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RE: Are Soulbound Reward Cards a Good Idea?

in LeoFinancelast year

Well, if SPS succeeds then, yes, everything else can be secondary. But 5 billion tokens is a LOT of tokens to get a handle on to make them all worth $1 or more. Obviously there will be a lot tied up with staking, in the DAO, etc., but that's still a lot of volume that needs to happen each day just to eat up the daily sellers. I think their best bet is going to make the cards the premiere asset and the SPS a valuable access token. People will need SPS to play the game so hopefully they can build enough utility that the game gets a few million users and can ebb and flow with developments. We'll see. I've got both so...not enough SPS yet but I'm getting there.

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I hear you. There's a lot of SPS but I don't think it's too much over the long haul if things go well.

The total supply is actually 3 billion. It's still not small but it's better than 5 billion. And 65 million has already been burned so the total supply right now is only 2.93 billion.

The crazy thing is even though DEC hasn't been to peg since they implemented the SPS burn mechanic for DEC, almost 2 million SPS has already been burned for DEC. I can only assume that was from people testing the feature? That's 1/1500th of the supply burned for DEC at a time its detrimental to do it.

Once theres actually a need to burn SPS for DECthings could get interesting. I don't think it will be the rocket fuel that Aggy and matt thinks it will be but a lot of SPS will be burned.

I wouldn't be surprised if by the time we get the entire supply released (4 years), we are actually closer to 2.1 or 2.2 billion. Of course the higher SPS goes, the less of it will be burned to get the same amount of DEC so eventually the burn rate will slow way down.

But looking at that 2ish billion, I think we could lock up 500 million between the DAO, node holders, a few CEXs and DEXs, and probably 3rd party companies staking for access to platform features or running their own games. That leaves about 1.5 billion to go around to hopefully a few million players.

Who knows what the future is but I'm just watching what they're doing and its looking like their ultimate goal is to make the platform and model Splinterlands is built on the main product. Splinterlands is their proof of concept to sell to other companies and SPS is the centerpiece of everything. Cards can't really be that.