Isometric Room with a Comfy couch : Blender Render

in Sketchbook6 months ago

Hi guys, so today I wanted to created a nice cozy room with a comfy couch. And also with lots of natural light entering the room since natural light is healthy for not only you but also for your home.

The Final Render :

render5.png

Break Down :

I will attempt to explain the break down or steps that I did one by one,

Created a Isometric room by deleting one vertex from the default cube. Then you can add solidify modifier to make it thick. Add also a Bevel modifier to make it look clean.
1.JPG
Make a window opening by making a boolean remove (within the Modifier options).
2.JPG
I added a window border using simple extrude and remove method. I also added these three picture frames to give it a more living room feel.
3.JPG
I added window panes by subdividing a surface and then apply solidify and wireframe modifiers.
4.JPG
What is a living room without a nice comfy couch, so I made one with simple cubes and applied bevel modifier.
5.JPG
I created a nice tiled floor using array modifier.
6.JPG
Added an image texture to the picture frames. I used the texture coordinate nodes to shift the image slightly on each frame. (you can see the result on the final image)
7.JPG
Created a nice tall lamp. (with simple cylinder option)
8.JPG
Added a principled volume and made it low density and emission with a yellow color. You can see detailed settings below.
9.JPG
For the glowing window effect I added a simple mesh and gave it an emission setting.
10.JPG
The rendering window view right before I hit render.
11.JPG

I hope you enjoyed the process and also the final result.

Peace and Take care,

Ashwin

Source:

  • All 3D objects and lighting created by me on Blender 2.9
  • Image in the frame : Pexels.com