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RE: Season End, Hive Hard Fork, & Other Updates

in #splinterlands4 years ago
Another gripe I have with the lower rankings like bronze and silver is them getting almost no rewards for grinding an hour or more to complete a daily quest to be rewarded with a single potion.

Going by the numbers it is just not scalable to give low-level players high rewards. What they can get is a fun gaming experience and a much better sense of being rewarded. Grinding an hour to complete a daily quest just to get a potion is just brutal and only gives frustration without any sense of progression whatsoever.

I came up with a different reward system that could potentially solve this. If instead of loot chests including cards (especially the more valuable ones) they would give out specific tokens to collect which fill up different reward meters that when full unlock a bigger reward, it would give much more sense of progression and a lot more loot chests can be given out. I

Example:

Since there are multiple meters, there will always be some that are close to being completed which makes it hard for players to stop playing since they always are going to want to reach just one more.

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This is an excellent suggestion! I love the idea, great point and intelligent solution!

Really cool idea! I think that we need to do something to help out the lower leagues. It’s bad that they get left out unless they fork over a bunch of money. Don’t get me wrong we need people to invest but I know that I wasn’t sure I wanted to invest more than the initial packs way back when I started. I actually quit for several months before I started it back up again. The way you have it here could really do well for player retention in the lower leagues.

These rewards would just apply to novice, bronze and silver right? Or more than that? As I’m in gold and diamond league, I would rather the chests personally, at that stage.

Amazing idea!