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RE: SPS Staking Multiplier for Ranked Battle Rewards

in #splinterlands11 months ago

That's an interesting point, but just apply to SPS pool.
But, 10x1 =10 and 5x1= 5 in Rshares. So, thats halved. Its also true that you can play more than just 25 battles buying energy, but chest are like lotery.
I like to play (even with those boring bots), and i'm learning some things about playability of some cards. Thankfully, i'm not concerned about earnings yet (because i follow my planification), i wanna see the update first.

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But chests are the only way to get soulbound cards. So, I might not be nerfed too much on SPS gain but I'll be nerfed a lot in earning soulbound cards.

But you can view this a loop. Say now you earn more staked SPS as you have 4x multiplier vs a 1x multiplier and this gets compounded into your staked SPS and you earn more staked SPS and so forth. As long as you don't extract SPS, your Rshares will continue to grow + more chests. This change basically attempts to stop people selling SPS.

You are wrong but it's not your fault. It's the team's fault for being misleading. The current multiplier we have is 10x. So, at 4x I'm getting just 40% of what I used to. I like the concept, I just don't like the numbers, the fact that it's static and how rushed it was (with a barely functional SPS renting system).

I know the current multiplier is 10x. My reference is lots of people won't be anywhere close to 10x, similar to yourself. I reckon 4x is above the average based on the battles I have seen so far. This mean that people with lower multipliers are extracting less from the SPS pool, which in turn means more in the SPS pool that you at 4x can earn.

So if you compound your SPS, your multiplier will grow as well and the SPS extractors will slowly get less and less.