The Impact of Social Media And Free Internet

in #impact6 years ago


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So far, the spread of the internet has changed the public's attention to the influence of new media. One of them changed the public perception of new media. The development of computer-provided communication goes hand in hand with the flourishing of deviant values ​​generated by irresponsible hands. So far, scientists have concluded that violence to computer gamers has as strong an impact on television violence. Even certain studies say that video games have a stronger ability to influence children when compared to TV shows or acts of violence that are actually witnessed by children.

In addition, pornography is rife on the internet also come to poison the brains of children. The culprit deliberately gives links from sites that are usually visited by children to sites that should not be worthy of children under age. While in adults, pornography does not show significant deviations as in children when viewed from the side of aggressiveness and behavior.

This is commonly referred to as cyberphobia or computerphobia, ie fear, anxiety, worry when using a computer. Usually indicated by symptoms of nausea, dizziness, and cold sweat when using the computer. Users are usually afraid to use computers or other sophisticated tools for fear of mistaking a button, afraid of things that do not cool if one operates a device, etc.

This often happens to people who generally do not have enough knowledge about a particular tool, or on people whose calculations are poor. People like this will use the computer with as few portions as possible. Students who rarely use computers in the classroom or workers who avoid work related to computers may be signs of computerphobia.


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Unlike the case with computerphobia, internet self-efficacy is those who already feel steady using existing technology and more interact with the computer in the settlement of his work. Social Media has a quality interaction that is able to respond to every movement of its users. Sometimes, the computer is able to realize what the user hopes, but sometimes not, the results also vary on each user.

This ability ultimately requires us to "come again" and feel different - the same addictive principle as gambling. The subject of discussion among parents is their addicted children to continue playing in front of the computer screen nonstop. Brenner in his book says that heavy internet users show symptoms that lead to addiction, including addiction and withdrawal from the social environment.

The same is true of adults. Even worse, they give up some money out to play games on the computer or on the internet. They are willing to spend money on gambling, fantasy sport league, and other virtual games. An interesting thing is the ability of computers to encourage / provoke user self-reflection and expand the mind into a virtual world that seems to fit the needs of its users. In this case, the habits of computer users are equated with their ability to control the world inside the computer, they feel a very close relationship and the interconnectedness with the computer. These people also want to express themselves through computers and create styles according to their personalities.

Growing the internet in the world is supported by several factors, the first thing is because the Internet provides a familiar service and is easy for users. In addition, the time consideration used to seek information via the Internet from different parts of the earth is more efficient than if we look for information through print media or other media. Through the internet we can search the data in various forms, ranging from just writing, to moving video clips. However, the development of information media has two absolute sides, namely the positive and negative aspects.

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Good information.. thanks for share it

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