You are viewing a single comment's thread from:

RE: SPS Governance Proposal - Adjust Rewards Based on Card Level

in #splinterlands2 years ago

The issue isn't so much about rewarding early adopters but hurting new players. A system such as this raises the stakes for new players forcing them to pay more in order to play. The end result is that they won't play.

Sort:  

It doesn't force them to pay more to play - it forces them to pay more to earn more.

That would be fine if the game wasn't still widely promoted as #playtoearn. The beginning levels are really competitive already. The easy way out is to rent. There is already a market manipulation in place which requires a new player to rent or buy in order to earn anything. There is another market manipulation in place that requires a player to rent for 2 days in order to rent any card. The end result is that this is a PAY-to-earn system and we're asking new players to pay a lot.

Play to Earn doesn't mean Play for Free, or Earn the same regardless of what you pay.

We're asking new players to Pay a Lot to Earn a Lot - that seems fine to me.

This game has always said that they want to be a blend of Invest more to earn more + More skill to earn more - not one or the other.

Yeah, it seems to be 90-10 split in favor of paying more vs skill.

ETA: this change seems to be more of an admonishment of skill rather than a reward for investment. That's just my perception.

Yeah - I think I'd agree with that assessment, though I don't know if it's the intention.

Sometimes to squash exploits you squash honest people doing honest things in the process.

Accounts are flooding battles with low level cards in an unskilled way and that might be the bigger impact than the accounts that are using low level cards to higher skilled impact.

The good news is that a decrease in rewards on an individual battle that you're winning may still work out in a players favor - because increase in rating is a bigger lever on increased rewards than most other things in the game.

Don't you see the mistake? You recommend a bot, but the game should be so much fun that you want to play it yourself. a game that isn't worth playing will die! the balance between play and investment is completely out of whack. would you buy stock in a game developer who only makes crap games that no one wants to play?