Introduction + new video game project!

in #videogames4 years ago (edited)

It took me a long time to write down this post because I've been wasting my time with a 9 to 5 job. I'm also making an extra effort to work during the night on a new project, it sounds demanding, but in the end everything pays back, right?

When I was in college, I ended up making quite simple video games taking advantage of the fact that I was improving my programming techniques. I experimented with different ways of expressing myself through video games. So, I developed a mobile VR app as my final project and I used it to validate my graduation thesis.


Hnetimage 7.gif

The application was meant to be used by children and its purpose was to make it easier to learn about the solar system. It was a total success and after that, I tried to get some friends together to end up having a fresh idea for a new video game. Oh boy, I wasn't aware of how hard it can sometimes be.

Luckily, I got into a kind of enthusiastic and proactive frenzy along with @znkd. I think we share the same vision and goals. I also feel that we have the same taste in video games, so now we're in the middle of the quarantine facing a game development. Trying not to spoil so much, I'd like to tell you about some of the progress we've made so far.

We implemented the basics of the main character (walking and dashing) and created a panel with essential information for testing.


Hnet.comimage 1.gif

We're expecting the central ability to be based on defense so for now, I created 3 different shields:

  • The alpha shield absorbs projectiles and any possible damage that could come from them.
  • Hnet.comimage 2.gif
  • Our character gets protection from damage by using the beta shield; it also reflects projectiles.
  • Hnet.comimage 3.gif
  • If the gamma shield is used, a projectile can be absorbed and later on cast it in any direction selected with the cursor.
  • Hnet.comimage 4.gif
I know it seems like very little progress, but behind the scenes, we've been working on concepts, gameplay mechanics and lore, lots of lore. We want to deliver a game rich in character development and story background yet without saying too much.

So, I'll try to keep you all posted when we make significant progress!

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Yeeeeeaaaah! First post! Man it looks so cool running and deflecting ;__; Soon he'll be parrying and casting magix, fencing courageously against nasty enemies, all over a gorgeous background! XD

Dunno much of the tags you could use along. Perhaps someone can give us advice? Maybe #indiedev or #gamedev would fit also.

We may do a weekly post showcasing updates in the development(?). I'll have to be super diligent in order to achieve it though hahaha. -___-

Also just thought about those projectiles... could be that they are like a swarm of little enemies and you'd have to redirect-deflect'em against the boss who's is actually controlling them like puppets... some could explode on contact and have to dodge those... dunno just trippin' :D

Yeah! Projectiles can be anything haha
And that is a nice goal; we should try to publish updates weekly, that way we force ourselves to make progress to show them off 🙃

a game rich in character development and story background

I know a game's main purpose is to be 'played', but these are the two things I crave the most in a game, more than the gameplay itself. So... yeah, give me the "Add to wishlist" button! XD

Anyway, welcome to Hive! I can see how demanding game development is, but it'll be worth it in the end, I'm sure :> I'm following to see more!

Thank you!
Now I'm under more pressure, but I'm also more motivated hahaha

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