Trothguard Player Resources - Lavan - "Bridge City"

in Worldbuilding5 months ago


Location Overview: "Bridge City" - Lavan


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Generated on Bing with DALL·E 3

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Lavan - The Bridge City of Aaval - Map Icon (19)

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Situated between the Gloomspire Mountains to the West, the Eldertop Peaks to the East/South-East, and Bolvorge Lake to the East/North-East, is the valley-city of Lavan. Sprawling across the entire valley floor and its steep sides, the city of Lavan is both a trade hub and the site of a Wonder of the World. It is one of two main land-based trade routes into the kingdom, with hundreds of caravans passing over The Great Span - which bridges the six-mile wide steeply-sided valley. It's massive one-mile wide surface is large enough to easily allow for some specifically sanctioned shops and inns to be built upon the bridge itself. A winding river cuts through the valley from west to east, which eventually feeds into Bolvorge Lake at the lowest east-north-eastern point of the valley.

It is well known that the massive ancient bridge spanning the valley predates the city, though records since prior to the Empire's Founding all confirm that there has been a settlement in this location for thousands of years. Who built the bridge is something of a hotly debated mystery within scholarly circles of Aavalian society. The most common belief is that it is the work of a lost and incredibly ancient dwarven society. The size and complexity of the engineering feet as well as the artistry of the bridge does somewhat support that idea. There are architectural similarities to modern (and even ancient) dwarven stonework, but if dwarves were the bridge-builders, they were a vastly more ancient people than even dwarven records recount.

One thing is certain - the bridge is enchanted with an unknown form of primitive yet potent magic, which causes the structure to be self-healing. So long as there is stone nearby to a crack or broken section, the bridge itself will absorb the material and return to its pre-damaged state. Mages have studied this magic for decades, and those who have dedicated such time and energy to the study have been able to make impressive strides beyond the typical restrictions of mending-style spells.

Because of this interest in the bridge itself and it's magic, as well as the proximity to neighboring kingdoms, Lavan is a hub of study and trade. It boasts one of Aaval's largest schools as well as one of the kingdom's largest dedicated libraries, which specializes in both mundane and arcane works. The School is the Bandyhand Institute of Learning, and the library branch is the Bandyhand Library. Among the scholars of Aaval, those who've graduated from Bandyhand are accorded a certain level of respect purely due to the reputation of the school.

Districts of Lavan

Lavan is split into five distinct districts:
The Peaks
The Brights
The Shades
The Depths
The Drownings

These districts are directly related to both the wealth and the amount of daylight that section of the city receives.

The Peaks

The Peaks is technically exclusively a shop and services district, and is the highly sought-after limited space on the Great Span. While the city refuses to allow residential buildings and has banned anyone residing permanently on the Great Span, industrious and well-connected shopkeepers have managed to circumvent this by having 'always available' or particularly dangerous or valuable businesses. Some examples include inns that never close, food-services businesses that are always open, apothecaries that deal with volatile reagents, and other such businesses. Some owners in such situations have been able to make a case that they should be allowed to live within or on top of their business so as to keep it safe and active, and have been given special dispensation to do so.

The Brights

The highest ring of land at the top of the valley and along the top rim of the descent is known as The Brights. This district is predominantly the domain of wealthy and powerful individuals, organizations, and guilds. The Bandyhand Institute is within this district, as well as the headquarters for several guilds of prominence in the region (merchant, adventurer, mercenary guilds). This district is defined by large, well maintained roads and large sprawling buildings. Patrols of local guards and city-owned mercenaries are plentiful. Throughout the day this district enjoys the most sunlight.

The Shades

Set slightly deeper into the valley along what would be considered the second ring is the Shades. This is a more middle-class district. Buildings here are more modest, though still generally nice and well-made/well-kept. Guards/Mercenaries patrol fairly frequently, and while they do get some shade from The Great Span over the course of the day, the Shades still enjoy a decent amount of daylight. The streets here are slightly thinner, with carriages and wide carts being rarer on this level though still able to be accommodated.

The Depths

Technically speaking, The Depths is the lowest area of the valley, and covers much of the valley floor. This district is predominantly low-income labourers, miners, and other workers. Streets are cramped and not well-kept, and patrols of guards/mercenaries are less frequent. Because of the depth of the valley and the Great Span above, shadow dominates this district. The Depths is a hub of illicit trade and crime.

The Drownings

Situated directly below the Great Span and cluttered around the massive support pillars is The Drownings. The banks of the Shadow-veil River are cluttered with ramshackle slums and makeshift hovels. The homeless, addicts, and other unfortunates call this area home. It is nearly permanently cast in darkness or shadow, and is largely ignored. The name of this district comes from the all-too-common result of the dire situation faced by the people calling this district their unfortunate home. In recent years, community outreach via several prominent families has become a focus.

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Don't look too closely at the AI-Generated image for the city - the closer you look the less it makes sense lol. It's not a perfect representation of what the city looks like in my head (of course), but is a good frame of reference for my players and is pretty good for a quick bit of AI prompting. If I ever make more of this location I'll probably provide this as a reference to a traditional artist so they can make something like this but better.

This is another 'living document' for my world. It will likely get updated further as we play more in this location and as I build out details. I currently haven't included many notable specific locations, but I will expand that once we complete the next session or two.


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I can just take this and insert to my dnd world. It is that great. I'm inspired from this blog but I'm not sure that i can create better ideas.
The depts is My fav. So many adventures can happen there. Maybe someone from "The Brights " can send our adventurers to the Depts for retrieving stolen family heirloom.
I love this.
Thank you and for your information I'm probably stealing this for My world 😁😄😄

Absolutely!! I mostly just try to think of one cool gimmick, and then build everything else around that. I love the Depths, it's definitely got a lot of potential for games. I'm pretty sure if I tried I could set an entire campaign in just this city.

If you do steal it to use in your game I'd love to hear what your players think!!

I think one of the most important and hardest things in these games is creating the world and you did a good job man. It's good that it's detailed and there are no exploits.

It's also great that you can create the photo by using the AI well.

Thanks buddy! The AI images help for sure, makes for a good quick 'something like this' example. I used to spend days looking through places like wallbase.cc or artstation.com looking for cool setting art, and usually would tailor my world to the art instead of tailoring the art to my world. It works and I still sometimes do that, but this is definitely a nice option.

I like this - it's full of ideas I might borrow 😀

The idea of a monument this ancient surviving because it has a magical ability to self-heal makes so much sense, I love it !

I borrowed the concept from a sensationalized headline about ancient Roman concrete which has something like a self-healing feature (and is why such structures have survived so well for so long).

Figured if the Romans could have healing stone without magic I sure as heck could WITH magic 😂

Roman concrete was awesome stuff ! All those marble buildings were actually just poured concrete with a thins skin of the expensive stuff.

It's taken over 2000 years to work out what made it so special, and I read an analysis when the report came out. Most of it went over my head, but it's something to do with the way the ingredients work together at a molecular level. It gets stronger with time, and adding quicklime creates small pockets of lime that modern concrete makers treat as an impurity that they try to remove, but which dissolves slightly in the presence of water and then rapidly re-hardens to fill and fix any minor cracks.

The Romans were clever chaps, it's a shame they never solved the Imperial Succession issue that eventually fatally weakened the Empire.

Yeah! That's likely the same thing I read. Very cool findings I thought!