25% of their unclaimed DENAR.
Army Moraleheart.pngIncreases the chance of a critical hit during attacks. A critical hit doubles the DENAR gained from a raid.
Army Leadershipcrown.pngReduces the chances of a critical hit by the enemy while defending.

Next, we encounter the domain statistics, which directly affect our passive DENAR production and the storage of unclaimed DENAR. Every time we upgrade a stat level, its upgrade price will increase by 1.75 DENAR.

StatsimgDescription
Tax Efficiencybook-open-text.pngOne of the most important game features, determining the amount of passive income generated per second. However, excessive focus on it isn’t recommended. High production might make you an easy target if your army toughness isn’t advanced enough.
Mine Levelpickaxe.pngSimilar to tax efficiency, this determines the amount of passive income generated per second.
Vault Levelvault.pngEach level increases unclaimed DENAR storage. The default capacity is 5, but upgrading is only recommended for advanced accounts with armies capable of defending the generated income.

It is important to spend DENAR in statistics, because if 3 days go by without doing it, you will start to receive less income, until you eventually reach 100%.

Once all the statistics are reviewed, it's time to use our initial 10 DENAR. The most recommended approach is to improve both the army strength and army toughness in a balanced way, to facilitate both attacks and the defense of our kingdom. It's also useful to improve the tax efficiency a little, but without overdoing it, as insufficient army toughness may leave you vulnerable to looting.

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Here are my army stats, after spending the 10 DENAR and a little more.

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BATTLE HALL

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For now, we will skip the ITEMS section, so let's move on to another of the most important sections of the game: the Battle Hall. This is where we can organize our raids on enemy kingdoms. In the interface, we will see a statistic called Charges, which decreases by one unit each time we attack.

LimitTime (One charge)
Battle Charges81HS

The kingdoms available to attack will be displayed in card format and sorted in descending order according to the amount of DENAR available to steal from them. The system is balanced so that the most powerful realms do not appear, ensuring that there are always suitable options for our level.

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After attacking an enemy kingdom and winning, we will get at least its unclaimed DENAR depending on the statistics of our army and luck. After attacking an enemy, a few seconds of protection is applied against attacks from any realm and then Battle Protection is applied against the attacking realm
I will explain how this attacks works in the next section.

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How does the attack actually work?

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Previously, I gave a basic notion of the army statistics. However, the system is more complex than that and I will try to explain it in table format.

To explain the examples well, I will be using my army statistics.

Army StrengthArmy ToughnessArmy TacticsArmy SpeedArmy MoraleArmy Leadership
963432

Now our objective is to get a victim to be able to plunder his loot from DENAR. I have chosen the kingdom that has the most loot and that has the same army toughness as my army strength, being sure that I will win.

Army StrengthArmy ToughnessArmy TacticsArmy SpeedArmy MoraleArmy Leadership
109334.063

We received only 0.20 DENAR . This is the big mistake that most people make at the beginning of the game, attacking the kingdom that has the most loot available and that you can beat. For this victory, we will only get 5% of DENAR unclaimed.

We should always look for kingdoms with a good amount of DENAR available, but it is essential that they have much less army toughness points than you have army strength. The difference between the two influences the amount you can steal. This works with the luck factor as well, I will explain it briefly in a table.

My Army StrengthEnemy ToughnessMinimum I Can StealMaximum I Can StealBonus Per Difference
975%10%+2.5% per difference

In case you didn't understand, for each unit that you get the difference, you will have the possibility of taking 2.5% more up to a maximum of 50%. However, this works like a dice roll, between the minimum and maximum, in this case with the best of luck I could have taken 10% of the loot. In this case, I could have stolen 7% of his DENAR unclaimed.

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These calculations also apply to the morale that allows us to get double DENAR for each attack if we are lucky. Unlike the looted DENAR, the default value is 0% which is added according to the difference between stats. These probabilities are cumulative up to 75% of critical probabilities.

My Army MoraleEnemy LeadershipDifferenceCritical Chance
3125%

To conclude this section, what happens with morale also applies to Army Tactics and Army Speed, with a maximum cap of 50%.

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ITEMS

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We skipped the Items section, but it is for one reason only: they are an advanced part of the game and obtaining them is quite expensive.

