Strong and important synergies in Splinterlands - Part 2

in #splinterlands2 years ago

Disclaimer: Nothing in this article is a financial advice, as I am not a financial advisor. I only share my opinion on strong combination of cards that may help you improve your strategy or point your attention towards a card or ability you have missed. Also most of the combos/synergies work in gold+ leagues and are not viable (or not as much) in lower leagues due to cards missing some key abilities until they reach gold. If a combo is for lower leagues it would be mentioned. With that being said ...

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The second combo I would like to mention is a combination of Earth and Neutrsal cards which gives, quite a boost to the teams melee damage. The main part of this team boost are the following cards:

Those cards played together already give +3 damage to every card in the team and +1 speed. Combined with Daria Dragonscale summoner the attack bumps to +4 and while this may be issue with the Force Field ability, chances are you will have enough damage to overpower the opponents team. Suitable cards to play with this combo are:



The Nectar Queen with it's retaliate can be very useful with boosted attack of 8 and speed of 5 plus flying, especially within rulesets with no magic cards allowed or one that allows all melee monsters to attack either first or last position (with the Queen positioned accordingly). The Screeching Vulture turns into a 3 mana monster with 6 attack, 5 speed and flying and scavenger ability that can rain havoc amongst the opposing line up and gain hp with each dead monster. Grund with it's double strike and trample at 8 attack can dish 24+ damage in one turn and even completely take out the opposite team in a stampede ruleset.

Additionally you have a couple of options in the dragon team that you can throw in the mix:


The Carnage Titan can compliment Grund with taking care of the oposing team tank's armor by dealing 7 damage twice and being a legendary with same speed as Grund, hitting before him. Dragon Jumper can complement the Screeching Vulture by taking the armor of the attack marked for an opportunity strike


Due to the limit ammount of battle history stored on the gmae I am not able to provide a battle example but I have won countless battles with part of this attack boost or the full extent of it.


Outro: I hope you found something informative or useful in this article and I appreciate any effort in my future endeavors, so an upvote or comment/opinion are appreciated as I will be trying to get a feel what the community finds useful and what not so much. Thank you for your time reading and I hope the splinterlands Gods bless you with plenty of dec, sps and gold-foil legendaries!

If you've enjoyed this article, please be sure to check my previous card analysis:

Water Deck:
The Albatross analysis
The Mermaid Healer
The Coral Wraith
The Kelp Initiate

Fire Deck:
The Goblin Shaman
The Flamesmith
The Zalran Ereet

Death Deck
The Haunted Spider
The Unded Priest
The Cursed Slimeball

Also here is a link to part 1 of my take on synergies in the game:
Part One

If you haven't joined the game yet and would like to give it a shot, my referal link is:
https://splinterlands.com?ref=bebeomega