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Aproveitando a vibe do meu último post eu resolvi mostrar uma estratégia que combina vários fatores para criar a carta de cura absoluta. Se você gosta de acompanhar estratégias de Splinterlands então continue lendo esse post e não esqueça de votar!
Para usufruir desta estratégia em sua totalidade será preciso possuir os seguintes ingredientes:
A partida deve ter a regra Noxious Fumes ou Earthquake.
Por motivos óbvios as regras Back To Basics ou Healed Out não podem estar presentes.
Você precisará de bons Tanks com a habilidade Heal e 2 suportes com a habilidade Martyr.
Bem específico né? Mas vocês logo irão entender. Observe o campo dessa partida para visualizar como essa estratégia deve ser aplicada (o oponente utilizou cartas de level baixo então não foi possível ver essa composição funcionando no seu máximo mas já serve para observarmos o conceito).

Eu escolhi 3 cartas com bastante vida que possuem a habilidade Heal e entre elas posicionei 2 suportes com a habilidade Martyr. O maior problema dessa habilidade é a dificuldade da carta ser eliminada antes das duas adjacentes, mas como essa partida possui uma regra que com certeza eliminará estas cartas ao longo das rodadas fica muito mais fácil garantir que os buffs serão aplicados em 2 unidades.
O ideal é sempre escolher cartas que ao serem bufadas fiquem com a vida em múltiplos de 3 pois isso garantirá uma maior cura por rodada para a carta. Nesse exemplo o Earth Elemental conseguiria curar 3 de vida por rodada se eu tivesse colocado o Venari Marksrat na última posição, entretanto o meu foco principal era em buffar a poderossísima Gelatinous Cube para criar a cura absoluta.

Quanto mais cartas iam morrendo ao longo da rodada, maior se tornava a vida da Gelatinous Cube por causa da habilidade Scavenger, além da morte dos meus suportes que ativou os buffs da Martyr nos aliados. Ao somarmos tudo isso é possível atingir valores de vida exorbitantes que consequentemente geram uma cura por rodada muito alta.
Se essa partida fosse contra um oponente com cartas mais fortes que conseguisse prolongar o confronto por mais rodadas a Gelatinous Cube teria alcançado a minha meta que era possuir 21 de Vida que resultaria em uma cura de 7 por rodada.

Para conseguir eliminar uma carta que cura 7 de vida por rodada no late game é algo bastante desafiador (mas não impossível), entretanto há alguns detalhes que você precisa se preocupar.
A habilidade Affliction é a sua pior inimiga e poderá estragar seus planos. O ideal é que sua carta principal (nesse caso a Gelatinous Cube) demore para ficar na linha de frente para aumentar as chances das cartas com Affliction do inimigo sejam eliminadas antes de ativarem seu debuff no Tank principal.
No Gold a carta mais comum com essa habilidade é o Doctor Blight então essa composição funcionará melhor se a partida também possuir a regra Lost Magic.
Essa batalha tinha a regra Counterspell que apesar de ser muito menos efetiva que a Lost Magic também consegue proteger as cartas pois acelerará a morte do Doctor Blight. Apesar dos vários fatores específicos necessários para aplicar essa estratégia completamente é interessante que todos saibam dela pois eventualmente surgirá a partida perfeita para que você crie a sua carta com a cura absoluta.
Muito obrigado a todos que leram até aqui, espero que tenham gostado. Se vocês curtirem meus conteúdos, peço que deixem o seu voto na postagem e sigam o meu perfil para poderem acompanhar as futuras postagens.






Enjoying the vibe of my last post I decided to show a strategy that combines several factors to create the absolute healing card. If you enjoy following strategies from Splinterlands then keep reading this post and don't forget to vote!
To enjoy this strategy in its entirety you will need to possess the following ingredients:
The match must have the Noxious Fumes or Earthquake rule.
For obvious reasons the Back To Basics or Healed Out rules cannot be present.
You will need good Tanks with the Heal ability and 2 supports with the Martyr ability.
Pretty specific, huh? But you will soon understand. Watch the field of this match to visualize how this strategy should be applied (the opponent used low level cards so it was not possible to see this composition working at its maximum but it already serves to observe the concept).

I chose 3 cards with plenty of life that have the Heal ability and between them I positioned 2 supports with the Martyr ability. The biggest problem with this ability is the difficulty of the card to be eliminated before the two adjacent cards, but as this game has a rule that will certainly eliminate these cards over the rounds is much easier to ensure that the buffs will be applied in 2 units.
The ideal is to always choose cards that when buffed will have their life in multiples of 3 because this will guarantee a greater healing per round for the card. In this example the Earth Elemental would be able to heal 3 life per round if I had placed the Venari Marksrat in the last position, however my main focus was on buffing the mighty Gelatinous Cube to create the absolute heal.

More cards that died over round, greater the Gelatinous Cube lfie became because of the Scavenger ability, plus the death of my supports activated Martyr buffs on allies. Adding all this up, it is possible to reach exorbitant life values that consequently generate a very high healing per round.
If this match was against an opponent with stronger cards that could prolong the match for more rounds the Gelatinous Cube would have achieved my goal which was to possess 21 Life which would result in a healing of 7 per round.

To be able to eliminate a card that heals 7 life per round in the late game is quite challenging (but not impossible), however there are a few details you need to worry about.
The Affliction ability is your worst enemy and can ruin your plans. Ideally, your main card (in this case Gelatinous Cube) should take time to get in the front line to increase the chances of the enemy's Affliction cards being eliminated before they activate their debuff on the main Tank.
In Gold the most common card with this ability is Doctor Blight so this composition will work best if the match also has the Lost Magic rule.
This battle had the Counterspell rule which despite being much less effective than Lost Magic can also protect cards as it will speed up the death of the Doctor Blight. Despite the many specific factors needed to apply this strategy fully it is interesting that everyone knows about it as eventually the perfect matchup will emerge for you to create your card with absolute healing.
Thank you so much to everyone who read this far, I hope you enjoyed it. If you like my content, I ask you to send your vote on the post and follow my profile so you can read future posts.



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It's a very smart strategy when you put Martyr monsters in between and get the most benefits from them.
And definitely, nothing better than the Healing monsters in a Poisonous battle :)
Cheers!
This new ability is perfect for making combos like this!
Yes, and the most important is Poison or Earthquake here. Without it we can only hope for a sniper and put some reach or opportunity in front of the Martyr for the sniper to aim at it. Or some neighbor with more health for being targeted by an opportunist. !invest_vote
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Ótima estratégia! Gelatinous Cube é a melhor carta para Noxious Fumes e Earthquake, na minha opinião. O único problema que não está disponível no Modern.
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Pois é, se eu jogasse no Modern com certeza sentiria muita falta dessa carta
Gelatinous Cube is such a beast at Noxious Fumes and Earthquake ruleset.
At Wild format, it's like a "must use" card for those rulesets.
Great article, thanks for sharing,
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I love using it, Gelatinous Cube has made me win many games. I am very happy to see that you won the event!