The Waur Medge Academy - 38 New Cards in Splinterlands' Campaign Mode

in #splinterlands18 days ago (edited)

Blending deep strategy with the power of decentralization, Splinterlands has redefined blockchain gaming. Here, players don’t just play — they own their in-game assets, making every battle more than just a fight.

The Splinterlands Conclave Arcana chase is on. The seals are breaking, chaos is spilling in, and arcane power surges through every pack... but are you ready for the Waur Medge Academy?

There are get 38 new cards in the freshly Splinterlands' Campaign Mode, and I was buzzing to check them out! This will bring some new dynamics into the game, and help the newbies have a smoother start! It's a learning curve!

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These cards are designed to replace the Rebellion starter set and are immediately usable in Ranked battles, providing a solid foundation for competitive play. Let's dive in!

This campaign mode serves as an engaging way to learn the game mechanics while building a competitive deck. It's an excellent opportunity for both new and returning players to enhance their card collection and prepare for Ranked battles.

I headed to the campaign and started my journey as a fledgling battle mage int the new interactive PvE game mode. Chapter 1 was completed without a sweat, and so the next couple of challenges!

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The starting quests gave me one card and 100 Glint, so it's not a bad deal. As a player you will embark on a narrative-driven journey that intertwines lore with gameplay. As you progress through this campaign, you'll encounter a series of challenges and battles that, upon completion, reward you with unique cards.

These cards are exclusive to the campaign and are designed to enhance your deck with new abilities and strategies. While specific details about each card's stats and abilities are unveiled as you advance, they are integral to the evolving storyline and offer fresh tactical options for battles.

The rewards got better and better, with chapter five and chapter six supplying four cards each! It's a stress free challenge, as you can retake it many times if you fail. Just remember to move the ranged unit from the first position!

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Into the final stretch, with some chapter giving even six cards when completed. If you think about it... you also earn 1100 Glint during the campaign, which can be used to get some extra cards or reward chests. Good head-start for normies!

To acquire these cards, players must complete the designated missions within the Waur Mege Academy campaign. Each successful mission not only progresses the story but also grants you these special cards, enriching your collection and providing new avenues for strategic play.

Engaging with this campaign is an excellent way to delve deeper into the Splinterlands universe, uncover hidden lore, and strengthen your deck with exclusive cards that reflect your journey through the Waur Mege Academy.

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I really enjoyed the new Splinterlands campaign — it’s a fresh and exciting way to experience the game!

🔮 What’s Coming in Phase 2?
Phase 2 is bringing even more content and features to dive into:

⚔️ Additional Chapters for Book 1
The story continues! More chapters will be added to Book 1, expanding the lore and giving players more battles and challenges to explore.

🔓 Foundation Cards Become Tradeable & Sellable
One of the biggest updates — Foundation cards will soon be unlocked for trading and selling on the marketplace. This opens up exciting opportunities for collectors and players alike.

🎴 Foundation Booster Packs (Details TBD)
Booster packs for Foundation cards are in the works! While details are still under wraps, it’s safe to say this will be a fun new way to expand your collection.

🖇️ Cards Will Be Combinable
Just like other Splinterlands cards, Foundation cards will become combinable to increase their level and power — enhancing your deck and gameplay potential.

💬 Campaign Mode Is Just Getting Started
What we've seen so far is just the beginning. Expect more features, depth, and surprises as Campaign Mode evolves in future updates.
While I can see how the Academy cards are helpful for new players just getting into Splinterlands, they don’t really fit my playstyle or competitive needs. For more experienced players, the value just isn't there — most of the cards come with a relatively high mana cost but don’t offer enough utility or impact on the battlefield to justify it.

I’d love to see better balance in future updates, where high mana costs are matched with stronger abilities or more strategic depth. Right now, they feel a bit underwhelming. The future of Splinterlands looks bright! I can’t wait to see how this campaign mode continues to grow.

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Foarte bine!

!BBH

You need to play some games on Modern with those cards, if you notice the rules!

!ALIVE

Did some games with those cards in Modern, they are alright.

!BBH

!BBH !ALIVE

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