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RE: Mobile MiniGames | How To Save The Economy (Step-By-Step)

in LeoFinancelast year

He did go through the entire post on his stream and they are looking into some of the ideas (giving exclusive skins more use case & potentially setting up incentives for Liquidity providers.)

Basically, Athene wants to take the 'fast growth' approach with the game putting everything on advertisements to achieve the needed growth. In order to get this to work they are trying to get the returns on advertisement (ROAS) to a point where they are able to pump ads and get money back within a reasonable time and have everything above that as profit that can go to getting the economy back up. If they managed to reach this point they are pretty much printing money with an 'infinite' money loop at least to a certain degree. The question remains how realistic all this is and how much time it will take.

All my suggestions are more aimed toward taking the 'slow growth' approach creating solid tokenomics first instead of needing big user acquisition from ads in order to push the prices back up. That being said, with a total of 15 Million PRPS in total of which half is in circulation and a lot of those owned by the team, the valuation at current prices is quite low based on the actual game that they managed to make without taking any kind of loan or have a crazy payroll since everyone working is pretty much a volunteer.

The good thing also is that their current approach forces them to improve the game, right now they are working on making the competitive PVP a lot more fleshed out. So plenty of updates to come and I'm still quite confident that they at least get to a point where the economy goes back to where it is supposed to be.

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That's good that he's willing to make some changes and listen to feedback! Did he show any willingness to change the in-game 10,000 crypton~$10 notice? Does he realize this is super problematic from a regulatory standpoint? Ditto for the lack of financial disclosures for a "charity." It would not be allowed here in the U.S. and my understanding is that Europe tends to be even stricter with this sort of thing? I have some interest in promoting the game as an affiliate but I don't want to do so if it's a problem waiting to happen :(