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RE: Status Quo Is The Enemy Of Change

in #steemmonsterslast year

If I were to put my feet into aly's, and if I were chairman of the board, I'd think that (more) battles played in modern (even if they're bot matches) is good for the eco system, because this is good for "daily active users". Will the bots move to wild if it passes?

Hard to say. Would it drop the daily active users?

Hard to say. If I'm Chairman of Splinterlands (which I'm not) - daily active users would certainly be my number one metric, and I'd be voting in favour of whatever achieved that.

Note that daily active users is a very different metric to daily active human users ;)

Finally, a comment to close this position of devil's advocate: You are what you measure.

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well, if he goes bluntly by data then he can just do a blunt defi project. but in games he can't go bluntly by data. because there it's a lot about feelings, emotions etc. especially even if he goes bluntly by data, he should be aware that important data is missing. how many people didn't join splinterlands because of bots. how many people left splinterlands because of bots. he can't have that data. because someone who isn't there can't be captured. so he should know that his data is useless if such an important part is missing.......

it's a very easy equation, more people= more value= more bots= more activity ;)

Very true. A lot of data isn't there. You can infer some of these things and make decisions using business intelligence. Everyone is going to do that to a different degree, with different objectives and parameters at their disposal.

Conversely, we can only make choices that we have with the data we have available to us. Some people will pursue additional data, others will act upon the data that they have availably.

I see one response as being emotional, the other as being pragmatic. I'm a data analyst with a history of being a process-enhancer and business analyst in my professional career, so perhaps my brain works differently for these sorts of decisions, I don't know.

I certainly agree that games are different from raw activity, and you can have all the raw activity in the world and it all be meaningless if the game isn't fun and cherished by a passionate audience.

Splinterlands is a really great project because we have individuals from all sides of the fence embedded within the game world.

One side will try to rally the forces of the majority to make a change, another might just buy a larger stake in SPS and power their way through a vote. In a governance system or a DAO, it is still vulnerable to a 51% attack (or in this case, a 67% attack).

There will always be compromise, and that's a good thing. Compromise is how we end up making progress and don't come to a productivity standstill as humans.

Aly's title is Head of the SPS DAO Foundation. I made a mistake in saying he was the Chairman of the Board for Splinterlands.

Thank you for the clarification, I think the points I made still stand, and I think I might change my vote on this proposal due to the remarks made above by @bronko

Thank you for understanding, and I agree on your points still standing. And I hope he addresses it sometime in the next few days.

Aly's title is Head of the SPS DAO Foundation. I made a mistake in saying he was the Chairman of the Board for Splinterlands.

I think that is very plausible. I'm not sure if its a good thing, but it certainly would make sense.