Hellow my fellow hive freind, welcome back to my hive blogspot. Today i am gonna write again about splinterland to join splinterland weekly battle challenges. This week challenges is playing and winning in one of amazing splinterland ruleset and that ruleset is broken arrow a ruleset that maked we can't use ranged card in the battle. after many matches i went through i finally found the matches needed for this week's challenge. then lets review my battle.
BATTLE RULESET
As you can see from the picture i got two ruleset in this battle whit 34 mana cap and only life splinter not active. its make lot splinter we can choose in the battle. whit 34 mana cap its make us can pick lots of card for the battle to. lest me explain to you each ruleset mean
the first ruuleset is broken arrow this is the ruleset needed for this week's challenge. This ruleset causes cards with ranged attack abilities to not be used in battle. so only melee and magic card may used in the battle.
the second ruleset is reserve speed that means Monsters with lower speeds will attack before monsters with higher speeds. Attack Accuracy based on speed will also be reversed.
Monsters with the Bloodlust ability will increase speed after killing a monster.
Avoid using Slow as this will help your opponent.
(source:splinterlands)
STRATEGY AND LINE UP
for the line up that I use it will depend on the strategy I use, the strategy I use in this battle is the strategy of using monsters with low speed, maximizing the magic card that I have
SUMMONERS
FOR THE SUMMONERS AND SPLINTER for summoners that I use are summoners from earth splinters. namely obsidian, summoners that will add magic attack to every magic card that I use in battle.
and i have level 5 obsidian cause i am already reach gold league.
FIRST POSITION
There are a myriad of reasons why I put this card in front, the first is by placing this card as a diversion so that attacks from the enemy don't directly hit the card that I actually placed as a tank in the second position. with the thorn ability I hope that when the enemy attacks with melee cards the enemy card will be injured and will give me an advantage when I attack him later.
SECOND POSITION
mycelic infantry, a card whit shiled and giant killer ability, shield ability will reduce damage whit by melle and ranged card, also whit giant killer give double damage when he hit opponet monster whit 10 more mana, also this card bee equiped whit 8 mana,4 damage, 1 speed also whit 9 life and 3 armor this card will be so strong as tank as long it battle whit ranged and melee attack card.I put this card in the second position to replace the first position card when it dies. so this card will act as a tank that will block melee attacks from enemies. With low speed, it is also hoped that this card can attack for the first time in each new round
THIRD POSITION
In the third position i put regal peryton a card whit magic attack to this card have 5 mana equiped whit 2 magic attack whit 6 speed and 7 life make this card pretty good on this ruleset. as I said before if I'm going to maximize the magic card that I have, I put this card in the third position I use to increase the attack power that I have in my line up
fourth position
On this position i put a magic card again and the card is goblin psychic a card whit heal and aflliction ability and make this card can heal front position friend monster and also can give affliction to enemy he hit the enemy, this card also equiped whit 2 mahic attack one speed and 6 life His healing ability will be very useful in battle to heal monsters in front of him when injured, so that it will increase the chances of victory in battle.
FIVE POSITION
On the last position i put magic attack from neutal splinter and that card is magic chaos this card even if whithout ability but he have 2 magic attack 2 spees and six life This card will increase my attack power in my line up to destroy enemies
six position
for the card in the last position I use a legendary card with the ability to add 1 armor for each friendly monster. this card is also a magic card, I use this card to anticipate if the opponent might use a line up melle attack with a sneak capable card. so with the armor provided by this card it is hoped that the enemy's attack will not directly affect the life of my card.
and that is my full line up for this battle, then lets review the battle.
BATTLE
ROUND 1-2
for the first round after getting buffs and debuffs from each card and summoner, the battle began, in the first 2 rounds the enemy attacks really almost destroyed my line up. Two of my cards were destroyed in this round, the first and last cards were so easily destroyed, in this round also the death of Queen Mycelia made me lose additional armor, but I could also slightly injure the opponent's tank with the thorn ability from the first card.
ROUND2-4
in this round I started to worry about losing, the enemy managed to kill some of my cards until finally in the 4th round only one of my cards was left while the enemy still had 4 cards left. this made me almost feel like I was going to lose, but luckily I still had my tank card standing.
ROUND 5-8
the start of the fifth round I managed to kill one strong enemy. and again luck was on my side where one of the enemy's attacks failed to hit my monster because of a miss. this makes me have high hopes of winning. then slowly I managed to kill all the remaining enemy cards. because the remaining enemy cards did not have sufficient melle ability to drop my card so that I finally won.
finally with a little luck and accurate placement of monsters and correct calculations I managed to win this match. and this is the end of my post. Interested in seeing the full match? you can see it by clicking this link
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Thanks for sharing! - Underlock#8573