No magic, armoured up and particularly equaliser are the rulesets to look out for. Also melee mayhem and supersneak of course.
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No magic, armoured up and particularly equaliser are the rulesets to look out for. Also melee mayhem and supersneak of course.
And 'healthed-up' to match the healthiest card. Dwarf with 15 health is a beast!
That's equaliser. He's still vulnerable to fast stun, say from Spark Pixies; but its rare to regret using him.
Ahh :)
7 speed, and could get a boost from the flame monkey, nice play against the dwarf.
Spark pixies is usually used in last position as it's so hard for melee sneaks to hit. Flying can be a liability, though. A sandworm with snare is going to hit and kill it; as will a Goblin Sorceror.
Gotta max out my Spark Pixies actually. It's a no-brainer in heavy hitters (everyone gets knockout).
The more I play the more cards I really want to max out...