Warhammer 40k - Unit Review Library 108-109 - Thousand Sons, Ahriman

in Tabletop / DND5 months ago

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Hello everyone! Zak Ludick here from Cape Town, South Africa and this is a Warhammer 40k - The Great Unit Review Wheel! post!

Now known as the Unit Review Library!

What is it all about? It is not there to just give a stat. It is there to give MY review of the unit!

Also this has become quite the Challenge! With so many units to review in the game the consensus in the hobby community is that I will not have enough time to review all of the Datasheets before the new edition of Warhammer 40,000 came out.

I should have started when 10th edition launched!
419 days since the start of 10th Edition.
This is Review #108 and #109 a two for one!, I am 310 reviews behind!

Picking them randomly, let me spin the wheel again and see what I get:

Thousand Sons, Ahriman

10th Edition Index

Ahriman is the most power (mortal) sorcerer of the Thousand Sons Chaos Space Marine Legion. He is a devotee of Tzeetch and his major drive it collect all eldritch knowledge... sort of like a 40k Orochimaru without trying to take over the bodies of talented youngsters and looking like Michael Jackson.

As far as I understand, he and his Primarch do not have a great relationship. But I gues like father, like son in this case.

Ahriman can either be fielded with or without a Disc of Tzeetch. It would be silly to review them separately since the stats difference is small and all the other rules are the same.

Ahriman costs 130pts on foot and 140pts on the Disc... I really do not see why you would field him without the Disc. It allows him to Fly, it gives him +1 Wound and a 10" Movement should he be on on his own. The Disc also does not prevent him from joining Rubric Marines or embarking on transports.

You buy one box at $45 that can field both versions. Magnetize it!

Let's look at those stats!

Stats

Movement 6" (10" on Disc)
Toughness 4
Save 3+/4++(armor/invul/Feel No Pain)
Wounds 5 (6 on Disc)
Ld 7+
OC 2

Weapons

Ranged:

Inferno bolt pistol
Range 12", 1 Attack, Hitting on 2+, S4 Ap -1, 1 Damage
Pistol (Can shoot with this weapon while in engagement range of enemy models, close combat)

Psychic Stalk
Range 18", 1 Attack, Hitting on 2+, S6 Ap -1, D6 Damage
Psychic (This attack has the Psychic Keyword)
Precision (meaning that wounds can be allocated to the leaders)

Melee:

Black Staff of Ahriman
5 Attacks, Hitting on 2+, S7 Ap -1, 3 Damage each
Psychic (This attack has the Psychic Keyword)

Abilities

Cabal of Sorcerers 3 (This interacts with the Thousand Sons Army rule that I have not yet reviewed)

Arch-Sorcerer of Tzeentch

Once per Battle, Ahriman can use one Ritual for 0 Cabal Points. All other rules apply. Again... I will get to Reviewing the army rule for this ability. Right now it would be a lot to include for just Ahriman, there re many units in their army that can make use of it.

Rubric Lord

While leading a unit, models in that unit add 1 to their Wound rolls.

Thoughts

Always dangerous, all the time. It is the Cabal Points of 3 that probably makes him more dangerous. Rubric Marines with +1 to Wound is good too, especially when the squad uses flamers.

Psychic Stalk is also a threat since it can target a Character and remove him from 18" away!

That makes 4 Thousand Sons Datasheets Reviewed putting them on 14.28% Completed! The total Completed is 11.22% Complete! Can I review them all?!

Thank you for reading!

