O.R.C.O. Update the SandWall

in Hive Gaming6 months ago

Hello everybody!
This week I show you some progress I made with ORCO adding an intro cinematic, some gameplay refinement and a new area.
Going back to an old project is always a bit of an headache but this one as some pretty straight foward set other then the little trick that it's the level that's coming toward the player so I have to remember to set to that accordingly.

The intro cutscene took me a while as it has many things going for it that I never tried such as syncing the music, the fade of the video, animation and text.
I choose some simple thing with the ship flying in the background and an operator explaining to the player the phases of his descent into the program.
Here's a video showcasing it.

orcos.png

The gameplay changes I made to ease up the starting area are:

  • A faster ship movement.
  • Doubled the collection of Ammo gained upon parrying enemy projectiles.
  • Increased the points given by destroying higher level enemy threats.

This changes are brought over the second part: the SandWall

After defeating Bodd the player will navigate through portals to reach this new area, a barren digital desert where new foes await.
I'm very close to finishing it up with the last touches to the boss of the area The Wall that you can see here below.

wall.png

That's all for now have a goodweek and have fun!

Sort:  

i really like the drawings you made for this. i applaud you for syncing the music and video with code, thats hard to do. glad to see you still making things! us Hive game makers should collaborate on a game some time!

The drawings are really simple they work well with the filters I put on! Thank you, and yes we should totally. Now I'm wrapping up some stuff but 2 weeks and I should be more free.
Oh btw the challenge you mentioned me in I will try to attempt tomorrow...will I be still be on time?

awesome!
Yes! you still have time... i think until mid day tomorrow! please make an entry or at least a high score that would mean a lot to me!

Cool, very dreadful (in a good way) music. I have not noticed before that the line is always connected all around the screen, that is a nice detail.

The third text (I think it was) at about 25 seconds into the video, needs to stay on screen longer, hard to have enough time to read it.

Oh yes prolonged that I gave it a shorter screen time.
Yes I wanted to have a more impactuful intro and then starting to turn things as the player delve into this weird eletronic space. Still finished this part 2 I have a long way and some thinking on how it will unravel!