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RE: Season End, Hive Hard Fork, & Other Updates

in #splinterlands4 years ago
As always, we are very interested in hearing feedback from players - you! - on how the season went and if there is anything you would like to see changed or fixed going forward.

This was the first season where Splinterlands was no longer an enjoyable game for me honestly. The matchup system was completely broken as for roughly 7 out of 10 matches it was clear before the match started who was going to win because the opponent had cards way above or at rare times below my power level. (I have a lot of duplicate cards to lease out to new players). It was impossible to compete for the leaderboard since many whale players just stick in lower leagues for the pack reward or bots getting an advantage being able to play countless matches getting an advantage on win streaks. Moving up to a higher league actually made the games softer.

Selling new players that want to try the game is still a complete disaster since it requires too much mental effort for most. (Te sign-up system itself is excellent)

So much of the player psychology feels completely wrong to me at the moment.

  • Players that haven't got enough collection power feel punished instead of feeling rewarded for the collection power they do have.
  • They also need to make a choice that always feels like a losing one. Compete in leaderboard for packs and miss out on higher daily & season rewards. Choose for higher daily rewards and miss out on potential leaderboard rewards. So much more can be done with them without giving out too much.
  • Regular games have worthless rewards that feel real, while Splinterlands has real rewards that feel empty.
  • The game has very little sense of progression and doesn't capture new players ^^
  • ...

I went in on it in more detail 2 weeks ago (when I still enjoyed the game) with some possible solution, in a post on Rewards & Onboarding Psychology

That being said, I still like the core of the game and see the potential even though my belief it ever is going to get somewhere is at an all-time low at the moment.

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I went in on it in more detail 2 weeks ago (when I still enjoyed the game) with some possible solution, in a post on Rewards & Onboarding Psychology

Very interesting article which I saw too late to upvote it.

100% agree with you, the very little sense of progression is seriously damaging a game that has still a lot of potential. With my low Card Power I feel like I'm going nowhere and I have very few reasons to play.