The first thing to know is that there are three main types of ITEMS and each has another five sub-type of item:

CategorySubcategories
Garrison:Wall, Barracks, Tower, Training, Gate
Kingdom:Justice, Culture, Governance, War, Faith
Technology:Library, Medical, Mining, Commerce, Workshop

We have a total of 15 subtypes, which is the number of ITEMS we can have equipped at the same time. The items can provide us with these temporary statistics (as long as we have them) according to the type they belong to:

PropertiesArmy StrengthArmy ToughnessArmy MoraleArmy SpeedArmy TacticsArmy LeadershipTax EfficiencyTrade Power
sword.pngshield.pngheart.pngfootprints.pngtarget.pngcrown.pngbook-open-text.pngscale.png

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Reminder that we can burn the items to obtain ORI. In this case, the item gives 0.023.

Currently, we have ways to obtain ITEMS, either by purchasing a chest of 100 DENAR to mint one at random or by buying them in the MARKETPLACE.

Rarity Rate:

CommonUncommonRareEpicLegendaryMythicalAncientDivine
80.34%15%3%1%0.5%0.1%0.05%0.001%

This droprate may change over time, so it may not be the same values in the future.

The items are quite interesting, as they offer valuable bonuses. I think it is important to plan to obtain them in the long term.

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ALLIANCE

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One of the latest additions to the game has been the new alliance system. To create an alliance, it is necessary to have the amount of 0.25 ORI, which can be quite expensive, considering the price of ORI on the market today. This allows us to have an alliance of only two members. The tempting thing about being part of an alliance is that it gives us a bonus of +5 strength and +5 toughness.

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As I have seen, there are plans to add an alliance war system in the future, which generates a lot of hype.

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OTHER CONCEPTS

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  1. Trade Power:

    The Trade Power can only be obtained through items and significantly influences our income:

    Trade Power Bonus=Base Income×0.30×Trade Power
    0.00003 denar/s=0.00001×0.30×10

  2. Vacation Mode:

    This option can be accessed from “Settings”. This slows down the realm production and the regeneration of attack recharges. This is useful, if you will be absent for a few days and want to escape the penalty of not spending DENAR for three days.


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  3. Battle Protection: After attacking an enemy kingdom, a cooldown of four hours is applied until it can be attacked again.

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  4. Unrest: In case you have not spent DENAR in the last three days, it generates discontent and unrest in the kingdom that will increase as time goes by. It starts to affect your earnings every hour until it reaches 100%. That is why it is very important to use the Vacation Mode, in case of inactivity, or to have DENAR saved, so that when the time comes, you can spend and lose the negative bonus.

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    This picture is not mine, I took it from Leonis from the game Discord.


  5. Kingdom Power: It is the sum of all our army statistics. It serves to be positioned in the Ranking. I also suspect that it determines which available kingdoms you can attack, so that the game is more balanced.

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  6. DENAR In-GAME: The denar IN-GAME is the one we get when we claim our unsecured DENAR, this is used to improve our army and domain statistics. In the wallet section we have the option to withdraw it to Hive Engine or in the opposite case, we have the option to deposit the DENAR we have in Hive Engine.

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    We have reached the end of this guide. I want to thank @mrtats for answering all my doubts. Also, much of the information comes from what I've read in the Discord chat, so some data could be outdated. If so, I will not hesitate to edit this post with the correct information, thank you very much for reading and I hope Crownrend continues to grow as it has been doing!

    This guide will be updated as new updates are released.

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 16 hours ago  

This is an amazingly detailed guide, great work. This is gonna help someone for sure

Thanks Bro!!

Me parece increíble esta guía, para mi tenes el podio.
Tenes que explotar estas herramientas y seguir creando este contenido de calidad.
Un saludo a la familia

!PIZZA

Por el tiempo que le dedicas, tendrías que explotar tu rendimiento en el LOL, pero sos un lowie. Saludos a la familia.

Siempre bardeando a vos, sera que algun dia te ubiquen

Te quiero

Te insultaria pero me falta la etiqueta de contenido para adultos

Excellent post my friend! All the info will sure help so much people in the rough beginning. :)

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