Hello, Steemians!
And today I want to share with you my art work devoted to Steemit.
As you know I had animation hobby in my childhood. And I want to remember that old nice days :-)
Besides, now I know some graphic programming libraries and that should really help.
I can teach you Open GL if you want. Write in comments if you want tutorials!
Introduce to you animated wireframe logo:
Isn't it nice? But the post would be boring if I didn't leave the code. Here it is:
#include <glut.h>
#include <math.h>
float SecretSteemArray[] = {
-0.0300, 0.7067, 0.0000,
-0.1067, 0.6600, 0.0000,
-0.0444, 0.5778, 0.0000,
-0.1844, 0.5756, 0.0000,
-0.0411, 0.4811, 0.0000,
-0.2411, 0.5044, 0.0000,
-0.0333, 0.4178, 0.0000,
-0.2744, 0.4178, 0.0000,
-0.0111, 0.3522, 0.0000,
-0.2722, 0.3400, 0.0000,
0.0589, 0.1989, 0.0000,
-0.2267, 0.1867, 0.0000,
0.1289, 0.0544, 0.0000,
-0.1644, 0.0411, 0.0000,
0.1967, -0.0933, 0.0000,
-0.1022, -0.0867, 0.0000,
0.2456, -0.2144, 0.0000,
-0.0378, -0.2144, 0.0000,
0.2733, -0.3056, 0.0000,
0.0122, -0.3300, 0.0000,
0.2778, -0.3722, 0.0000,
0.0400, -0.4200, 0.0000,
0.2667, -0.4200, 0.0000,
0.0411, -0.5178, 0.0000,
0.2256, -0.4889, 0.0000,
0.0156, -0.6167, 0.0000,
0.1544, -0.5789, 0.0000,
-0.0056, -0.7156, 0.0000,
0.0744, -0.6600, 0.0000, //28
-0.0300, 0.7067, 0.2000,
-0.1067, 0.6600, 0.2000,
-0.0444, 0.5778, 0.2000,
-0.1844, 0.5756, 0.2000,
-0.0411, 0.4811, 0.2000,
-0.2411, 0.5044, 0.2000,
-0.0333, 0.4178, 0.2000,
-0.2744, 0.4178, 0.2000,
-0.0111, 0.3522, 0.2000,
-0.2722, 0.3400, 0.2000,
0.0589, 0.1989, 0.2000,
-0.2267, 0.1867, 0.2000,
0.1289, 0.0544, 0.2000,
-0.1644, 0.0411, 0.2000,
0.1967, -0.0933, 0.2000,
-0.1022, -0.0867, 0.2000,
0.2456, -0.2144, 0.2000,
-0.0378, -0.2144, 0.2000,
0.2733, -0.3056, 0.2000,
0.0122, -0.3300, 0.2000,
0.2778, -0.3722, 0.2000,
0.0400, -0.4200, 0.2000,
0.2667, -0.4200, 0.2000,
0.0411, -0.5178, 0.2000,
0.2256, -0.4889, 0.2000,
0.0156, -0.6167, 0.2000,
0.1544, -0.5789, 0.2000,
-0.0056, -0.7156, 0.2000,
0.0744, -0.6600, 0.2000, //57
};
void resize(int width, int height) {
glutReshapeWindow( 1000, 1000 );
}
void DrawTriangle(float xc, float yc, float zc, float xs, float ys, float zs, int i, int j, int k)
{
glBegin(GL_TRIANGLES);
glVertex3f( xc + xs * SecretSteemArray[3*i], yc + ys * SecretSteemArray[3*i+1], zc + zs * SecretSteemArray[3*i+2] );
glVertex3f( xc + xs * SecretSteemArray[3*j], yc + ys * SecretSteemArray[3*j+1], zc + zs * SecretSteemArray[3*j+2] );
glVertex3f( xc + xs * SecretSteemArray[3*k], yc + ys * SecretSteemArray[3*k+1], zc + zs * SecretSteemArray[3*k+2] );
glEnd();
}
void DrawPart(float xc, float yc, float zc, float xs, float ys, float zs)
{
for(int i = 0; i <= 26; ++i)
DrawTriangle(xc, yc, zc, xs, ys, zs, i, i+1, i+2);
for(int i = 29; i <= 55; ++i)
DrawTriangle(xc, yc, zc, xs, ys, zs, i, i+1, i+2);
for(int i = 0; i <= 26; ++i){
DrawTriangle(xc, yc, zc, xs, ys, zs, i, i+2, i+29);
DrawTriangle(xc, yc, zc, xs, ys, zs, i+2, i+29, i+31); }
DrawTriangle(xc, yc, zc, xs, ys, zs, 0, 1, 29);
DrawTriangle(xc, yc, zc, xs, ys, zs, 27, 28, 57);
DrawTriangle(xc, yc, zc, xs, ys, zs, 29, 30, 1);
DrawTriangle(xc, yc, zc, xs, ys, zs, 56, 57, 27);
}
void Draw()
{
glPolygonMode(GL_FRONT, GL_LINE);
glPolygonMode(GL_BACK, GL_LINE);
glColor3f(75/255.0 , 162/255.0 , 242/255.0 );
DrawPart(0, 0, 0, 1, 1, 1);
glColor3f(26/255.0 , 80/255.0 , 153/255.0 );
DrawPart(-0.4, 0, 0, 0.75, 0.75, 0.75);
DrawPart( 0.4, 0, 0, 0.75, 0.75, 0.75);
}
void renderScene(void) {
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glEnable(GL_DEPTH_TEST);
Draw();
glutPostRedisplay();
glutSwapBuffers();
}
void keyPressed (unsigned char key, int x, int y) {
glRotatef(10.0f, 0.0f, 1.0f, 0.0f);
glutPostRedisplay();
}
int main(int argc, char **argv) {
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DEPTH | GLUT_DOUBLE | GLUT_RGBA);
glutInitWindowPosition(50, 50);
glutInitWindowSize(1000, 1000);
glutCreateWindow("Steemit 11/9/17");
glClearColor( 0, 0, 0, 1);
glutDisplayFunc(renderScene);
glutReshapeFunc(resize);
glutKeyboardFunc(keyPressed);
glutMainLoop();
return 1;
}
Write in comments if you want a full tutorial!
Thank you for your attention :-)
Follow @ideamaker for more!
This is a really interesting work. I hope that I will see more inspiring thinks like that in the fewture!!! Have a great day fellow coder
Thank you :-)