I think i would have enjoyed this game if it focused on being more of an RPG than a survival rogue-like. I get that some people like to play through a game that is different every time through but I am not one of those people. I wonder how much of the world actually does like this style of game where if you die, you have to start over? I don't understand the concept honestly.
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Faced this thing in Resident Evil 1. If your ink ran out, say goodbye to your progress. And there is barely enough ink that game would give you.
Honestly, this mechanism is for the games in the early years of gaming.
Oh I remember the ribbons very well. It got to the point where I wouldn't save on purpose because I was worried about running out, then when I died it would sometimes send my progress back a really long ways. I might be wrong on this but I think that was one of the only complaints about RE1 and perhaps they abandoned the concept in sequels.