Warhammer Review Library

Alphabetical List

FactionUnitReview Number
Adeptus CustodesProsecutors#1
Adeptus CustodesKnight-Centura#54
Adeptus CustodesShield-Captain#61
Adeptus CustodesShield-Captain in Allarus Terminator Armor#70
Adeptus CustodesTrajann Valoris#40
Adeptus MechanicusArchaeopter Fusilave#13
Adeptus MechanicusArchaeopter Stratoraptor#14
Adeptus MechanicusArchaeopter Transvector#15
Adeptus MechanicusBelisarius Cawl#53
Adeptus MechanicusCorpuscarii Electro-Priests#97
Adeptus MechanicusSerberys Raiders#55
Adeptus MechanicusSerberys Sulphurhounds#56
Adeptus MechanicusTechnoarcheologist#104
AeldariGuardian Defenders#64
AeldariMaugan Ra#87
AeldariNight Spinner#65
AeldariShadowseer#80
AeldariPrince Yriel#92
Astra MilitarumKasrkin#60
Astra MilitarumTank Commander#90
Astra MilitarumWyvern#81
Black TemplarsBlack Templars Gladiator#102
Black TemplarsHigh Marshall Helbrecht#38
Black TemplarsMarshall#46
Black TemplarsThe Emperor's Champion#63
Blood AngelsBaal Predator#2
Blood AngelsGabriel Seth#66
Blood AngelsLemartes#32
Blood AngelsSanguinary Guard#93
Chaos DaemonsBeasts of Nurgle#98
Chaos DaemonsDaemonettes#29
Chaos DaemonsLord of Change#75
Chaos DaemonsNurglings#82
Chaos KnightsKnight Abominant#94
Chaos KnightsWar Dog Brigands#30
Chaos KnightsWar Dog Executioners#31
Chaos KnightsWar Dog Huntsman#77
Chaos Space MarinesAbbadon the Despoiler#50
Chaos Space MarinesHaarken Worldclaimer#41
Chaos Space MarinesKhorne Lord of Skulls#37
Dark AngelsAsmodai#16
Dark AngelsAzrael#17
Dark AngelsBelial#4
Dark AngelsDeathwing Knights#20
Dark AngelsDeathwing Terminator Squad#99
Dark AngelsLazarus#62
Dark AngelsLand Speeder Vengeance#101
Death GuardBiologus Putrifier#5
Death GuardBlightlord Terminators#10
Death GuardChaos Lord#36
Death GuardLord of Contagion#52
Death GuardTallyman#39
Death GuardMalignant Plaguecaster#71
DeathwatchCorvus Blackstar#72
DeathwatchProteus Killteam#57
DeathwatchSpectrus Kill Team#73
DeathwatchVeteran Bike Squad#84
DrukhariGrotesques#45
DrukhariHaemonculus#8
DrukhariRaider#35
DrukhariScourges#7
Genestealer CultsAberants#47
Genestealer CultsHybrid Metamorphs#58
Genestealer CultsReductus Saboteur#33
Grey KnightsBrother Captain#25
Grey KnightsGrand Master#48
Grey KnightsStrike Squad#51
Imperial AgentsCallidus Assassin#9
Imperial AgentsCulexus Assassin#69
Imperial AgentsEversor Assassin#105
Imperial AgentsVigilant Squad#26
Imperial KnightsCanis Rex#76
Imperial KnightsArmiger Helverin#22
Imperial KnightsArmiger Warglaive#43
Imperial KnightsKnight Castellan#83
Leagues of VotannBrôkhyr Iron-master#27
Leagues of VotannBrôkhyr Thunderkyn#78
Leagues of VotannCthonian Beserks#86
Leagues of VotannSagitaur#3
Leagues of VotannÛthar the Destined#44
NecronsObelisk#11
OrksBattlewagon#34
OrksHunta Rig#28
OrksZodgrod Wortsnagga#89
Space MarinesKayvaan Shrike#23
Space MarinesMarneus Calgar#42
Space MarinesRazorback#21
Space MarinesVanguard Veteran Squad with Jump Packs#103
Space WolvesArjac Rockfist#68
Space WolvesFenrisian Wolves#91
Space WolvesWolf Guard#74
T'au EmpireBreacher Team#88
T'au EmpireDarkstrider#12
T'au EmpireKroot Carnivore Squad#19
T'au EmpirePathfinder Team#79
T'au EmpirePiranhas#107
T'au EmpireRazorshark Strike Fighter#95
T'au EmpireStealth Battlesuits#67
Thousand SonsExalted Sorcerer#59
Thousand SonsMagnus the Red#49
TyranidsBarbgaunts#6
TyranidsLictor#106
TyranidsRaveners#96
TyranidsScreamer Killer#24
World EatersLord Invocatus#100
World EatersWorld Eaters Chaos Spawn#18
World EatersWorld Eaters Daemon Prince#85

Thank you for reading!

** Images in this post are from the Warhammer app.

Tag List:
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Cheers!
@zakludick

Hive South Africa

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Indeed... I don't like Thousand Sons... they are the mortal enemy of the Space Wolves.

Ahriman's Psychic Stalk sounds powerful man. I like the flexibility with the Disc option.

That Stalk is going to snipe a character out of a unit once in a while... especially the weaker characters.

Indeed especially the weaker ones

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@new.things(4/15) tipped @zakludick

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